-
Notifications
You must be signed in to change notification settings - Fork 1
/
transform.html
226 lines (203 loc) · 13.4 KB
/
transform.html
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
<html>
<head>
<title>The X Toolkit API</title>
<link href="doc.css" rel="stylesheet" type="text/css">
<script type="text/javascript" src="http://www.google.com/jsapi"></script>
<script type="text/javascript">
google.load('visualization', '1', {packages: ['orgchart']});
</script>
<script type="text/javascript">
// don't show internals by default
var displayInternals = false;
var toggleInternals = function() {
// toggle the display variable
displayInternals = !displayInternals;
if (!document.styleSheets)
return;
var thecss = new Array();
if (document.styleSheets[0].cssRules) thecss = document.styleSheets[0].cssRules;
else thecss = document.styleSheets[0].rules;
for (i = 0; i < thecss.length; i++) {
if (thecss[i].selectorText.toLowerCase() == '.private') {
if (displayInternals) {
thecss[i].style.cssText += "display: block;";
document.getElementById('togglBtn').innerHTML = 'Hide Internals'
} else {
thecss[i].style.cssText += "display: none;";
document.getElementById('togglBtn').innerHTML = 'Show Internals'
}
} else if (thecss[i].selectorText.toLowerCase() == '.private_quicklink') {
if (displayInternals) {
thecss[i].style.cssText += "display: inline;";
} else {
thecss[i].style.cssText += "display: none;";
}
}
}
}
function drawVisualization() {
// Create and populate the data table.
var data = google.visualization.arrayToDataTable([
[{v:"goog.events.EventTarget",f:"<font color=green>goog.events.EventTarget</font>"},null,null],
["X.base","goog.events.EventTarget",null],
["X.transform","X.base",null],
]);
// Create and draw the visualization.
new google.visualization.OrgChart(document.getElementById('diagram')).
draw(data, {allowHtml: true, size:'small', color:'#f3f3f3'});
}
google.setOnLoadCallback(drawVisualization);
</script>
</head>
<body>
<h1>The X Toolkit API</h1>
<div class="menu"><b>X</b><br><span class="menuitem"><a href="counter.html">X.counter</a></span><br><br><b>CORE</b><br><span class="menuitem"><a href="base.html">X.base</a></span><br><span class="menuitem"><a href="colortable.html">X.colortable</a></span><br><span class="menuitem"><a href="event.html">X.event</a></span><br><span class="menuitem"><a href="file.html">X.file</a></span><br><span class="menuitem"><a href="HoverEndEvent.html">X.HoverEndEvent</a></span><br><span class="menuitem"><a href="HoverEvent.html">X.HoverEvent</a></span><br><span class="menuitem"><a href="ModifiedEvent.html">X.ModifiedEvent</a></span><br><span class="menuitem"><a href="PanEvent.html">X.PanEvent</a></span><br><span class="menuitem"><a href="ProgressEvent.html">X.ProgressEvent</a></span><br><span class="menuitem"><a href="RenderEvent.html">X.RenderEvent</a></span><br><span class="menuitem"><a href="ResetViewEvent.html">X.ResetViewEvent</a></span><br><span class="menuitem"><a href="RotateEvent.html">X.RotateEvent</a></span><br><span class="menuitem"><a href="scalars.html">X.scalars</a></span><br><span class="menuitem"><a href="ScrollEvent.html">X.ScrollEvent</a></span><br><span class="menuitem"><a href="texture.html">X.texture</a></span><br><span class="menuitem"><a href="transform.html">X.transform</a></span><br><span class="menuitem"><a href="triplets.html">X.triplets</a></span><br><span class="menuitem"><a href="WindowLevelEvent.html">X.WindowLevelEvent</a></span><br><span class="menuitem"><a href="ZoomEvent.html">X.ZoomEvent</a></span><br><br><b>INJECTS</b><br><span class="menuitem"><a href="constructable.html">X.constructable</a></span><br><span class="menuitem"><a href="displayable.html">X.displayable</a></span><br><span class="menuitem"><a href="loadable.html">X.loadable</a></span><br><span class="menuitem"><a href="thresholdable.html">X.thresholdable</a></span><br><br><b>IO</b><br><span class="menuitem"><a href="interactor.html">X.interactor</a></span><br><span class="menuitem"><a href="interactor2D.html">X.interactor2D</a></span><br><span class="menuitem"><a href="interactor3D.html">X.interactor3D</a></span><br><span class="menuitem"><a href="loader.html">X.loader</a></span><br><span class="menuitem"><a href="parser.html">X.parser</a></span><br><span class="menuitem"><a href="parserCRV.html">X.parserCRV</a></span><br><span class="menuitem"><a href="parserDCM.html">X.parserDCM</a></span><br><span class="menuitem"><a href="parserFSM.html">X.parserFSM</a></span><br><span