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Templates.ecf
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Templates.ecf
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## Target Abbreviations / CraftTime Factors:
## SuitC = Survival Constructor - factor: 1.8
## SurvC = Portable Constructor (ConstructorSurvival) - factor: 1.6
## SmallC = ConstructorSV - factor: 1.4
## HoverC = ConstructorHV - factor: 1.4
## BaseC = ConstructorT0 - factor: 1.2
## LargeC = ConstructorT1V2 - factor: 1
## AdvC = ConstructorT2 - factor: 0.5
## FoodP = FoodProcessorV2 - factor: 1
## Furn = Furnace - factor: 0.2
## (no tag) Deconstructor - factor: 0.5
## Create an item for free = Set all lines of CHILD INPUTS to 0. Do NOT remove!
## 'BaseItem: true' (i) Defines basic level for BP factory. (ii) Will be used for repairing in R2T
## Note on Deconstructor: The decon will split items and devices until the template only has ingredients made from BaseItems. Example: IronOre has 'BaseItem: true' > IronIngot will not be broken down into Ore!
## Add 'DeconOverride: Continue' to allow Deconstructor to split the device or item one more time
## Add 'DeconOverride: Stop' to prevent deconstruction of the device or item
## Adding T1 devices as Input to T2 devices only works for single devices (eg Constructor T1/T2) - does not work for block groups (eg Cockpits T1/T2). For latter do not use T1 as Input
# =======================
# Reprocessed Ores
# =======================
{ +Template Name: IronOre
BaseItem: true # even though flag is set, it is not used for R2T repairing (NoRepairInputItem: true)
CraftTime: 5
Target: "SurvC,SmallC,HoverC,BaseC,LargeC,AdvC"
{ Child Inputs
CrushedStone: 15
}
}
{ +Template Name: CopperOre
BaseItem: true # even though flag is set, it is not used for R2T repairing (NoRepairInputItem: true)
CraftTime: 5
Target: "SurvC,SmallC,HoverC,BaseC,LargeC,AdvC"
{ Child Inputs
CrushedStone: 15
}
}
{ +Template Name: SiliconOre
BaseItem: true # even though flag is set, it is not used for R2T repairing (NoRepairInputItem: true)
CraftTime: 5
Target: "SurvC,SmallC,HoverC,BaseC,LargeC,AdvC"
{ Child Inputs
CrushedStone: 15
}
}
{ +Template Name: PentaxidOre
BaseItem: true # even though flag is set, it is not used for R2T repairing (NoRepairInputItem: true)
CraftTime: 120
OutputCount: 105
Target: "AdvC"
{ Child Inputs
PromethiumOre: 5
ErestrumOre: 5
ZascosiumOre: 5
SathiumOre: 5
CrushedStone: 5
PentaxidOre: 100
}
}
# =======================
# Common Material Ingots
# =======================
{ +Template Name: IronIngot
BaseItem: true #A1
OutputCount: 10
CraftTime: 5
Target: "SurvC,SmallC,HoverC,BaseC,LargeC,AdvC,Furn"
{ Child Inputs
IronOre: 5
}
}
{ +Template Name: CopperIngot
BaseItem: true #A1
OutputCount: 10
CraftTime: 5
Target: "SurvC,SmallC,HoverC,BaseC,LargeC,AdvC,Furn"
{ Child Inputs
CopperOre: 5
}
}
{ +Template Name: SiliconIngot
BaseItem: true #A1
