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Device runner for macOS? #75
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Certainly happy to take a PR that adds mac support. It'll need a mac target in the main runner, but also a test app. Finally, it'll need some kind of project template to get people started and I'm not sure what VSfM uses for that? |
Ok. Pulled the repo down last night and started perusing. I look forward to chipping away at this. |
@onovotny I am currently working to take this on, just looking at the project structure. |
@onovotny @1Cor125 I have a very early port of the device runner working for macOS. Please see screenshots below. Needs some more work and UI tweaks, but its working! |
Looks great! Can it build (but not run) from a Windows VM like iOS does? I would open a PR with the updates and we can take it from there. |
Thanks @onovotny. I've just made a couple of further tweaks to the branch and will open a PR. To this end, I have separated it into a seperate project/SLN which can be opened independently from VS for Mac but references all the existing files in |
I need a device runner for macOS and I am already using xunit device runners. Since Xamarin Forms 3, macOS is possible. Is there interest in supporting a macOS device runner? I would be willing to contribute a PR. Any insights would be appreciated.
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