class="menuitem"><a href="parserIMAGE.html">X.parserIMAGE</a></span><br><span class="menuitem"><a href="parserLBL.html">X.parserLBL</a></span><br><span class="menuitem"><a href="parserLUT.html">X.parserLUT</a></span><br><span class="menuitem"><a href="parserMGZ.html">X.parserMGZ</a></span><br><span class="menuitem"><a href="parserNII.html">X.parserNII</a></span><br><span class="menuitem"><a href="parserNRRD.html">X.parserNRRD</a></span><br><span class="menuitem"><a href="parserOBJ.html">X.parserOBJ</a></span><br><span class="menuitem"><a href="parserSTL.html">X.parserSTL</a></span><br><span class="menuitem"><a href="parserTRK.html">X.parserTRK</a></span><br><span class="menuitem"><a href="parserVTK.html">X.parserVTK</a></span><br><br><b>MATH</b><br><span class="menuitem"><a href="array.html">X.array</a></span><br><span class="menuitem"><a href="matrix.html">X.matrix</a></span><br><span class="menuitem"><a href="vector.html">X.vector</a></span><br><br><b>OBJECTS</b><br><span class="menuitem"><a href="cube.html">X.cube</a></span><br><span class="menuitem"><a href="cylinder.html">X.cylinder</a></span><br><span class="menuitem"><a href="fibers.html">X.fibers</a></span><br><span class="menuitem"><a href="labelmap.html">X.labelmap</a></span><br><span class="menuitem"><a href="mesh.html">X.mesh</a></span><br><span class="menuitem"><a href="object.html">X.object</a></span><br><span class="menuitem"><a href="slice.html">X.slice</a></span><br><span class="menuitem"><a href="sphere.html">X.sphere</a></span><br><span class="menuitem"><a href="volume.html">X.volume</a></span><br><br><b>UI</b><br><span class="menuitem"><a href="caption.html">X.caption</a></span><br><span class="menuitem"><a href="progressbar.html">X.progressbar</a></span><br><br><b>VISUALIZATION</b><br><span class="menuitem"><a href="buffer.html">X.buffer</a></span><br><span class="menuitem"><a href="camera.html">X.camera</a></span><br><span class="menuitem"><a href="camera2D.html">X.camera2D</a></span><br><span class="menuitem"><a href="camera3D.html">X.camera3D</a></span><br><span class="menuitem"><a href="indexer.html">X.indexer</a></span><br><span class="menuitem"><a href="renderer.html">X.renderer</a></span><br><span class="menuitem"><a href="renderer2D.html">X.renderer2D</a></span><br><span class="menuitem"><a href="renderer3D.html">X.renderer3D</a></span><br><span class="menuitem"><a href="shaders.html">X.shaders</a></span><br><br></div>
<div id="diagram"></div>
<div class="content">
<h2>X.transform</h2>
<div class="public" id="transform">
<pre>/**
* Create a transform.
*
* @constructor
* @extends <a href="base.html">X.base</a>
*/</pre>
<span class="code">var t = new <span class="identifier">X.transform()</span>;</span><br></div><div class="private" id="_classname">
<pre>/**
* The className of this class.
*
* @type {string}
* @protected
*/</pre>
<span class="code">t.<span class="identifier">_classname</span> = $_CLASSNAME;</span><br></div><div class="private" id="_dirty">
<pre>/**
* The 'dirty' flag of this object.
*
* @type {boolean}
* @protected
*/</pre>
<span class="code">t.<span class="identifier">_dirty</span> = $_DIRTY;</span><br></div><div class="private" id="_id">
<pre>/**
* The uniqueId of this instance. Each class instance in XTK has a uniqueId.
*
* @type {number}
* @protected
*/</pre>
<span class="code">t.<span class="identifier">_id</span> = $_ID;</span><br></div><div class="private" id="_matrix">
<pre>/**
* The transformation matrix.
*
* @type {!Float32Array}
* @protected
*/</pre>
<span class="code">t.<span class="identifier">_matrix</span> = $_MATRIX;</span><br></div><div class="public" id="classname_get">
<pre>/**
* Get the className of this object.
*
* @return {string} The className of this object.
* @public
*/</pre>
<span class="code">var _classname = t.<span class="identifier">classname</span>;</span><br></div><div class="public" id="id_get">
<pre>/**
* Get the id of this instance.
*
* @return {string} The className of this object.
* @public
*/</pre>
<span class="code">var _id = t.<span class="identifier">id</span>;</span><br></div><div class="public" id="matrix_get">
<pre>/**
* Get the transformation matrix.
*
* @return {!Float32Array} The transformation matrix.
*/</pre>
<span class="code">var _matrix = t.<span class="identifier">matrix</span>;</span><br></div><div class="public" id="matrix_set">
<pre>/**
* Set the transformation matrix.
*
* @param {!Float32Array} matrix The transformation matrix.
*/</pre>
<span class="code">t.<span class="identifier">matrix</span> = $MATRIX;</span><br></div><div class="public" id="flipX">
<pre>/**
* Flip in X direction.
*/</pre>
<span class="code">t.<span class="identifier">flipX</span>();</span><br></div><div class="public" id="flipY">
<pre>/**
* Flip in Y direction.
*/</pre>
<span class="code">t.<span class="identifier">flipY</span>();</span><br></div><div class="public" id="flipZ">
<pre>/**
* Flip in Z direction.
*/</pre>
<span class="code">t.<span class="identifier">flipZ</span>();</span><br></div><div class="private" id="flip_">
<pre>/**
* Flip the matrix value at the given index.
*
* @param {number} row The row index.
* @param {number} col The column index.
* @private
*/</pre>
<span class="code">t.<span class="identifier">flip_</span>($ROW, $COL);</span><br></div><div class="public" id="modified">
<pre>/**
* Mark the transform as modified.
*/</pre>
<span class="code">t.<span class="identifier">modified</span>();</span><br></div><div class="public" id="rotateX">
<pre>/**
* Rotate around the X-axis.
*
* @param {number} angle The angle to rotate in degrees.
* @throws {Error} An exception, if the given angle is invalid.
*/</pre>
<span class="code">t.<span class="identifier">rotateX</span>($ANGLE);</span><br></div><div class="public" id="rotateY">
<pre>/**
* Rotate around the Y-axis.
*
* @param {number} angle The angle to rotate in degrees.
* @throws {Error} An exception, if the given angle is invalid.
*/</pre>
<span class="code">t.<span class="identifier">rotateY</span>($ANGLE);</span><br></div><div class="public" id="rotateZ">
<pre>/**
* Rotate around the Z-axis.
*
* @param {number} angle The angle to rotate in degrees.
* @throws {Error} An exception, if the given angle is invalid.
*/</pre>
<span class="code">t.<span class="identifier">rotateZ</span>($ANGLE);</span><br></div><div class="public" id="translateX">
<pre>/**
* Translate on the X-axis.
*
* @param {number} distance The distance to move.
* @throws {Error} An exception, if the given distance is invalid.
*/</pre>
<span class="code">t.<span class="identifier">translateX</span>($DISTANCE);</span><br></div><div class="public" id="translateY">
<pre>/**
* Translate on the Y-axis.
*
* @param {number} distance The distance to move.
* @throws {Error} An exception, if the given distance is invalid.
*/</pre>
<span class="code">t.<span class="identifier">translateY</span>($DISTANCE);</span><br></div><div class="public" id="translateZ">
<pre>/**
* Translate on the Z-axis.
*
* @param {number} distance The distance to move.
* @throws {Error} An exception, if the given distance is invalid.
*/</pre>
<span class="code">t.<span class="identifier">translateZ</span>($DISTANCE);</span><br></div>
</div>
<div id="toolbox">
<center><button id="togglBtn" type="button" onclick="javascript:toggleInternals();">Show Internals</button></center><br><br>
<b>CONSTRUCTORS</b><br>
<span class="public_quicklink"><a href="#transform">X.transform</a><br></span><br>
<b>PROPERTIES</b><br>
<span class="private_quicklink"><a href="#_classname">_classname</a><br></span><span class="private_quicklink"><a href="#_dirty">_dirty</a><br></span><span class="private_quicklink"><a href="#_id">_id</a><br></span><span class="private_quicklink"><a href="#_matrix">_matrix</a><br></span><br>
<b>GETTERS/SETTERS</b><br>
<span class="public_quicklink"><a href="#classname_get">classname</a><br></span><span class="public_quicklink"><a href="#id_get">id</a><br></span><span class="public_quicklink"><a href="#matrix_get">matrix</a><br></span><br>
<b>FUNCTIONS</b><br>
<span class="public_quicklink"><a href="#flipX">flipX</a><br></span><span class="public_quicklink"><a href="#flipY">flipY</a><br></span><span class="public_quicklink"><a href="#flipZ">flipZ</a><br></span><span class="private_quicklink"><a href="#flip_">flip_</a><br></span><span class="public_quicklink"><a href="#modified">modified</a><br></span><span class="public_quicklink"><a href="#rotateX">rotateX</a><br></span><span class="public_quicklink"><a href="#rotateY">rotateY</a><br></span><span class="public_quicklink"><a href="#rotateZ">rotateZ</a><br></span><span class="public_quicklink"><a href="#translateX">translateX</a><br></span><span class="public_quicklink"><a href="#translateY">translateY</a><br></span><span class="public_quicklink"><a href="#translateZ">translateZ</a><br></span><br>
<b>STATIC</b><br>
<br><br><br>
<center><small><a href="https://github.com/xtk/X/blob/master/core/transform.js" target="_blank">SOURCECODE</a><br></small></center>
</div>
<br><br><br>
</body>
</html>