From c8fc460a8545a45c21b19e79d6270d2bd2b7e878 Mon Sep 17 00:00:00 2001 From: BleuRaven Date: Fri, 27 Sep 2024 09:27:30 +0200 Subject: [PATCH] Update README.md --- README.md | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/README.md b/README.md index 92634d60..12155013 100644 --- a/README.md +++ b/README.md @@ -33,7 +33,7 @@ This also works for cameras in a Level Sequence, including all cuts and camera d Additionally, the add-on can export data to the clipboard. You simply need to paste it into Unreal Engine, for example, the cameras, splines, or sockets. -# Wiki +# Documentation - [Home](https://github.com/xavier150/Blender-For-UnrealEngine-Addons/wiki) ### Quick Start @@ -76,9 +76,6 @@ You simply need to paste it into Unreal Engine, for example, the cameras, spline - How Import Blender camera to Unreal Sequencer -> https://youtu.be/Xx_9MQu2EkM - Old Teaser -> https://youtu.be/YLOZZIlhgaM -### Community videos -- Camera Tracking From Blender To Unreal Engine -> https://www.youtube.com/watch?v=Ta0am2wC-SI - ### Additional Information - [API](https://github.com/xavier150/Blender-For-UnrealEngine-Addons/wiki/API) - [Nomenclature](https://github.com/xavier150/Blender-For-UnrealEngine-Addons/wiki/Nomenclature) @@ -86,4 +83,7 @@ You simply need to paste it into Unreal Engine, for example, the cameras, spline - [Addon Preferences](https://github.com/xavier150/Blender-For-UnrealEngine-Addons/wiki/Addon-Preferences) - [Export process](https://github.com/xavier150/Blender-For-UnrealEngine-Addons/wiki/Export-process) - [Examples files](https://github.com/xavier150/Blender-For-UnrealEngine-Addons/wiki/Examples-files) + +### Community +- [Community Spotlight](https://github.com/xavier150/Blender-For-UnrealEngine-Addons/wiki/Community-Spotlight) - [Support](https://github.com/xavier150/Blender-For-UnrealEngine-Addons/wiki/Support) <3