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Is it possible to crop images of a segment by its borders? #95
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also, is it possible to manipulate image as background in css - for example - set positioning? |
Hi. Unfortunately is not possible to use CSS on HTML canvas. Drawing on canvas is like using MS paint where you can only use basic lines, shapes, and text. You will need to create the image(s) exactly as they need to appear in the segments with transparency outside the borders of the segments. |
I also wanted to do this so I put together some code to achieve it. Sharing here in case it's useful to others: async function getArcClippedCanvas(imageUrl, radius, arcSizeDeg) {
let arcSizeRad = (arcSizeDeg/360)*2*Math.PI;
// derive required width and height of canvas from radius and arc size
let width;
if(arcSizeDeg >= 180) {
width = radius*2;
} else {
width = radius*Math.sin(arcSizeRad/2)*2;
}
let height;
if(arcSizeDeg <= 180) {
height = radius;
} else {
height = radius + radius*Math.sin( (arcSizeRad-Math.PI)/2 );
}
let arcCenterX = width/2;
let arcCenterY = radius; // remember, y axis starts from top of canvas
let canvas = document.createElement("canvas");
let ctx = canvas.getContext("2d");
canvas.width = width;
canvas.height = height;
let img = new Image();
await new Promise(resolve => {
img.onload = resolve;
img.src = imageUrl;
});
let centerAngle = -Math.PI/2;
ctx.beginPath();
ctx.moveTo(arcCenterX, arcCenterY);
ctx.arc(arcCenterX, arcCenterY, radius, centerAngle - (arcSizeDeg/2)*2*Math.PI/360, centerAngle + (arcSizeDeg/2)*2*Math.PI/360);
ctx.clip();
// we want to "cover" the canvas with the image without changing the image's aspect ratio
drawImageToCanvasContained(ctx, img, 0, 0, canvas.width, canvas.height);
return canvas;
}
function drawImageToCanvasContained(ctx, img, x, y, w, h, offsetX, offsetY) {
// By Ken Fyrstenberg Nilsen: https://stackoverflow.com/a/21961894/11950764
if(arguments.length === 2) {
x = y = 0;
w = ctx.canvas.width;
h = ctx.canvas.height;
}
// default offset is center
offsetX = typeof offsetX === "number" ? offsetX : 0.5;
offsetY = typeof offsetY === "number" ? offsetY : 0.5;
// keep bounds [0.0, 1.0]
if(offsetX < 0) offsetX = 0;
if(offsetY < 0) offsetY = 0;
if(offsetX > 1) offsetX = 1;
if(offsetY > 1) offsetY = 1;
let iw = img.width;
let ih = img.height;
let r = Math.min(w / iw, h / ih);
let nw = iw * r; // new prop. width
let nh = ih * r; // new prop. height
let cx, cy, cw, ch, ar = 1;
// decide which gap to fill
if(nw < w) ar = w / nw;
if(Math.abs(ar - 1) < 1e-14 && nh < h) ar = h / nh; // updated
nw *= ar;
nh *= ar;
// calc source rectangle
cw = iw / (nw / w);
ch = ih / (nh / h);
cx = (iw - cw) * offsetX;
cy = (ih - ch) * offsetY;
// make sure source rectangle is valid
if(cx < 0) cx = 0;
if(cy < 0) cy = 0;
if(cw > iw) cw = iw;
if(ch > ih) ch = ih;
// fill image in dest. rectangle
ctx.drawImage(img, cx, cy, cw, ch, x, y, w, h);
}
And here's how I'm using let segments = [ ... ];
...
let segmentSizeSum = segments.reduce((a,v) => a + (v.size || 0), 0);
let unsizedSegments = segments.reduce((a,v) => a + (v.size === undefined ? 1 : 0), 0);
let segmentSizeRemainder = 360 - segmentSizeSum;
for(let segment of segments) {
let segmentSize = segment.size !== undefined ? segment.size : segmentSizeRemainder/unsizedSegments;
segment.imgData = await window.getArcClippedCanvas(segment.image, wheelDiameter/2, segmentSize);
delete segment.image;
}
... It "contains" and centers the image within the "slice". I haven't tested this super thoroughly, but it seems to be working okay so far. Edit: Ah, I've just noticed that if a segment is larger than 180 degrees then the segment's image doesn't render in the correct place. I can see why it's happening, but I've not yet looked into Winwheel's internals to see how hard this is to fix. |
I want behaviour like in css - overflow: hidden
is it possible?
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