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Capstone Feel Like a Mice

This project is part of Udacity's VR Developer Nanodegree.

Third Party Software

GitHub

The GitHub link with the unity project and the build:

GitHub Link.

Pre-Production Document

Find "PreProductionScoping.md" file in the same folder as "README.md file.".

Videos

Game play video (on device).

Game play video (on Unity Editor).

Achievements video.

Achievements

Fundamentals

Total 500 points.

Scale achievement

The player is immersed in a giant world to feel like a mice.

Locomotion achievement

A locomotion system have been implemented to emulate the movement of a mice.

Empathy achievement

The player feels like a small mice, empathizing with small animals that are vulnerable in humans world.

Physics achievement

Gravity is used to simulate falling tic tac toe pieces when the player is under de table.

Video Player achievement

At the end of the game a video with a mice eating cheese is showed.

Completeness

Total 500 points.

Alternative Storyline achievement

The player can choose from two different paths clicking red or blue spheres at the beginning of the simulation.

Diegetic UI achievement

The application have some familiar objects like:

  • Cat to indicate the player loose the game.
  • Cheese to indicate the player loose the game.
  • Potion to revive.
  • Red sphere to go through the unsafe path.
  • Green sphere to go through the safe path.

Challenges

Total 500 points.

Compute Shader achievement

A shader have been implemented to reproduce the mice eating cheese video when the player wins the game.

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