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wavesurfer.view.js
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wavesurfer.view.js
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/*
录音 Recorder扩展,音频可视化波形显示
https://github.com/xiangyuecn/Recorder
外观和名称来源于:
https://github.com/katspaugh/wavesurfer.js https://github.com/collab-project/videojs-record
本扩展的波形绘制直接简单的使用PCM的采样数值大小来进行线条的绘制,同一段音频绘制出的波形和Audition内显示的波形外观上几乎没有差异。
*/
(function(factory){
var browser=typeof window=="object" && !!window.document;
var win=browser?window:Object; //非浏览器环境,Recorder挂载在Object下面
var rec=win.Recorder,ni=rec.i18n;
factory(rec,ni,ni.$T,browser);
}(function(Recorder,i18n,$T,isBrowser){
"use strict";
var WaveSurferView=function(set){
return new fn(set);
};
var ViewTxt="WaveSurferView";
var fn=function(set){
var This=this;
var o={
/*
elem:"css selector" //自动显示到dom,并以此dom大小为显示大小
//或者配置显示大小,手动把surferObj.elem显示到别的地方
,width:0 //显示宽度
,height:0 //显示高度
H5环境以上配置二选一
compatibleCanvas: CanvasObject //提供一个兼容H5的canvas对象,需支持getContext("2d"),支持设置width、height,支持drawImage(canvas,...)
,compatibleCanvas_2x: CanvasObject //提供一个宽度是compatibleCanvas的2倍canvas对象
,width:0 //canvas显示宽度
,height:0 //canvas显示高度
非H5环境使用以上配置
*/
scale:2 //缩放系数,应为正整数,使用2(3? no!)倍宽高进行绘制,避免移动端绘制模糊
,fps:50 //绘制帧率,不可过高,50-60fps运动性质动画明显会流畅舒适,实际显示帧率达不到这个值也并无太大影响
,duration:2500 //当前视图窗口内最大绘制的波形的持续时间,此处决定了移动速率
,direction:1 //波形前进方向,取值:1由左往右,-1由右往左
,position:0 //绘制位置,取值-1到1,-1为最底下,0为中间,1为最顶上,小数为百分比
,centerHeight:1 //中线基础粗细,如果为0不绘制中线,position=±1时应当设为0
//波形颜色配置:[位置,css颜色,...] 位置: 取值0.0-1.0之间
,linear:[0,"rgba(0,187,17,1)",0.7,"rgba(255,215,0,1)",1,"rgba(255,102,0,1)"]
,centerColor:"" //中线css颜色,留空取波形第一个渐变颜色
};
for(var k in set){
o[k]=set[k];
};
This.set=set=o;
var cCanvas="compatibleCanvas";
if(set[cCanvas]){
var canvas=This.canvas=set[cCanvas];
var canvas2=This.canvas2=set[cCanvas+"_2x"];
}else{
if(!isBrowser)throw new Error($T.G("NonBrowser-1",[ViewTxt]));
var elem=set.elem;
if(elem){
if(typeof(elem)=="string"){
elem=document.querySelector(elem);
}else if(elem.length){
elem=elem[0];
};
};
if(elem){
set.width=elem.offsetWidth;
set.height=elem.offsetHeight;
};
var thisElem=This.elem=document.createElement("div");
thisElem.style.fontSize=0;
thisElem.innerHTML='<canvas style="width:100%;height:100%;"/>';
var canvas=This.canvas=thisElem.querySelector("canvas");
var canvas2=This.canvas2=document.createElement("canvas");
if(elem){
elem.innerHTML="";
elem.appendChild(thisElem);
};
};
var scale=set.scale;
var width=set.width*scale;
var height=set.height*scale;
if(!width || !height){
throw new Error($T.G("IllegalArgs-1",[ViewTxt+" width=0 height=0"]));
};
canvas.width=width;
canvas.height=height;
var ctx=This.ctx=canvas.getContext("2d");
canvas2.width=width*2;//卷轴,后台绘制画布能容纳两块窗口内容,进行无缝滚动
canvas2.height=height;
var ctx2=This.ctx2=canvas2.getContext("2d");
This.x=0;
};
fn.prototype=WaveSurferView.prototype={
genLinear:function(ctx,colors,from,to){
var rtv=ctx.createLinearGradient(0,from,0,to);
for(var i=0;i<colors.length;){
rtv.addColorStop(colors[i++],colors[i++]);
};
return rtv;
}
,input:function(pcmData,powerLevel,sampleRate){
var This=this;
This.sampleRate=sampleRate;
This.pcmData=pcmData;
