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I have no clue how this works #203
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Hello @TeKett About the textures and material, mon addon don't use it. You need to create your material in Unreal Engine and use the Material Search to autoramticaly attribute it. Unreal and Blender don't have direct native support mostly due to differences in development and internal structures, FBX is the standar to export assets from a software to another That why standar files as glTF or USD Unreal Engine and Blender do not have native support mainly due to differences in development and internal structures. If you need help with specific step do not hesitate to join my Discord to speak about that. https://discord.com/invite/XuYeGCFtxa |
The export one Export-collection-like-a-StaticMesh Most of my issues likely comes form not knowing how blender works. Im a programmer, but i can figure out blender enough to get through the menus. I can see some images and materials when i open the "blender file" tab in the outliner. But i have no idea how to get them out of blender, and in turn into unreal and to apply them to the body parts. Is it supposed to be manual or automatic, since somewhere the textures/materials and the meshes are associated with each other. I clicked around some and managed to export: Tested multiple models from different creators. For those with separate textures its all good, i can just import them separately. Does the rig follow or does it need to be re-rigged? Id rather not use discord and keep it on the interweb, so whatever help i get can also help someone else via a simple search. |
It manual. Then in the static mesh select the material to use per slots. About the textures if the textures are outside the Blender file, you need to import them into Unreal Engine. If they are inside the Blender file, you need to export them first before importing them into Unreal Engine with the native tools. My tool don't manage the textures and materials. The Rig Logic don't follow, only the Skeleton with deform bones be default. |
The wiki is outdated. I got some free blender assets (Yes, i know there are (free) assets on the Unreal Marketplace) i wanted to load into Unreal just to have something to work with, im not an artist even in the slightest. But i cant get it to work. I tried Epic's official plugin but it was beyond confusing trying to get it to work since i could not just move the files to the export collection in any resonable way. So i wanted to try this one, but its UX wise way more confusing, but at least it somewhat works. After fumbling around blindly i managed to export a mesh and a skeletal mesh, which i can load in unreal. However there is nothing else. No textures, no materials, nothing, only a mesh. Am i missing something? I cant tell you what i have done, since i don't know, i was following outdated tutorials and clicking randomly at things until something happened.
Is there any particular reason for why Unreal doesn't support Blender natively (or the other way around for that matter) considering its the most popular modelling tool (in Blenders case, Unreal is the second most popular engine)?
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