-
Notifications
You must be signed in to change notification settings - Fork 0
/
Game.js
223 lines (154 loc) · 4.77 KB
/
Game.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
function renderPiece(colorOfPiece,coasterX,coasterY){
let pieceImg = "pathToImage"
colorOfPiece=== "red" ?
pieceImg = "piecered.png" :
pieceImg = "pieceblue.png"
let piece = document.createElement('div')
piece.style.backgroundImage = `url(${pieceImg})`
piece.style.width = "200px"
piece.style.height = "200px"
piece.style.position = "absolute"
piece.style.backgroundSize = "100% 100%"
let spot = document.querySelector(`[data-spot-board-x='${coasterX}'][data-spot-board-y='${coasterY}']`)
spot.append(piece)
spot.classList.add("piece")
spot.classList.add(colorOfPiece)
}
renderPiece("blue",1,1)
renderPiece("blue",3,1)
renderPiece("blue",1,3)
renderPiece("blue",3,3)
renderPiece("red",11,11)
renderPiece("red",13,11)
renderPiece("red",11,13)
renderPiece("red",13,13)
function checkIfPieceCanMove(playerColor,currentX,currentY, newX, newY){
let canMove = Boolean
doesSpotContainPiece(currentX,currentY)
doesSpotContainPiece(newX,newY)
isMoveDiagonal(currentX,currentY,newX,newY)
}
function isNumberofMovesValid(startX,startY,endX,endY){
let validity = true
let totalX = Math.abs(startX - endX)
let totalY = Math.abs(startY - endY)
if((totalX > 2) || (totalY >2)){
validity = false
}
return validity
}
function isPlayersPiece(startX){}
function isMoveDiagonal(startX,startY,endX,endY){
let diagonal = false
let totalX = Math.abs(startX - endX)
let totalY = Math.abs(startY - endY)
if((totalX > 0) && (totalY > 0)){
diagonal = true
}
return diagonal
}
function doesSpotContainPiece(x,y){
// console.log(x+ " and " +y)
let spot = document.querySelector(`[data-spot-board-x='${x}'][data-spot-board-y='${y}']`)
if( spot.classList.contains("piece")) {
return true
}else{
return false
}
}
function isThisASpace(x,y){
// console.log(x+ " and " +y)
let spot = document.querySelector(`[data-spot-board-x='${x}'][data-spot-board-y='${y}']`)
if( spot.classList.contains("space")) {
return true
}else{
return false
}
}
function isThisAWall(x,y){
// console.log(x+ " and " +y)
let spot = document.querySelector(`[data-spot-board-x='${x}'][data-spot-board-y='${y}']`)
if( spot.classList.contains("wall")) {
return true
}else{
return false
}
}
function doesPieceCrossAnotherPiece(startX,startY,endX,endY){
if (startX===endX){
let totalY = Math.abs(startY - endY)
let direction = startY>endY ? -1 : 1
for (let index = 1; index < totalY; index+= 1) {
if(doesSpotContainPiece(startX,startY+(index*direction))){
return true
}
}
}
if (startY===endY){
let totalX = Math.abs(startX - endX)
let direction = startX>endX ? -1 : 1
for (let index = 1; index < totalX; index+= 1) {
if(doesSpotContainPiece(startX+(index*direction),startY)){
return true
}
}
}
return false
}
function isOnBoard(x,y){
let spot = document.querySelector(`[data-spot-board-x='${x}'][data-spot-board-y='${y}']`)
return !!spot
}
function getSpot(x,y){
let spot = document.querySelector(`[data-spot-board-x='${x}'][data-spot-board-y='${y}']`)
return spot
}
function* possibleMoves(x,y,dx,dy, moves){
let currentCost = 0
let cx = x
let cy = y
let passedWall= false
let passedPiece = false
while(moves > currentCost){
cx += dx
cy += dy
if(!isOnBoard(cx,cy)){
break
}
let currentlyOnWall = isThisAWall(cx,cy)
if(currentlyOnWall === true){
currentCost += 1
passedWall = true
}
let currentlyHasPiece = doesSpotContainPiece(cx,cy)
if(currentlyHasPiece === true){
if(passedWall||passedPiece){
break
}
} else if(isThisASpace(cx,cy)){
currentCost += 1
passedPiece = false
passedWall = false
yield( {
x: cx,
y: cy,
cost: currentCost
}
)
}
}
}
function* getMoves(x,y,moves){
yield* possibleMoves(x,y,0,1,moves)
yield* possibleMoves(x,y,0,-1,moves)
yield* possibleMoves(x,y,1,0,moves)
yield* possibleMoves(x,y,-1,0,moves)
}
// function spaceToBoardCoords(x,y){
// return {
// x: ((Math.floor(x/2)*5)+1)+(((x%2)*2)+1),
// y: ((Math.floor(y/2)*5)+1)+(((y%2)*2)+1)
// }
// }
// console.log(spaceToBoardCoords(0,0))
// console.log(spaceToBoardCoords(1,1))