OutputCount: 10
CraftTime: 5
Target: "SurvC,SmallC,HoverC,BaseC,LargeC,AdvC,Furn"
{ Child Inputs
SiliconOre: 5
}
}
# =======================
# Advanced Material Ingots
# =======================
{ +Template Name: CobaltIngot
BaseItem: true #B1
OutputCount: 10
CraftTime: 5
Target: "SmallC,HoverC,BaseC,LargeC,AdvC,Furn"
{ Child Inputs
CobaltOre: 5
}
}
{ +Template Name: NeodymiumIngot
BaseItem: true #C1
OutputCount: 10
CraftTime: 5
Target: "SmallC,HoverC,BaseC,LargeC,AdvC,Furn"
{ Child Inputs
NeodymiumOre: 5
}
}
{ +Template Name: SathiumIngot
BaseItem: true #C1
OutputCount: 10
CraftTime: 5
Target: "LargeC,AdvC,Furn"
{ Child Inputs
SathiumOre: 5
}
}
# =======================
# Special Material Ingots
# =======================
{ +Template Name: ErestrumIngot
BaseItem: true #D1
OutputCount: 10
CraftTime: 5
Target: "LargeC,AdvC,Furn"
{ Child Inputs
ErestrumOre: 5
}
}
{ +Template Name: ZascosiumIngot
BaseItem: true #D1
OutputCount: 10
CraftTime: 5
Target: "LargeC,AdvC,Furn"
{ Child Inputs
ZascosiumOre: 5
}
}
{ +Template Name: XenoSubstrate
BaseItem: true
CraftTime: 5
Target: ""
{ Child Inputs
}
}
# =======================
# Hidden Templates
# =======================
{ +Template Name: RawDiamond
BaseItem: true
CraftTime: 15
Target: ""
{ Child Inputs
}
}
# =======================
# Money and Payment Ingots
# =======================
{ +Template Name: GoldIngot
BaseItem: true #C1
OutputCount: 1
CraftTime: 5
Target: "LargeC,AdvC,Furn"
{ Child Inputs
GoldOre: 5
}
}
# ============================
# Alloys and Composite materials
# ============================
{ +Template Name: ZascosiumAlloy
OutputCount: 5 #D1
CraftTime: 5
Target: "LargeC,AdvC"
{ Child Inputs
ErestrumIngot: 5
ZascosiumIngot: 5
}
}
{ +Template Name: ErestrumGel
OutputCount: 1 #D1
CraftTime: 5
Target: "LargeC,AdvC"
{ Child Inputs
ErestrumIngot: 2
}
}
# =======================
# Energy Material Sources
# =======================
{ +Template Name: PentaxidElement
OutputCount: 5
CraftTime: 5
#BaseItem: true
Target: "SmallC,HoverC,BaseC,LargeC,AdvC"
{ Child Inputs
PentaxidOre: 1
}
}
{ +Template Name: PentaxidCrystal
OutputCount: 2 #A1
CraftTime: 5
Target: "SmallC,HoverC,BaseC,LargeC,AdvC"
{ Child Inputs
PentaxidOre: 1
}
}
{ +Template Name: PromethiumPellets
OutputCount: 10 #A1
CraftTime: 5
Target: "SurvC,SmallC,HoverC,BaseC,LargeC,AdvC"
{ Child Inputs
PromethiumOre: 1
}
}
# ============================
# Basic biological materials
# ============================
{ +Template Name: WaterJug
OutputCount: 1
CraftTime: 5
Target: "FoodP,SurvC,SmallC,HoverC,BaseC,LargeC,AdvC"
{ Child Inputs
IceBlocks: 5
}
}
{ +Template Name: WaterBottle
OutputCount: 10
CraftTime: 5
Target: "FoodP,SurvC,SmallC,HoverC,BaseC,LargeC,AdvC"
{ Child Inputs
WaterJug: 1
}
}
{ +Template Name: Fiber
BaseItem: true #A1
OutputCount: 30
CraftTime: 5
Target: "SurvC,SmallC,HoverC,BaseC,LargeC,AdvC"
{ Child Inputs
WoodLogs: 1
}
}
# ==========================
# Basic building materials
# ==========================
{ +Template Name: Cement
CraftTime: 1 #A1
Target: "SurvC,HoverC,BaseC,LargeC,AdvC"
{ Child Inputs
RockDust: 2
}
}
{ +Template Name: WoodPlanks
BaseItem: true #A1
OutputCount: 50
CraftTime: 10
Target: "SurvC,SmallC,HoverC,BaseC,LargeC,AdvC"
{ Child Inputs
WoodLogs: 1
}
}
{ +Template Name: NCPowder
BaseItem: true #A1
OutputCount: 20
CraftTime: 2
Target: "SurvC,SmallC,HoverC,BaseC,LargeC,AdvC"
{ Child Inputs
Fiber: 1
}
}
{ +Template Name: PlasticMaterial
BaseItem: true #A1
OutputCount: 20
CraftTime: 5
Target: "SurvC,FoodP,SmallC,HoverC,BaseC,LargeC,AdvC"
{ Child Inputs
Fiber: 4
RockDust: 1
}
}
{ +Template Name: MagnesiumPowder
OutputCount: 10 #D1
CraftTime: 5
Target: "SmallC,HoverC,BaseC,LargeC,AdvC"
{ Child Inputs
MagnesiumOre: 5
}
}
{ +Template Name: RockDust
BaseItem: true #A1
OutputCount: 20
CraftTime: 1
Target: "FoodP,SurvC,SmallC,HoverC,BaseC,LargeC,AdvC"
{ Child Inputs
CrushedStone: 5
}
}
# ===============
# Energy items
# ===============
{ +Template Name: EnergyCell
OutputCount: 2 #A1
CraftTime: 5
DeconOverride: Stop
Target: "SurvC,SmallC,HoverC,BaseC,LargeC,AdvC"
{ Child Inputs
PromethiumPellets: 10
}
}
{ +Template Name: EnergyCellLarge
OutputCount: 2 #A1
CraftTime: 15
DeconOverride: Stop
Target: "LargeC,AdvC"
{ Child Inputs
PromethiumPellets: 50
}
}
# Temporarily deactivated
# { +Template Name: EnergyCellHydrogen
# OutputCount: 2
# CraftTime: 5
# Target: "SmallC,HoverC,BaseC,LargeC,AdvC"
# { Child Inputs
# HydrogenBottle: 1
# }
# }
{ +Template Name: FusionCell
OutputCount: 2 #C2
CraftTime: 15
DeconOverride: Stop
Target: "AdvC"
{ Child Inputs
PromethiumPellets: 50
HydrogenBottle: 10
}
}
# ===================
# Basic Components
# ===================
{ +Template Name: SteelPlate
OutputCount: 10 #A1
CraftTime: 2
Target: "SurvC,SmallC,HoverC,BaseC,LargeC,AdvC"
{ Child Inputs
IronIngot: 2
}
}
# no longer used as ingredient, acts as vendor trash for now
{ +Template Name: MetalPieces
OutputCount: 10
CraftTime: 2
Target: ""
{ Child Inputs
IronIngot: 1
}
}
{ +Template Name: EnergyMatrix
CraftTime: 2 #B1
Target: "SmallC,HoverC,BaseC,LargeC,AdvC"
{ Child Inputs
CobaltIngot: 2
CopperIngot: 1
SiliconIngot: 1
}
}
{ +Template Name: Electronics
OutputCount: 2 #A1
CraftTime: 2
Target: "SurvC,SmallC,HoverC,BaseC,LargeC,AdvC"
{ Child Inputs
CopperIngot: 2
SiliconIngot: 1
}
}
{ +Template Name: GlassPlate
CraftTime: 2 #A1
Target: "SurvC,SmallC,HoverC,BaseC,LargeC,AdvC"
{ Child Inputs
SiliconIngot: 1
}
}
{ +Template Name: OpticalFiber
OutputCount: 2 #A1
CraftTime: 2
Target: "SurvC,SmallC,HoverC,BaseC,LargeC,AdvC"
{ Child Inputs
SiliconIngot: 1
}
}
{ +Template Name: MechanicalComponents
OutputCount: 2 #A1
CraftTime: 2
Target: "SurvC,SmallC,HoverC,BaseC,LargeC,AdvC"
{ Child Inputs
SteelPlate: 1
}
}
{ +Template Name: Nanotubes
CraftTime: 2 #A1
Target: "SurvC,SmallC,HoverC,BaseC,LargeC,AdvC"
