Summary xeometry Programming Guide Welcome Concept Features Getting Started Creating a Viewer Loading Models Assigning Types to Objects Querying Querying Models and Objects Querying Boundaries Querying Geometry Camera Camera Position Fitting Things in View Panning the Camera Rotating the Camera Zooming the Camera Camera Projections CameraControl Helper Lighting Lighting Effects Visibility Transparency Transforming Clipping Outlining Annotations Tools Picking Bookmarking Canvas Snapshots Appendix FAQ Glossary Creating input controls