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script.js
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script.js
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let boxes = document.querySelectorAll(".box");
let resetbtn = document.querySelector("#reset-btn");
let newGamebtn = document.querySelector("#new-btn");
let msgcontainer = document.querySelector(".msg-container");
let msg=document.querySelector("#msg");
let turn0 = true; //playerX, player0
const winPatterns = [
[0,1,2],
[0,3,6],
[0,4,8],
[1,4,7],
[2,5,8],
[2,4,6],
[3,4,5],
[6,7,8],
];
const resetgame = () => {
turn0 = true;
enableboxes();
msgcontainer.classList.add("hide");
};
boxes.forEach ((box) => {
box.addEventListener("click", () => {
console.log("box was clicked");
if(turn0){
box.innerText = "O";
turn0 = false;
} else {
box.innerText = "X"
turn0 = true;
}
box.disabled = true;
checkWinner();
});
});
const disabledboxes = () => {
for(let box of boxes){
box.disabled = true;
}
};
const enableboxes = () => {
for(let box of boxes){
box.disabled = false;
box.innerText = "";
}
};
const showWinner = (winner) => {
msg.innerText =`Congratulation, Winner is , ${winner}` ;
msgcontainer.classList.remove("hide");
disabledboxes();
};
const checkWinner = () => {
for (let pattern of winPatterns){
console.log(pattern[0],pattern[1],pattern[2]);
console.log(
boxes[pattern[0]].innerText,
boxes[pattern[1]].innerText,
boxes[pattern[2]].innerText
);
let pos1val =boxes[pattern[0]].innerText;
let pos2val =boxes[pattern[1]].innerText;
let pos3val =boxes[pattern[2]].innerText;
if(pos1val != "" && pos2val != "" && pos3val !=""){
if (pos1val === pos2val && pos2val === pos3val){
console.log("winner" ,pos1val);
showWinner(pos1val);
}
}
}
};
newGamebtn.addEventListener("click", resetgame);
resetbtn.addEventListener("click", resetgame);