diff --git a/client/game/hud.go b/client/game/hud.go index bb6f0db..7a9fff8 100644 --- a/client/game/hud.go +++ b/client/game/hud.go @@ -603,10 +603,10 @@ func (hs *HUDStore) buildUI() { widget.ListOpts.EntryFontFace(cutils.SmallFont), // Set the colors for the list widget.ListOpts.EntryColor(&widget.ListEntryColor{ - Selected: color.NRGBA{0, 255, 0, 255}, // Foreground color for the unfocused selected entry + Selected: color.NRGBA{254, 255, 255, 255}, // Foreground color for the unfocused selected entry Unselected: color.NRGBA{254, 255, 255, 255}, // Foreground color for the unfocused unselected entry - SelectedBackground: color.NRGBA{R: 130, G: 130, B: 200, A: 255}, // Background color for the unfocused selected entry - SelectedFocusedBackground: color.NRGBA{R: 130, G: 130, B: 170, A: 255}, // Background color for the focused selected entry + SelectedBackground: color.NRGBA{R: 100, G: 100, B: 100, A: 255}, // Background color for the unfocused selected entry + SelectedFocusedBackground: color.NRGBA{R: 100, G: 100, B: 100, A: 255}, // Background color for the focused selected entry FocusedBackground: color.NRGBA{R: 170, G: 170, B: 180, A: 255}, // Background color for the focused unselected entry DisabledUnselected: color.NRGBA{100, 100, 100, 255}, // Foreground color for the disabled unselected entry DisabledSelected: color.NRGBA{100, 100, 100, 255}, // Foreground color for the disabled selected entry diff --git a/server/bot/bot.go b/server/bot/bot.go index 4594f12..a0fc69f 100644 --- a/server/bot/bot.go +++ b/server/bot/bot.go @@ -52,28 +52,28 @@ func (b *Bot) Node() bht.Node { return bht.New( bht.Shuffle(bht.Selector, nil), // Units - //bht.New( - //bht.Selector, - //// Update - //bht.New( - //bht.Selector, - //b.updateUnits()..., - //), - //// Summon - //bht.New( - //bht.Shuffle(bht.Selector, nil), - //b.summonUnits()..., - //), - //), + bht.New( + bht.Selector, + // Update + bht.New( + bht.Selector, + b.updateUnits()..., + ), + // Summon + bht.New( + bht.Shuffle(bht.Selector, nil), + b.summonUnits()..., + ), + ), // Towers bht.New( bht.Shuffle(bht.Selector, nil), // Update - //bht.New( - //bht.Sequence, - //bht.New(b.findTowerToUpdate()), - //bht.New(b.updateTower()), - //), + bht.New( + bht.Sequence, + bht.New(b.findTowerToUpdate()), + bht.New(b.updateTower()), + ), // Place bht.New( bht.Shuffle(bht.Selector, nil),