diff --git a/Content.Server/StationEvents/Components/RampingStationEventSchedulerComponent.cs b/Content.Server/StationEvents/Components/RampingStationEventSchedulerComponent.cs index 282ee5b612a..dee22c647e6 100644 --- a/Content.Server/StationEvents/Components/RampingStationEventSchedulerComponent.cs +++ b/Content.Server/StationEvents/Components/RampingStationEventSchedulerComponent.cs @@ -7,7 +7,7 @@ public sealed partial class RampingStationEventSchedulerComponent : Component /// The maximum number by which the event rate will be multiplied when shift time reaches the end time. /// [DataField] - public float ChaosModifier = 3f; + public float ChaosModifier = 1f; /// /// The minimum number by which the event rate will be multiplied when the shift has just begun. @@ -24,7 +24,7 @@ public sealed partial class RampingStationEventSchedulerComponent : Component /// /// The number by which average expected shift length is multiplied. Higher values lead to slower chaos growth. /// - public float ShiftLengthModifier = 1f; + public float ShiftLengthModifier = 1.5f; // Everything below is overridden in the RampingStationEventSchedulerSystem based on CVars [DataField("endTime"), ViewVariables(VVAccess.ReadWrite)] diff --git a/Resources/Prototypes/GameRules/roundstart.yml b/Resources/Prototypes/GameRules/roundstart.yml index a9ed9a1460c..5a63b7196f3 100644 --- a/Resources/Prototypes/GameRules/roundstart.yml +++ b/Resources/Prototypes/GameRules/roundstart.yml @@ -236,6 +236,7 @@ - type: entity id: RampingStationEventScheduler parent: BaseGameRule + noSpawn: true components: - type: RampingStationEventScheduler