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InsertDeleteGetrandomO1DuplicatesAllowed.cpp
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InsertDeleteGetrandomO1DuplicatesAllowed.cpp
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// Source : https://leetcode.com/problems/insert-delete-getrandom-o1-duplicates-allowed/
// Author : Hao Chen
// Date : 2016-08-25
/***************************************************************************************
*
* Design a data structure that supports all following operations in average O(1) time.
* Note: Duplicate elements are allowed.
*
* insert(val): Inserts an item val to the collection.
* remove(val): Removes an item val from the collection if present.
* getRandom: Returns a random element from current collection of elements. The
* probability of each element being returned is linearly related to the number of same
* value the collection contains.
*
* Example:
*
* // Init an empty collection.
* RandomizedCollection collection = new RandomizedCollection();
*
* // Inserts 1 to the collection. Returns true as the collection did not contain 1.
* collection.insert(1);
*
* // Inserts another 1 to the collection. Returns false as the collection contained 1.
* Collection now contains [1,1].
* collection.insert(1);
*
* // Inserts 2 to the collection, returns true. Collection now contains [1,1,2].
* collection.insert(2);
*
* // getRandom should return 1 with the probability 2/3, and returns 2 with the
* probability 1/3.
* collection.getRandom();
*
* // Removes 1 from the collection, returns true. Collection now contains [1,2].
* collection.remove(1);
*
* // getRandom should return 1 and 2 both equally likely.
* collection.getRandom();
***************************************************************************************/
class RandomizedCollection {
public:
/** Initialize your data structure here. */
RandomizedCollection() {
srand(time(NULL));
}
/** Inserts a value to the collection. Returns true if the collection did not already contain the specified element. */
bool insert(int val) {
data.push_back(val);
valpos[val].insert( data.size() - 1 );
return (valpos[val].size() == 1);
}
/** Removes a value from the collection. Returns true if the collection contained the specified element. */
bool remove(int val) {
// not found
if (!find(val)) return false;
//same idea with non-duplication version, but need be careful with some edge case
int _idx = *(valpos[val].begin());
int _val = data.back();
valpos[_val].insert(_idx);
data[_idx] = _val;
valpos[val].erase(_idx);
if (valpos[val].size()==0){
valpos.erase(val);
}
data.pop_back();
if ( _idx < data.size() ){
valpos[_val].erase(data.size());
valpos[_val].insert(_idx);
}
return true;
}
/** Get a random element from the collection. */
int getRandom() {
return data[ rand() % data.size() ];
}
private:
unordered_map<int, unordered_set<int>> valpos; //value position map
vector<int> data;
bool find(int val) {
return (valpos.find(val) != valpos.end());
}
};
/**
* Your RandomizedCollection object will be instantiated and called as such:
* RandomizedCollection obj = new RandomizedCollection();
* bool param_1 = obj.insert(val);
* bool param_2 = obj.remove(val);
* int param_3 = obj.getRandom();
*/