- Added an option to get generated -NAN on SSE2 operation
- Many small fixes and improvement to get SteamPlay (i.e. proton) working (along with box86)
- Added some workaround for program calling uname to mimic x86_64 system
- Added some granularity to mmap, and generic memory protection tracking improvment, to mimic x86 system (for wine stagging and proton)
- Better clone syscall and libc implementation
- Improved wrapping of GTK libs
- More wrapped libs (more gtk libs, like gstreamer-1.0 among other non-gtk libs too)
- More wrapped functions(with some tricky one, like dladdr1)
- Some fixes and improvment to some wrapped functions
- Refactor Dynarec:
- better handling of SSE/x87 registers
- optimisation to limit float/double conversion
- better handling of "internal" jump inside a dynablock
- make adding new architecture easier, by sharing as much infrastructure as possible
- Improved elfloader
- Improved some tests
- Improved a bit the "Hotpage" handling and messages
- Added more dynarec opcodes
- A few fixes in some Dynarec opcodes
- A bit more optimisation in some Dynarec opcodes
- Don't quit on unsupported syscall, return -1 / ENOSYS error
- Added some more Syscall
- Wrapped Vulkan library. Vulkan and dxvk now supported!
- Support building on PPC64LE (interpretor only)
- Added support for Risc-V (interpretor only)
- Introduce "HotPage", to temporarily disable Dynarec on a page were writing is also occuring (can help speed up C# code)
- Some work on Dynarec to limit the number of mutex use, and also allow smaller block to be built (for JIT'd programs)
- Introduce BOX64_DYNAREC_STRONGMEM for the (Arm) dynarec to emulate StrngMemory Model (needed by some games, like RimWorld)
- More functions wrapped
- Improve speed of the custom allocator used by dynarec and Hash (speedup loading)
- Added a workaround for streamwebhelper to not load it
- More opcodes added
- More wrapped libraries, including gtk2
- Added a fix for linking box64 on system using glibc 2.34+
- Some residual fixes on thread attribute handling
- Better handling of app that want 32bits jumps, like unity3d/mono (thanks mogery)
- More ARM hardware option in CMake (Phytium, NX...)
- Added loongarch64 support (interpretor only)
- Some fixes to elfloader
- Added a mecanism to cancel a Dynarec block construction if it triggers a segfault (instead of a crash)
- Reworked README a bit
- Added some more wrapped libs
- Added some SSE4x opcodes
- Preliminary support for VSyscall (still missing VDSO)
- Added support for AES-NI cpu extension, also in Dynarec (and using ARM extension if present)
- Added some syscall
- Added some more wrapped functions
- Improvment to the handling of longjmp inside signal handlers
- Improved wrapper helpers (from rajdakin)
- Some fixes to opcodes (especially C2 flags for some x87 opcodes)
- Handling of some specific opcode as privileged instruction (instead of NOP)
- Fixed ELF signature detection
- Some fixes to a few env. var. handling
- OpenSource!
- A few more opcode added to the Interpretor and the Dynarec
- Improved Native Function calling
- Added some function to limit allocated memory to 47bits space (for Wine)
- Improved and Fixed the functions to limit allocated memory to 32bits space
- Wine is starting now, but not everything and every version works
- Improvement to ElfLoader
- More opcode added to the Dynarec
- More lib wrapping
- Some fixes to a few function signature
- Improvement to Signal handling, and internal mutex handling
- A few fixes to some dynarec opcodes
- A few fixes to some interpretor opcodes
- Improvement to SSE/x87 handling
- More opcode added to the Dynarec
- More lib wrapping
- Added Dynarec for ARM64
- Many general CPU opcode added to the Dynarec
- Many SSEx opcodes added to the Dynarec
- Added a few more symbols in libc
- A few changes to the "thread once" handling
- New Logo and Icon from @grayduck
- Added a lot of opcodes
- Added SDL1 and SDL2 wrapping
- OpenGL/GLU wrapping done
- libasound / libpulse wrapping done
- libopenal / libalure / libalut wrapping done
- Many X11 libs wrapped
- Added "install" with binfmt integration
- A few games are actualy starting now (old WorldOfGoo, Into The Breach, VVVVVV and Thimbeweed Park)
- Using box86 as a base, implemented most planned box64 part except dynarec
- Wrapped a few libs
- ELF loader a bit crude, but seems working
- Signal handling implemented
- MMX and x87 are sharing their registers