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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="xrcade"
config/version="0.0.1"
run/main_scene="res://Scenes/UI/start_up_menu.tscn"
config/features=PackedStringArray("4.2", "C#", "Mobile")
boot_splash/bg_color=Color(0, 0, 0, 1)
boot_splash/show_image=false
config/icon="res://icon.svg"
[autoload]
XRToolsUserSettings="*res://addons/godot-xr-tools/user_settings/user_settings.gd"
MaterialIconsDB="*res://addons/material-design-icons/icons/icons.gd"
[display]
window/size/viewport_width=1280
window/size/viewport_height=720
window/stretch/mode="canvas_items"
window/stretch/aspect="expand"
[dotnet]
project/assembly_name="xrcade"
[editor_plugins]
enabled=PackedStringArray("res://addons/godot-xr-tools/plugin.cfg", "res://addons/material-design-icons/plugin.cfg", "res://addons/usd/plugin.cfg")
[filesystem]
import/fbx/enabled=false
[godot_xr_tools]
player/standard_height=1.8
[gui]
theme/custom="res://Themes/default_theme.tres"
[layer_names]
3d_physics/layer_1=" Static World"
3d_physics/layer_2="Dynamic World"
3d_physics/layer_3="Pickable Objects"
3d_physics/layer_4="Wall Walking Surface"
3d_physics/layer_17="Held Objects"
3d_physics/layer_18="Player Hand"
3d_physics/layer_20="Player Body"
3d_physics/layer_21="Pointable"
3d_physics/layer_22="Hand Pose Area"
[physics]
3d/run_on_separate_thread=true
common/physics_ticks_per_second=120
common/max_physics_steps_per_frame=4
[rendering]
renderer/rendering_method="mobile"
[xr]
shaders/enabled=true