Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Carryable NPCs - better support #106

Open
3 tasks
LoneBoco opened this issue Jul 8, 2024 · 0 comments
Open
3 tasks

Carryable NPCs - better support #106

LoneBoco opened this issue Jul 8, 2024 · 0 comments
Labels
enhancement New feature or request gserver

Comments

@LoneBoco
Copy link
Collaborator

LoneBoco commented Jul 8, 2024

Carryable NPCs are currently in a weird place and can be improved. Originally, NPCs could be carried across levels, but our current system doesn't really handle that well. I'm not sure if Graal ever handled it well. However, we do have the opportunity to make this robust.

  • Improve how NPCs are stored in levels so we can identify if an NPC was carried out of the level.
  • If the player is carrying an NPC, send the props on a level change.
  • If the NPC is deleted, restore the original NPC in the original level. (Maybe make this a server option)
@LoneBoco LoneBoco added enhancement New feature or request gserver labels Jul 8, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement New feature or request gserver
Projects
None yet
Development

No branches or pull requests

1 participant