{ Child Inputs
PlasticMaterial: 1
}
}
{ +Template Name: TitanRods
BaseItem: true #A1
OutputCount: 10 #A1
CraftTime: 5
Target: "SmallC,HoverC,BaseC,LargeC,AdvC,Furn"
{ Child Inputs
TitanOre: 5
}
}
{ +Template Name: TitanPlates
OutputCount: 10
CraftTime: 3
Target: "SmallC,HoverC,BaseC,LargeC,AdvC"
{ Child Inputs
TitanRods: 5
}
}
{ +Template Name: AluminiumPowder
BaseItem: true #A1
OutputCount: 10 #A1
CraftTime: 5
Target: "SmallC,HoverC,BaseC,LargeC,AdvC,Furn"
{ Child Inputs
AluminiumOre: 5
}
}
{ +Template Name: AluminiumCoil
OutputCount: 1
CraftTime: 3
Target: "SmallC,HoverC,BaseC,LargeC,AdvC"
{ Child Inputs
AluminiumPowder: 5
}
}
{ +Template Name: PlatinBar
BaseItem: true #A1
OutputCount: 10 #A1
CraftTime: 5
Target: "SmallC,HoverC,BaseC,LargeC,AdvC,Furn"
{ Child Inputs
PlatinOre: 5
}
}
{ +Template Name: PlatinOunce
OutputCount: 9
CraftTime: 15
Target: "SmallC,HoverC,BaseC,LargeC,AdvC"
{ Child Inputs
PlatinBar: 1
}
}
# =======================
# Composite Components
# =======================
{ +Template Name: Computer
CraftTime: 2 #A1
Target: "SurvC,SmallC,HoverC,BaseC,LargeC,AdvC"
{ Child Inputs
SteelPlate: 1
OpticalFiber: 1
Electronics: 2
}
}
{ +Template Name: Motor
CraftTime: 2 #A1
Target: "SurvC,SmallC,HoverC,BaseC,LargeC,AdvC"
{ Child Inputs
SteelPlate: 2
Nanotubes: 3
Electronics: 1
}
}
{ +Template Name: CobaltAlloy
OutputCount: 5 #C1
CraftTime: 3 #B1
Target: "SmallC,HoverC,BaseC,LargeC,AdvC"
{ Child Inputs
CobaltIngot: 3
IronIngot: 2
}
}
{ +Template Name: SteelPlateArmored
OutputCount: 10 #C1
CraftTime: 4
Target: "SmallC,HoverC,BaseC,LargeC,AdvC"
{ Child Inputs
SathiumIngot: 5
}
}
# { +Template Name: CapacitorComponent
# CraftTime: 2 #C2
# Target: "AdvC"
# { Child Inputs
# Oscillator: 12
# Nanotubes: 3
# SteelPlate: 10
# FluxCoil: 1
# }
# }
{ +Template Name: CapacitorComponent
CraftTime: 2 #C2
Target: "BaseC,LargeC,AdvC"
{ Child Inputs
Oscillator: 4
Nanotubes: 3
SteelPlate: 3
}
}
# ======================
# Advanced Components
# ======================
{ +Template Name: Oscillator
OutputCount: 4 #C1
CraftTime: 3 #C2
Target: "SmallC,HoverC,BaseC,LargeC,AdvC"
{ Child Inputs
NeodymiumIngot: 5
CobaltIngot: 2
TitanRods: 2
}
}
{ +Template Name: FluxCoil
CraftTime: 3 #C1
Target: "SmallC,HoverC,BaseC,LargeC,AdvC"
{ Child Inputs
TitanRods: 2
NeodymiumIngot: 5
CobaltIngot: 2
}
}
{ +Template Name: PowerCoil
CraftTime: 3 #D1
Target: "LargeC,AdvC"
{ Child Inputs
ErestrumIngot: 8
ZascosiumIngot: 8
FluxCoil: 1
}
}
# =================
# Currency Items
# =================
{ +Template Name: GoldCoins
OutputCount: 5 #A2
CraftTime: 3
Target: "LargeC,AdvC"
{ Child Inputs
GoldIngot: 1
}
}
# =======================
# New structure blocks
# =======================
{ +Template Name: SpawnNewBase
CraftTime: 12 #A1 1
Target: "SurvC,SmallC,HoverC,BaseC,LargeC,AdvC"
{ Child Inputs
Core: 1
}
}
# { +Template Name: SpawnNewBaseS
# CraftTime: 12 #A1 1
# Target: "SurvC,SmallC,HoverC,BaseC,LargeC,AdvC"
# { Child Inputs
# Core: 1
# }
# }
# { +Template Name: SpawnNewBaseM
# CraftTime: 12 #A1 1
# Target: "SurvC,SmallC,HoverC,BaseC,LargeC,AdvC"
# { Child Inputs
# Core: 1
# }
# }
{ +Template Name: SpawnNewGV
CraftTime: 12 #A1 3
Target: "SurvC,BaseC,LargeC,AdvC"
{ Child Inputs
HullSmallBlocks: 8
Core: 1
}
}
{ +Template Name: SpawnNewSV
CraftTime: 12 #A2 5
Target: "LargeC,AdvC"
{ Child Inputs
HullSmallBlocks: 10
Core: 1
}
}
{ +Template Name: SpawnNewCV
CraftTime: 50 #C1 7
Target: "LargeC,AdvC"
{ Child Inputs
HullLargeBlocks: 8
FluxCoil: 2
Core: 1
# CockpitBlocksCV: 1
}
}
# { +Template Name: SpawnNewCVS
# CraftTime: 50 #C1 7
# Target: "LargeC,AdvC"
# { Child Inputs
# HullLargeBlocks: 8
# FluxCoil: 2
# Core: 1
# # CockpitBlocksCV: 1
# }
# }
# { +Template Name: SpawnNewCVM
# CraftTime: 50 #C1 7
# Target: "LargeC,AdvC"
# { Child Inputs
# HullLargeBlocks: 8
# FluxCoil: 2
# Core: 1
# # CockpitBlocksCV: 1
# }
# }
# =======================
# Fixed Model Vessels
# =======================
{ +Template Name: PlayerBikeKit
CraftTime: 2 #A1
Target: "SurvC,SmallC,HoverC,BaseC,LargeC,AdvC"
{ Child Inputs
IronIngot: 1
}
}
{ +Template Name: PlayerBike
CraftTime: 2 #A1
Target: "SurvC,SmallC,HoverC,BaseC,LargeC,AdvC"
{ Child Inputs
PlayerBikeKit: 1
}
}
# =======================
# Construction Blocks SMALL
# =======================
{ +Template Name: PlasticSmallBlocks
CraftTime: 2
DeconOverride: Continue
Target: "SurvC,SmallC,HoverC,BaseC,LargeC,AdvC"
{ Child Inputs
PlasticMaterial: 1
}
}
{ +Template Name: TrussSmallBlocks
CraftTime: 2 #A1 HV SV A1 1
Target: "SurvC,SmallC,HoverC,BaseC,LargeC,AdvC"
{ Child Inputs
SteelPlate: 1
}
}
{ +Template Name: HullSmallBlocks
CraftTime: 2 #A1 HV SV 1 50hp
Target: "SurvC,SmallC,HoverC,BaseC,LargeC,AdvC"
{ Child Inputs
SteelPlate: 2
}
}
{ +Template Name: HullArmoredSmallBlocks
CraftTime: 2 #C1 HV SV 1
Target: "LargeC,AdvC"
{ Child Inputs
SteelPlate: 2
TitanPlates: 2
}
}
{ +Template Name: HullCombatSmallBlocks
CraftTime: 2 #C1 HV SV 1
Target: "LargeC,AdvC"
{ Child Inputs
SteelPlate: 2
SteelPlateArmored: 2
}
}
# =======================
# Construction Blocks LARGE
# =======================
{ +Template Name: PlasticLargeBlocks
CraftTime: 2
DeconOverride: Continue
Target: "SurvC,SmallC,HoverC,BaseC,LargeC,AdvC"
{ Child Inputs
PlasticMaterial: 2
}
}
{ +Template Name: WoodBlocks
CraftTime: 1 #A1 1
DeconOverride: Continue
Target: "SurvC,SmallC,HoverC,BaseC,LargeC,AdvC"
{ Child Inputs
WoodPlanks: 1
}
}
{ +Template Name: ConcreteBlocks
CraftTime: 1 #A1 1 600hp
Target: "SurvC,SmallC,HoverC,BaseC,LargeC,AdvC"
{ Child Inputs
Cement: 1
}
}
{ +Template Name: ConcreteArmoredBlocks
CraftTime: 1 #A2
Target: "LargeC,AdvC"
{ Child Inputs
Cement: 3
SteelPlate: 2
}
}
{ +Template Name: TrussLargeBlocks
CraftTime: 2 #A1 Ba CV A1 1
Target: "SurvC,SmallC,HoverC,BaseC,LargeC,AdvC"
{ Child Inputs
SteelPlate: 5
}
}
{ +Template Name: HullLargeBlocks
CraftTime: 2 #A1 Ba CV 1 500hp
Target: "SurvC,SmallC,HoverC,BaseC,LargeC,AdvC"
{ Child Inputs
SteelPlate: 10
}
}
{ +Template Name: HullArmoredLargeBlocks
CraftTime: 3 #C1 Ba CV 1 1000hp
Target: "LargeC,AdvC"
{ Child Inputs
SteelPlate: 10
TitanPlates: 10
}
}
{ +Template Name: HullCombatLargeBlocks
CraftTime: 5 #C2 Ba CV 1 "Combat Steel Blocks L"
Target: AdvC
{ Child Inputs
SteelPlate: 10
SteelPlateArmored: 10
}
}
{ +Template Name: AlienLargeBlocks
CraftTime: 2 #C1 Ba CV 1 1500hp
Target: "LargeC,AdvC"
{ Child Inputs
SteelPlate: 5
SteelPlateArmored: 2
XenoSubstrate: 2
}
}
# =======================
# Creative Building Blocks
# =======================
# Hidden - obsolete
{ +Template Name: HullDestroyed
CraftTime: 2
Target: ""
{ Child Inputs
SteelPlate: 5
}
}
# Hidden
{ +Template Name: HullLargeDestroyedBlocks
CraftTime: 2
Target: ""
{ Child Inputs
SteelPlate: 5
}
}
# Hidden
{ +Template Name: HullSmallDestroyedBlocks
CraftTime: 2
Target: ""
{ Child Inputs
SteelPlate: 1
}
}
{ +Template Name: ConcreteDestroyedBlocks
CraftTime: 1 #A1 1 400hp
Target: ""
{ Child Inputs
Cement: 1
}
}
# =======================
# Building Blocks
# =======================
{ +Template Name: ArtMassBlocks
CraftTime: 2 #A1 HV SV 1
Target: "SurvC,SmallC,HoverC,BaseC,LargeC,AdvC"
{ Child Inputs
SteelPlate: 20
}
}
{ +Template Name: StairsBlocksWood
CraftTime: 1 #A1 1
DeconOverride: Continue
Target: "SurvC,BaseC,LargeC,AdvC"
{ Child Inputs
WoodPlanks: 1
}
}
{ +Template Name: StairsBlocksConcrete
CraftTime: 1 #A1 1
Target: "SurvC,BaseC,LargeC,AdvC"
{ Child Inputs
Cement: 1
}
}
{ +Template Name: StairsBlocks
CraftTime: 2 #A2
Target: "LargeC,AdvC"
{ Child Inputs
SteelPlate: 2
}
}
{ +Template Name: LadderBlocks
CraftTime: 2
Target: "SurvC,SmallC,HoverC,BaseC,LargeC,AdvC"
{ Child Inputs
SteelPlate: 4
}
}
{ +Template Name: WindowSmallBlocks
CraftTime: 3 #A2 HV SV 1
Target: "SurvC,SmallC,HoverC,BaseC,LargeC,AdvC"
{ Child Inputs
SteelPlate: 1
GlassPlate: 1
}
}
{ +Template Name: WindowArmoredSmallBlocks
CraftTime: 3 #A2 HV SV 1
Target: "LargeC,AdvC"
{ Child Inputs
SteelPlate: 1
GlassPlate: 2
TitanPlates: 3
}
}
{ +Template Name: WindowLargeBlocks
CraftTime: 5 #A2 Ba CV 1
Target: "SurvC,SmallC,HoverC,BaseC,LargeC,AdvC"
{ Child Inputs
SteelPlate: 5
GlassPlate: 5
}
}
{ +Template Name: WindowArmoredLargeBlocks
CraftTime: 8 #C2 Ba CV 1
Target: "LargeC,AdvC"
{ Child Inputs
SteelPlate: 5
GlassPlate: 10
TitanPlates: 5
}
}
{ +Template Name: WindowShutterSmallBlocks
CraftTime: 3 #A2 HV SV 200hp 1
Target: "SmallC,HoverC,BaseC,LargeC,AdvC"
{ Child Inputs
SteelPlate: 1
GlassPlate: 2
TitanPlates: 4
}
}
{ +Template Name: WindowShutterLargeBlocks
CraftTime: 3 #C2 Ba CV 1
Target: AdvC
{ Child Inputs
SteelPlate: 10
GlassPlate: 10
TitanPlates: 5
}
}
{ +Template Name: HeavyWindowBlocks
CraftTime: 10
Target: AdvC
{ Child Inputs
SteelPlate: 10
GlassPlate: 15
SteelPlateArmored: 8