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@ganeshpatro321 Thanks for opening this issue. I've seen socket requests spooled in app cache. So, if you might have faced error and reconnected the server, the earlier requests will be executed no matter. That's what I think but I feel there is more to it as well. So, we might be looking into this.
Sometimes the app is sending multiple requests, (emitting multiple socket connections) for a single event.
For ex, I have experienced multiple create_game requests are received by the server, leading to creating multiple roomIds.
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