diff --git a/src/game/sprite.c b/src/game/sprite.c index a873ac3..1e1958d 100644 --- a/src/game/sprite.c +++ b/src/game/sprite.c @@ -22,7 +22,6 @@ // Stub int init_sprites(uint32_t sprite_count, int32_t **sprite_order, double **sprite_dist) { - printf("sprite arrays initiated!\n"); *sprite_order = malloc(sizeof(int32_t) * sprite_count); if (!*sprite_order) return (pr_err(MALL_ERR), EXIT_FAILURE); @@ -60,7 +59,6 @@ void sprite_calculate(t_player *p) sprite_sort(p->sprite_dist, p->sprite_order, p->meta->attributes.sprite_count); - printf("sprite count: %d\n", p->meta->attributes.sprite_count); i = 0; while (i < p->meta->attributes.sprite_count) {