-
Notifications
You must be signed in to change notification settings - Fork 3
/
gpgpu_gl4.h
187 lines (161 loc) · 4.89 KB
/
gpgpu_gl4.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
//---------------------------------------------------------
// Cat's eye
//
// ©2020 Yuichiro Nakada
//---------------------------------------------------------
// clang -Os gpgpu_gl4.c -o gpgpu_gl4 `pkg-config --libs --cflags gl egl gbm` -lglfw
// dnf install mesa-libgbm-devel libdrm-devel mesa-libGL-devel mesa-libGLU-devel mesa-libEGL-devel mesa-libGLES-devel glfw-
#ifndef GL_GLEXT_PROTOTYPES
#define GL_GLEXT_PROTOTYPES
#endif
//#define GLFW_INCLUDE_GLU
#ifdef _WIN32
#include <windows.h>
#include <GL/glew.h>
#include <GLFW/glfw3.h>
#elif __APPLE__
#include <OpenGL/gl3.h>
#include <GLFW/glfw3.h>
#elif __linux
#ifdef GPGPU_USE_GLES
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <GLES3/gl32.h>
#include <GLES3/gl3ext.h>
//#define GL_CLAMP_TO_BORDER GL_CLAMP_TO_BORDER_OES
#else
#include <GL/gl.h>
#include <GLFW/glfw3.h>
#endif
//#include <unistd.h>
#endif
#include <stdio.h>
#include <stdlib.h>
#define _STRGF(x) # x
#define STRINGIFY(x) _STRGF(x)
GLuint coCreateShaderProgram(const char* shader_src)
{
GLuint shader = glCreateShader(GL_COMPUTE_SHADER);
glShaderSource(shader, 1, &shader_src, 0);
glCompileShader(shader);
GLint compiles = 0;
glGetShaderiv(shader, GL_COMPILE_STATUS, &compiles);
if (compiles == GL_FALSE) {
GLint log_length = 0;
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &log_length);
char *info_log = calloc(log_length, sizeof(char));
glGetShaderInfoLog(shader, log_length, &log_length, info_log);
glDeleteShader(shader);
printf("%s\n", info_log);
printf("\n%s\n", shader_src);
free(info_log);
}
GLuint program = glCreateProgram();
glAttachShader(program, shader);
glLinkProgram(program);
GLint links = 0;
glGetProgramiv(program, GL_LINK_STATUS, &links);
if (links == GL_FALSE) {
GLint log_length = 0;
glGetProgramiv(program, GL_INFO_LOG_LENGTH, &log_length);
char *info_log = calloc(log_length, sizeof(char));
glGetProgramInfoLog(program, log_length, &log_length, info_log);
glDeleteProgram(program);
glDeleteShader(shader);
printf("%s\n", info_log);
free(info_log);
}
glDetachShader(program, shader);
glDeleteShader(shader);
return program;
}
void coDeleteProgram(GLuint program)
{
glDeleteProgram(program);
}
/*GLuint uniform_params[10];
void coCreateParam(int n, GLuint program)
{
uniform_params[n] = glGetUniformLocation(program, "param");
}*/
GLuint ssbo[10], ssbo_num;
void coCreateBuffer(int *size, int num)
{
ssbo_num = num;
glGenBuffers(ssbo_num, ssbo);
for (int i=0; i<num; i++) {
glBindBuffer(GL_SHADER_STORAGE_BUFFER, ssbo[i]);
glBufferData(GL_SHADER_STORAGE_BUFFER, size[i], 0, GL_DYNAMIC_COPY);
glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0);
}
}
void coDeleteBuffer()
{
glDeleteBuffers(ssbo_num, ssbo);
}
void coRun(GLuint program, int x, int y, int z, /*int*/float *param)
{
glUseProgram(program);
GLuint uniform_params = glGetUniformLocation(program, "param");
// glUniform1iv(uniform_params, 16, param);
glUniform1fv(uniform_params, 16, param);
for (int i=0; i<ssbo_num; i++) {
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, i, ssbo[i]);
}
glDispatchCompute(x, y, z);
//glUseProgram(0);
}
void coRead(int n, int size, void *data)
{
glBindBuffer(GL_SHADER_STORAGE_BUFFER, ssbo[n]);
//glBufferData(GL_SHADER_STORAGE_BUFFER, size, data, GL_DYNAMIC_READ);
glGetBufferSubData(GL_SHADER_STORAGE_BUFFER, 0, size, data);
// GLvoid* p = glMapBuffer(GL_SHADER_STORAGE_BUFFER, GL_WRITE_ONLY);
// memcpy(p, &shader_data, sizeof(shader_data));
#ifdef GL_DEBUG
int e = glGetError();
if (e) printf("glGetBufferSubData: %x (size:%d)\n", e, size); // https://qiita.com/_ydah/items/da56763e94ba58af3d91
#endif
// glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0);
}
void coWrite(int n, int size, void *data)
{
glBindBuffer(GL_SHADER_STORAGE_BUFFER, ssbo[n]);
// glBufferStorage(GL_SHADER_STORAGE_BUFFER, size, data, GL_DYNAMIC_STORAGE_BIT);
// glBufferData(GL_SHADER_STORAGE_BUFFER, size, data, /*GL_STATIC_DRAW*//*GL_DYNAMIC_COPY*/GL_DYNAMIC_DRAW);
glBufferSubData(GL_SHADER_STORAGE_BUFFER, 0, size, data);
// glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0);
#ifdef GL_DEBUG
int e = glGetError();
if (e) printf("glGetBufferSubData: %x (size:%d)\n", e, size);
#endif
}
void coInit()
{
if (!glfwInit()) {
printf("Can't initialize GLFW.\n");
}
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GLFW_TRUE);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE);
GLFWwindow *window = glfwCreateWindow(1, 1, "invisible", 0, 0);
if (!window) {
glfwTerminate();
//assert(!"glfwCreateWindow error!");
}
glfwMakeContextCurrent(window);
#ifdef _WIN32
#pragma comment(lib, "glew32.lib")
int r = glewInit();
if (r != GLEW_OK) {
printf("error at glewInit!! (%s)\n", glewGetErrorString(r));
}
#endif
printf("%s: OpenGL %s\n", glGetString(GL_RENDERER), glGetString(GL_VERSION));
}
void coTerm()
{
glfwTerminate();
}