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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="2D-Platformer-Starter"
config/tags=PackedStringArray("starterkit")
run/main_scene="res://Scenes/Levels/Level_01.tscn"
config/features=PackedStringArray("4.3", "Forward Plus")
boot_splash/bg_color=Color(0.105882, 0.458824, 0.733333, 1)
boot_splash/image="res://Assets/Splash/2D Platformer Starter Kit Splash.png"
config/icon="res://Icon.png"
[autoload]
GameManager="*res://Scripts/GameManager.gd"
SceneTransition="*res://Scenes/Managers/SceneTransition.tscn"
AudioManager="*res://Scenes/Managers/AudioManager.tscn"
VirtualControllerScene="*res://Scenes/virtual_controller_scene.tscn"
[display]
window/stretch/mode="canvas_items"
window/stretch/aspect="expand"
[dotnet]
project/assembly_name="2D-Platformer-Starter"
[editor_plugins]
enabled=PackedStringArray()
[input]
Left={
"deadzone": 0.5,
"events": Array[InputEvent]([Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":-1.0,"script":null)
])
}
Right={
"deadzone": 0.5,
"events": Array[InputEvent]([Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":1.0,"script":null)
])
}
Jump={
"deadzone": 0.5,
"events": Array[InputEvent]([Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
])
}
[input_devices]
virtual_controller/ios/enable_right_thumbstick=false
virtual_controller/ios/enable_button_b=false
virtual_controller/ios/enable_button_x=false
virtual_controller/ios/enable_button_y=false
pointing/emulate_touch_from_mouse=true
pointing/emulate_mouse_from_touch=false
[rendering]
environment/defaults/default_clear_color=Color(0.105469, 0.457031, 0.730469, 1)
[xogot]
project/editorState=[]
project/breakpoints={}