- Making a New Learning Environment
- Designing a Learning Environment
- Using an Executable Environment
- ML-Agents Package Settings
- Using a UnityEnvironment
- Q-Learning with a UnityEnvironment
- Using Side Channels on a UnityEnvironment
- Migrating from earlier versions of ML-Agents
- Frequently Asked Questions
- ML-Agents Glossary
- Limitations
- API Reference
- Python API Documentation
- How to use the Python API
- How to use the Unity Environment Registry
- Wrapping Learning Environment as a Gym (+Baselines/Dopamine Integration)
To make the Unity ML-Agents Toolkit accessible to the global research and Unity developer communities, we're attempting to create and maintain translations of our documentation. We've started with translating a subset of the documentation to one language (Chinese), but we hope to continue translating more pages and to other languages. Consequently, we welcome any enhancements and improvements from the community.
We no longer use them ourselves and so they may not be up-to-date. We've decided to keep them up just in case they are helpful to you.