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bot #68
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当前设计bot可以根据 还是说你的意思是bot自己维护自己视角下的游戏进程? |
bot直接从game拿数据来判断游戏进程,过于麻烦,而且每个bot自己都得实现一遍,这完全可以标准化。 bot拆成单独的线程吧,从读秒拆出去? |
还有一个思路,游戏记一个主线log,然后仅当bot处于执行位置的时候,才调用react。 |
当前本轮的操作已经被存在 |
@laazy 的思路是将bot看作和slack用户一样地位的存在 卡顿的问题在于slack客户端需要每隔1s倒计时减一,如果卡住这个倒计时,游戏体验会下降 |
目前看来把bot拆成单独的线程还挺好 |
游戏内所有操作没有通知bot。
设想:
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