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slab.ASE
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slab.ASE
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*3DSMAX_ASCIIEXPORT 200
*COMMENT "AsciiExport Version 2.00 - Sun Jun 09 23:14:30 2002"
*SCENE {
*SCENE_FILENAME "Slab.max"
*SCENE_FIRSTFRAME 0
*SCENE_LASTFRAME 100
*SCENE_FRAMESPEED 30
*SCENE_TICKSPERFRAME 160
*SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000
*SCENE_AMBIENT_STATIC 0.0431 0.0431 0.0431
}
*MATERIAL_LIST {
*MATERIAL_COUNT 1
*MATERIAL 0 {
*MATERIAL_NAME "Material #1"
*MATERIAL_CLASS "Standard"
*MATERIAL_AMBIENT 0.1791 0.0654 0.0654
*MATERIAL_DIFFUSE 0.5373 0.1961 0.1961
*MATERIAL_SPECULAR 0.9000 0.9000 0.9000
*MATERIAL_SHINE 0.2500
*MATERIAL_SHINESTRENGTH 0.0500
*MATERIAL_TRANSPARENCY 0.0000
*MATERIAL_WIRESIZE 1.0000
*MATERIAL_SHADING Blinn
*MATERIAL_XP_FALLOFF 0.0000
*MATERIAL_SELFILLUM 0.0000
*MATERIAL_FALLOFF In
*MATERIAL_SOFTEN
*MATERIAL_XP_TYPE Filter
*MAP_DIFFUSE {
*MAP_NAME "Map #2"
*MAP_CLASS "Bitmap"
*MAP_SUBNO 1
*MAP_AMOUNT 1.0000
*BITMAP "e:\WORK\BBONLINE\DAT\slab.bmp"
*MAP_TYPE Spherical
*UVW_U_OFFSET 0.0000
*UVW_V_OFFSET 0.0000
*UVW_U_TILING 1.0000
*UVW_V_TILING 1.0000
*UVW_ANGLE 0.0000
*UVW_BLUR 1.0000
*UVW_BLUR_OFFSET 0.0000
*UVW_NOUSE_AMT 1.0000
*UVW_NOISE_SIZE 1.0000
*UVW_NOISE_LEVEL 1
*UVW_NOISE_PHASE 0.0000
*BITMAP_FILTER Pyramidal
}
}
}
*GEOMOBJECT {
*NODE_NAME "Box01"
*NODE_TM {
*NODE_NAME "Box01"
*INHERIT_POS 0 0 0
*INHERIT_ROT 0 0 0
*INHERIT_SCL 0 0 0
*TM_ROW0 1.0000 0.0000 0.0000
*TM_ROW1 0.0000 1.0000 0.0000
*TM_ROW2 0.0000 0.0000 1.0000
*TM_ROW3 -0.4819 0.4819 -7.2672
*TM_POS -0.4819 0.4819 -7.2672
*TM_ROTAXIS 0.0000 0.0000 0.0000
*TM_ROTANGLE 0.0000
*TM_SCALE 1.0000 1.0000 1.0000
*TM_SCALEAXIS 0.0000 0.0000 0.0000
*TM_SCALEAXISANG 0.0000
}
*MESH {
*TIMEVALUE 0
*MESH_NUMVERTEX 12
*MESH_NUMFACES 14
*MESH_VERTEX_LIST {
*MESH_VERTEX 0 -49.1566 -23.6145 -7.2672
*MESH_VERTEX 1 48.1928 -23.6145 -7.2672
*MESH_VERTEX 2 -49.1566 24.5783 -7.2672
*MESH_VERTEX 3 48.1928 24.5783 -7.2672
*MESH_VERTEX 4 -23.9963 -11.1588 119.9617
*MESH_VERTEX 5 23.0324 -11.1588 119.9617
*MESH_VERTEX 6 -23.9963 12.1227 119.9617
*MESH_VERTEX 7 23.0324 12.1227 119.9617
*MESH_VERTEX 8 -23.9963 -11.1588 119.9617
*MESH_VERTEX 9 23.0324 -11.1588 119.9617
*MESH_VERTEX 10 23.0324 12.1227 119.9617
*MESH_VERTEX 11 -23.9963 12.1227 119.9617
}
*MESH_FACE_LIST {
*MESH_FACE 0: A: 0 B: 2 C: 3 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 2 *MESH_MTLID 1
