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Smoothing or normal looks strange after importing to UE5 #207
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Hey @tanakawatanabe If you don't have the same results as in Blender maybe a shape key or a modifier breaks it, you can check? |
https://drive.google.com/file/d/1cZkK9v6tEVjaIGfMOVMitNgYhArj-5Ry/view?usp=sharing I uploaded my gun model on G drive, |
Thanks! I will try to look about soon |
I checked, you have many potential error that can be fixed. At the export with FBX you need to set Face as smoothing type in Geometry. Look like this value is not set by default in the last versions of Unreal Engine. |
Could you send that fixed .blend file to me? |
I can't for te moment, I will look about later. |
Please read the docs: https://github.com/xavier150/Blender-For-UnrealEngine-Addons/wiki/Skeletal-Meshs-‐-Quick-Start For all other issues you can click on "Check Potential Errors" I fixed the issues to test, export type, root bones, weight and rescale the assets, here the file: I will look about the 5.5 import now Edit: I just notice you check "Override Export Preset" It for a specific use ? |
Ok I found. I added details here with the steps for manural import: https://github.com/xavier150/Blender-For-UnrealEngine-Addons/wiki/How-import-assets I also notice the import script don't do it by default, I will fix that now. |
All should work now, I fixed the import script for Unreal Engine 5.5
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Thanks a lot! But how can I get that Dev Branch? |
Just follow the steps here for the Dev Branch: https://github.com/xavier150/Blender-For-UnrealEngine-Addons/wiki/Download-And-Installation-From-Dev-Branch No I don't work at Unreal Engine. I speak about the import script. If you manually import this will change nothing in your case. |
The material and textures import are not supported by my addon currently. On your screenshot the material use a non normal map texture as a normal. Please remove the material to check then re-create your material directly in Unreal Engine |
About "LogInterchangeEngine: Error: [Failure] Import Failed" You import using the import script? You can give me the consol logs? |
If you import the skeletal mesh for the first time it will automatically create a skeleton. You need select a skeleton only if you want two skeletal mesh use the same skeleton. I don't understand what you need about the export settings. Here the command used:
Check the file bfu_export_single_skeletal_mesh.py if you need more details |
I will look at this axis issue tomorrow when I'm back home. I'm used to never touch the override option. Maybe the results change about the axis in the Interchange Pipeline. |
I just try and I get exacly the same result about axis in the old FBX Pipeline and the Interchange Pipeline, Blender native export and the plugin export. If you use "Override Export Preset" you need be carful and also check the bone Axis. I recommand to not use "Override Export Preset". |
I'm using this plugin to export my gun (with armature so as skeletal mesh) from Blender to UE5.
Normal FBX export and import on UE5 couldn't fix axis right so this plugin helped me a lot.
But there's one issue.
This is comparison of Normal Export and Plugin Export.
Both has the same material.
When I zoom up...
It's hard to describe exactly what's going on,
but some sort of triangulation or smoothing or normal is different between them.
What's causing this difference?
Here's normal FBX export settings of Blender.
Gun mesh has no modifiers except Armature (for gun mechanical).
I couldn't find any settings about smoothing on BlenderForUE plugin.
Blender: 4.3.2
Plugin: 4.3.10
UE: 5.5.0
Thanks.
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