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Main.tscn
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[gd_scene load_steps=7 format=2]
[ext_resource path="res://actors/Player/Player.tscn" type="PackedScene" id=1]
[ext_resource path="res://icon.png" type="Texture" id=2]
[ext_resource path="res://Main.gd" type="Script" id=3]
[ext_resource path="res://Weapon/BulletManager.gd" type="Script" id=4]
[ext_resource path="res://actors/enemy/Enemy.tscn" type="PackedScene" id=5]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 224, 32 )
[node name="Main" type="Node2D"]
script = ExtResource( 3 )
[node name="Enemy" parent="." instance=ExtResource( 5 )]
position = Vector2( 370.052, 268.839 )
[node name="Player" parent="." instance=ExtResource( 1 )]
position = Vector2( 508, 163 )
[node name="BulletManager" type="Node2D" parent="."]
script = ExtResource( 4 )
[node name="StaticBody2D" type="StaticBody2D" parent="."]
position = Vector2( 513, 441 )
__meta__ = {
"_edit_group_": true
}
[node name="Sprite" type="Sprite" parent="StaticBody2D"]
scale = Vector2( 7, 1 )
texture = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
shape = SubResource( 1 )
[node name="StaticBody2D2" type="StaticBody2D" parent="."]
position = Vector2( 501.775, 50.3832 )
__meta__ = {
"_edit_group_": true
}
[node name="Sprite" type="Sprite" parent="StaticBody2D2"]
scale = Vector2( 7, 1 )
texture = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D2"]
shape = SubResource( 1 )