*MESH_FACE 1: A: 3 B: 1 C: 0 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 2 *MESH_MTLID 1
*MESH_FACE 2: A: 4 B: 5 C: 7 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 0
*MESH_FACE 3: A: 7 B: 6 C: 4 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 0
*MESH_FACE 4: A: 0 B: 1 C: 5 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 6 *MESH_MTLID 4
*MESH_FACE 5: A: 5 B: 4 C: 0 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 6 *MESH_MTLID 4
*MESH_FACE 6: A: 1 B: 3 C: 7 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 5 *MESH_MTLID 3
*MESH_FACE 7: A: 7 B: 5 C: 1 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 5 *MESH_MTLID 3
*MESH_FACE 8: A: 3 B: 2 C: 6 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 6 *MESH_MTLID 5
*MESH_FACE 9: A: 6 B: 7 C: 3 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 6 *MESH_MTLID 5
*MESH_FACE 10: A: 2 B: 0 C: 4 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 7 *MESH_MTLID 2
*MESH_FACE 11: A: 4 B: 6 C: 2 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 7 *MESH_MTLID 2
*MESH_FACE 12: A: 8 B: 9 C: 10 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 0
*MESH_FACE 13: A: 10 B: 11 C: 8 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 3 *MESH_MTLID 0
}
*MESH_NUMTVERTEX 26
*MESH_TVERTLIST {
*MESH_TVERT 0 -0.1543 -0.1543 1.1543
*MESH_TVERT 1 1.1543 -0.1543 1.1543
*MESH_TVERT 2 0.1839 1.1543 0.8161
*MESH_TVERT 3 0.8161 1.1543 0.8161
*MESH_TVERT 4 0.1839 1.1543 0.1839
*MESH_TVERT 5 0.8161 1.1543 0.1839
*MESH_TVERT 6 0.1421 -0.4313 0.1216
*MESH_TVERT 7 0.1421 0.3256 0.1216
*MESH_TVERT 8 0.8989 0.1300 0.3172
*MESH_TVERT 9 0.8989 -0.2357 0.3172
*MESH_TVERT 10 0.1421 0.3256 0.8784
*MESH_TVERT 11 0.1421 -0.4313 0.8784
*MESH_TVERT 12 0.8989 -0.2357 0.6828
*MESH_TVERT 13 0.8989 0.1300 0.6828
*MESH_TVERT 14 0.1555 0.6720 0.2027
*MESH_TVERT 15 0.1555 1.2666 0.2027
*MESH_TVERT 16 0.7501 1.2666 0.2027
*MESH_TVERT 17 0.7501 0.6720 0.2027
*MESH_TVERT 18 0.3091 0.8256 0.7973
*MESH_TVERT 19 0.5964 0.8256 0.7973
*MESH_TVERT 20 0.5964 1.1129 0.7973
*MESH_TVERT 21 0.3091 1.1129 0.7973
*MESH_TVERT 22 -1.1643 -0.1643 -0.1643
*MESH_TVERT 23 0.1643 -0.1643 -0.1643
*MESH_TVERT 24 -0.1791 1.1643 1.1643
*MESH_TVERT 25 -0.8209 1.1643 1.1643
}
*MESH_NUMTVFACES 14
*MESH_TFACELIST {
*MESH_TFACE 0 14 15 16
*MESH_TFACE 1 16 17 14
*MESH_TFACE 2 2 3 5
*MESH_TFACE 3 5 4 2
*MESH_TFACE 4 0 1 3
*MESH_TFACE 5 3 2 0
*MESH_TFACE 6 6 7 8
*MESH_TFACE 7 8 9 6
*MESH_TFACE 8 22 23 24
*MESH_TFACE 9 24 25 22
*MESH_TFACE 10 10 11 12
*MESH_TFACE 11 12 13 10
*MESH_TFACE 12 18 19 20
*MESH_TFACE 13 20 21 18
}
*MESH_NUMCVERTEX 0
*MESH_NORMALS {
*MESH_FACENORMAL 0 0.0000 0.0000 -1.0000
*MESH_VERTEXNORMAL 0 -0.9810 0.0000 0.1940
*MESH_VERTEXNORMAL 2 -0.9810 0.0000 0.1940
*MESH_VERTEXNORMAL 3 0.0000 0.9952 0.0974
*MESH_FACENORMAL 1 0.0000 0.0000 -1.0000
*MESH_VERTEXNORMAL 3 0.0000 0.9952 0.0974
*MESH_VERTEXNORMAL 1 0.9810 0.0000 0.1940
*MESH_VERTEXNORMAL 0 -0.9810 0.0000 0.1940
*MESH_FACENORMAL 2 0.0000 0.0000 1.0000
*MESH_VERTEXNORMAL 4 -0.9810 0.0000 0.1940
*MESH_VERTEXNORMAL 5 0.9810 0.0000 0.1940
*MESH_VERTEXNORMAL 7 0.0000 0.9952 0.0974
*MESH_FACENORMAL 3 0.0000 0.0000 1.0000
*MESH_VERTEXNORMAL 7 0.0000 0.9952 0.0974
*MESH_VERTEXNORMAL 6 -0.9810 0.0000 0.1940
*MESH_VERTEXNORMAL 4 -0.9810 0.0000 0.1940
*MESH_FACENORMAL 4 0.0000 -0.9952 0.0974
*MESH_VERTEXNORMAL 0 -0.9810 0.0000 0.1940
*MESH_VERTEXNORMAL 1 0.9810 0.0000 0.1940
*MESH_VERTEXNORMAL 5 0.9810 0.0000 0.1940
*MESH_FACENORMAL 5 0.0000 -0.9952 0.0974
*MESH_VERTEXNORMAL 5 0.9810 0.0000 0.1940
*MESH_VERTEXNORMAL 4 -0.9810 0.0000 0.1940
*MESH_VERTEXNORMAL 0 -0.9810 0.0000 0.1940
*MESH_FACENORMAL 6 0.9810 0.0000 0.1940
*MESH_VERTEXNORMAL 1 0.9810 0.0000 0.1940
*MESH_VERTEXNORMAL 3 0.0000 0.9952 0.0974
*MESH_VERTEXNORMAL 7 0.0000 0.9952 0.0974
*MESH_FACENORMAL 7 0.9810 0.0000 0.1940
*MESH_VERTEXNORMAL 7 0.0000 0.9952 0.0974
*MESH_VERTEXNORMAL 5 0.9810 0.0000 0.1940
*MESH_VERTEXNORMAL 1 0.9810 0.0000 0.1940
*MESH_FACENORMAL 8 0.0000 0.9952 0.0974
*MESH_VERTEXNORMAL 3 0.0000 0.9952 0.0974
*MESH_VERTEXNORMAL 2 -0.9810 0.0000 0.1940
*MESH_VERTEXNORMAL 6 -0.9810 0.0000 0.1940
*MESH_FACENORMAL 9 0.0000 0.9952 0.0974
*MESH_VERTEXNORMAL 6 -0.9810 0.0000 0.1940
*MESH_VERTEXNORMAL 7 0.0000 0.9952 0.0974
*MESH_VERTEXNORMAL 3 0.0000 0.9952 0.0974
*MESH_FACENORMAL 10 -0.9810 0.0000 0.1940
*MESH_VERTEXNORMAL 2 -0.9810 0.0000 0.1940
*MESH_VERTEXNORMAL 0 -0.9810 0.0000 0.1940
*MESH_VERTEXNORMAL 4 -0.9810 0.0000 0.1940
*MESH_FACENORMAL 11 -0.9810 0.0000 0.1940
*MESH_VERTEXNORMAL 4 -0.9810 0.0000 0.1940
*MESH_VERTEXNORMAL 6 -0.9810 0.0000 0.1940
*MESH_VERTEXNORMAL 2 -0.9810 0.0000 0.1940
*MESH_FACENORMAL 12 0.0000 0.0000 1.0000
*MESH_VERTEXNORMAL 8 0.0000 0.0000 1.0000
*MESH_VERTEXNORMAL 9 0.0000 0.0000 1.0000
*MESH_VERTEXNORMAL 10 0.0000 0.0000 1.0000
*MESH_FACENORMAL 13 0.0000 0.0000 1.0000
*MESH_VERTEXNORMAL 10 0.0000 0.0000 1.0000
*MESH_VERTEXNORMAL 11 0.0000 0.0000 1.0000
*MESH_VERTEXNORMAL 8 0.0000 0.0000 1.0000
}
}
*PROP_MOTIONBLUR 0
*PROP_CASTSHADOW 1
*PROP_RECVSHADOW 1
*MATERIAL_REF 0
}