You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I've been using the copy skeletal mesh socket for a while but it's randomly stopped working, here's the error it shows.
Python: Traceback (most recent call last):
File "C:\Users\trace\AppData\Roaming\Blender Foundation\Blender\3.6\scripts\addons\blender-for-unrealengine\bfu_addon_parts\bfu_tool_ui_and_props.py", line 210, in execute
bfu_basics.setWindowsClipboard(bfu_utils.GetImportSkeletalMeshSocketScriptCommand(obj))
File "C:\Users\trace\AppData\Roaming\Blender Foundation\Blender\3.6\scripts\addons\blender-for-unrealengine\bfu_utils.py", line 1363, in GetImportSkeletalMeshSocketScriptCommand
sockets = GetSkeletalMeshSockets(obj)
File "C:\Users\trace\AppData\Roaming\Blender Foundation\Blender\3.6\scripts\addons\blender-for-unrealengine\bfu_utils.py", line 282, in GetSkeletalMeshSockets
b = bfu_basics.getFirstDeformBoneParent(socket.parent.data.bones[socket.parent_bone])
AttributeError: 'Mesh' object has no attribute 'bones'
The text was updated successfully, but these errors were encountered:
Hello @papa335677@RobertVater !
I just see your messages.
I think this issue was fixed too in the last dev branch in version 0.4.2. Dev Branch
Look about "Download and installation from dev Branch". After install restart Blender and try again.
If that don't work you can also send me the blender file so I will able to try on my side.
Hello @papa335677@RobertVater ! I just see your messages. I think this issue was fixed too in the last dev branch in version 0.4.2. Dev Branch Look about "Download and installation from dev Branch". After install restart Blender and try again.
If that don't work you can also send me the blender file so I will able to try on my side.
I can't seem to install the dev branch, do I need to uninstall my current version before installing it?
I've been using the copy skeletal mesh socket for a while but it's randomly stopped working, here's the error it shows.
Python: Traceback (most recent call last):
File "C:\Users\trace\AppData\Roaming\Blender Foundation\Blender\3.6\scripts\addons\blender-for-unrealengine\bfu_addon_parts\bfu_tool_ui_and_props.py", line 210, in execute
bfu_basics.setWindowsClipboard(bfu_utils.GetImportSkeletalMeshSocketScriptCommand(obj))
File "C:\Users\trace\AppData\Roaming\Blender Foundation\Blender\3.6\scripts\addons\blender-for-unrealengine\bfu_utils.py", line 1363, in GetImportSkeletalMeshSocketScriptCommand
sockets = GetSkeletalMeshSockets(obj)
File "C:\Users\trace\AppData\Roaming\Blender Foundation\Blender\3.6\scripts\addons\blender-for-unrealengine\bfu_utils.py", line 282, in GetSkeletalMeshSockets
b = bfu_basics.getFirstDeformBoneParent(socket.parent.data.bones[socket.parent_bone])
AttributeError: 'Mesh' object has no attribute 'bones'
The text was updated successfully, but these errors were encountered: