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PreviewWindow.cpp
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PreviewWindow.cpp
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/* -LICENSE-START-
** Copyright (c) 2013 Blackmagic Design
**
** Permission is hereby granted, free of charge, to any person or organization
** obtaining a copy of the software and accompanying documentation covered by
** this license (the "Software") to use, reproduce, display, distribute,
** execute, and transmit the Software, and to prepare derivative works of the
** Software, and to permit third-parties to whom the Software is furnished to
** do so, all subject to the following:
**
** The copyright notices in the Software and this entire statement, including
** the above license grant, this restriction and the following disclaimer,
** must be included in all copies of the Software, in whole or in part, and
** all derivative works of the Software, unless such copies or derivative
** works are solely in the form of machine-executable object code generated by
** a source language processor.
**
** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
** IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
** FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
** SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
** FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
** ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
** DEALINGS IN THE SOFTWARE.
** -LICENSE-END-
*/
#include "stdafx.h"
#include <gl/gl.h>
#include "PreviewWindow.h"
PreviewWindow::PreviewWindow()
: m_deckLinkScreenPreviewHelper(NULL), m_refCount(1), m_previewBox(NULL), m_previewBoxDC(NULL), m_openGLctx(NULL)
{}
PreviewWindow::~PreviewWindow()
{
if (m_deckLinkScreenPreviewHelper != NULL)
{
m_deckLinkScreenPreviewHelper->Release();
m_deckLinkScreenPreviewHelper = NULL;
}
if (m_openGLctx != NULL)
{
wglDeleteContext(m_openGLctx);
m_openGLctx = NULL;
}
if (m_previewBoxDC != NULL)
{
m_previewBox->ReleaseDC(m_previewBoxDC);
m_previewBoxDC = NULL;
}
}
bool PreviewWindow::init(CStatic *previewBox)
{
m_previewBox = previewBox;
// Create the DeckLink screen preview helper
if (CoCreateInstance(CLSID_CDeckLinkGLScreenPreviewHelper, NULL, CLSCTX_ALL, IID_IDeckLinkGLScreenPreviewHelper, (void**)&m_deckLinkScreenPreviewHelper) != S_OK)
return false;
// Initialise OpenGL
return initOpenGL();
}
bool PreviewWindow::initOpenGL()
{
PIXELFORMATDESCRIPTOR pixelFormatDesc;
int pixelFormat;
bool result = false;
//
// Here, we create an OpenGL context attached to the screen preview box
// so we can use it later on when we need to draw preview frames.
// Get the preview box drawing context
m_previewBoxDC = m_previewBox->GetDC();
if (m_previewBoxDC == NULL)
return false;
// Ensure the preview box DC uses ARGB pixel format
ZeroMemory(&pixelFormatDesc, sizeof(pixelFormatDesc));
pixelFormatDesc.nSize = sizeof(pixelFormatDesc);
pixelFormatDesc.nVersion = 1;
pixelFormatDesc.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL;
pixelFormatDesc.iPixelType = PFD_TYPE_RGBA;
pixelFormatDesc.cColorBits = 32;
pixelFormatDesc.cDepthBits = 16;
pixelFormatDesc.cAlphaBits = 8;
pixelFormatDesc.iLayerType = PFD_MAIN_PLANE;
pixelFormat = ChoosePixelFormat(m_previewBoxDC->m_hDC, &pixelFormatDesc);
if (SetPixelFormat(m_previewBoxDC->m_hDC, pixelFormat, &pixelFormatDesc) == false)
return false;
// Create OpenGL rendering context
m_openGLctx = wglCreateContext(m_previewBoxDC->m_hDC);
if (m_openGLctx == NULL)
return false;
// Make the new OpenGL context the current rendering context so
// we can initialise the DeckLink preview helper
if (wglMakeCurrent(m_previewBoxDC->m_hDC, m_openGLctx) == FALSE)
return false;
if (m_deckLinkScreenPreviewHelper->InitializeGL() == S_OK)
result = true;
// Reset the OpenGL rendering context
wglMakeCurrent(NULL, NULL);
return result;
}
HRESULT PreviewWindow::DrawFrame(IDeckLinkVideoFrame* theFrame)
{
// Make sure we are initialised
if ((m_deckLinkScreenPreviewHelper == NULL) || (m_previewBoxDC == NULL) || (m_openGLctx == NULL))
return E_FAIL;
// First, pass the frame to the DeckLink screen preview helper
m_deckLinkScreenPreviewHelper->SetFrame(theFrame);
// Then set the OpenGL rendering context to the one we created before
wglMakeCurrent(m_previewBoxDC->m_hDC, m_openGLctx);
// and let the helper take care of the drawing
m_deckLinkScreenPreviewHelper->PaintGL();
// Last, reset the OpenGL rendering context
wglMakeCurrent(NULL, NULL);
return S_OK;
}