This.pcmPos=0;
This.inputTime=Date.now();
This.schedule();
}
,schedule:function(){
var This=this,set=This.set;
var interval=Math.floor(1000/set.fps);
if(!This.timer){
This.timer=setInterval(function(){
This.schedule();
},interval);
};
var now=Date.now();
var drawTime=This.drawTime||0;
if(now-drawTime<interval){
//没到间隔时间,不绘制
return;
};
This.drawTime=now;
//切分当前需要的绘制数据
var bufferSize=This.sampleRate/set.fps;
var pcm=This.pcmData;
var pos=This.pcmPos;
var arr=new Int16Array(Math.min(bufferSize,pcm.length-pos));
for(var i=0;i<arr.length;i++,pos++){
arr[i]=pcm[pos];
};
This.pcmPos=pos;
//推入绘制
if(arr.length){
This.draw(arr,This.sampleRate);
}else{
if(now-This.inputTime>1300){
//超时没有输入,干掉定时器
clearInterval(This.timer);
This.timer=0;
};
};
}
,draw:function(pcmData,sampleRate){
var This=this,set=This.set;
var ctx=This.ctx2;
var scale=set.scale;
var width=set.width*scale;
var width2=width*2;
var height=set.height*scale;
var lineWidth=1*scale;//一条线占用1个单位长度
//计算高度位置
var position=set.position;
var posAbs=Math.abs(set.position);
var originY=position==1?0:height;//y轴原点
var heightY=height;//最高的一边高度
if(posAbs<1){
heightY=heightY/2;
originY=heightY;
heightY=Math.floor(heightY*(1+posAbs));
originY=Math.floor(position>0?originY*(1-posAbs):originY*(1+posAbs));
};
//计算绘制占用长度
var pcmDuration=pcmData.length*1000/sampleRate;
var pcmWidth=pcmDuration*width/set.duration;
pcmWidth+=This.drawLoss||0;
var pointCount=0;
if(pcmWidth<lineWidth){
This.drawLoss=pcmWidth;
//pointCount=0; 不够一根不绘制
}else{
This.drawLoss=0;
pointCount=Math.floor(pcmWidth/lineWidth);
};
//***后台卷轴连续绘制***
var linear1=This.genLinear(ctx,set.linear,originY,originY-heightY);//上半部分的填充
var linear2=This.genLinear(ctx,set.linear,originY,originY+heightY);//下半部分的填充
var x=This.x;
var step=pcmData.length/pointCount;
for(var i=0,idx=0;i<pointCount;i++){
var j=Math.floor(idx);
var end=Math.floor(idx+step);
idx+=step;
//寻找区间内最大值
var max=0;
for(;j<end;j++){
max=Math.max(max,Math.abs(pcmData[j]));
};
//计算高度
var h=heightY*Math.min(1,max/0x7fff);
//绘制当前线条,不管方向,从x:0往x:max方向画就是了
//绘制上半部分
if(originY!=0){
ctx.fillStyle=linear1;
ctx.fillRect(x, originY-h, lineWidth, h);
};
//绘制下半部分
if(originY!=height){
ctx.fillStyle=linear2;
ctx.fillRect(x, originY, lineWidth, h);
};
x+=lineWidth;
//超过卷轴宽度,移动画布第二个窗口内容到第一个窗口
if(x>=width2){
ctx.clearRect(0,0,width,height);
ctx.drawImage(This.canvas2,width,0,width,height,0,0,width,height);
ctx.clearRect(width,0,width,height);
x=width;
};
};
This.x=x;
//***画回到显示区域***
ctx=This.ctx;
ctx.clearRect(0,0,width,height);
//绘制一条中线
var centerHeight=set.centerHeight*scale;
if(centerHeight){
var y=originY-Math.floor(centerHeight/2);
y=Math.max(y,0);
y=Math.min(y,height-centerHeight);
ctx.fillStyle=set.centerColor||set.linear[1];
ctx.fillRect(0, y, width, centerHeight);
};
//画回画布
var srcX=0,srcW=x,destX=0;
if(srcW>width){
srcX=srcW-width;
srcW=width;
}else{
destX=width-srcW;
};
var direction=set.direction;
if(direction==-1){//由右往左
ctx.drawImage(This.canvas2,srcX,0,srcW,height,destX,0,srcW,height);
}else{//由左往右
ctx.save();
ctx.scale(-1,1);
ctx.drawImage(This.canvas2,srcX,0,srcW,height,-width+destX,0,srcW,height);
ctx.restore();
};
}
};
Recorder[ViewTxt]=WaveSurferView;
}));