",plot.legendX&&(t=plot.legendX+" is "),t+=plot.plotData[position.x].xmin,t+=" through "+plot.plotData[position.x].xmax+", ",plot.legendY&&(t+=plot.legendY+" is "),t+=plot.plotData[position.x].y):"line"==constants.chartType?(e+=plot.x_group_label+" is "+plot.pointValuesX[position.x]+", "+plot.y_group_label+" is "+plot.pointValuesY[position.x],"off"==constants.textMode||("terse"==constants.textMode?t+="
\n"))):"stacked_bar"!=constants.chartType&&"stacked_normalized_bar"!=constants.chartType&&"dodged_bar"!=constants.chartType||(e+=plot.plotLegend.x+" is "+plot.level[position.x]+", ",e+=plot.plotLegend.y+" is "+plot.fill[position.y]+", ",e+="value is "+plot.plotData[position.x][position.y],"off"==constants.textMode||("terse"==constants.textMode?1==constants.navigation?t+="
"+plot.level[position.x]+" is "+plot.plotData[position.x][position.y]+"
\n":t+="
"+plot.fill[position.y]+" is "+plot.plotData[position.x][position.y]+"
",plot.legendX&&(t=plot.legendX+" is "),t+=plot.plotData[position.x].xmin,t+=" through "+plot.plotData[position.x].xmax+", ",plot.legendY&&(t+=plot.legendY+" is "),t+=plot.plotData[position.x].y):"line"==constants.chartType?(e+=plot.x_group_label+" is "+plot.pointValuesX[position.x]+", "+plot.y_group_label+" is "+plot.pointValuesY[position.x],"off"==constants.textMode||("terse"==constants.textMode?t+="
\n"))):"stacked_bar"!=constants.chartType&&"stacked_normalized_bar"!=constants.chartType&&"dodged_bar"!=constants.chartType||(e+=plot.plotLegend.x+" is "+plot.level[position.x]+", ",e+=plot.plotLegend.y+" is "+plot.fill[position.y]+", ",e+="value is "+plot.plotData[position.x][position.y],"off"==constants.textMode||("terse"==constants.textMode?1==constants.navigation?t+="
"+plot.level[position.x]+" is "+plot.plotData[position.x][position.y]+"
\n":t+="
"+plot.fill[position.y]+" is "+plot.plotData[position.x][position.y]+"
class Display {
+ constructor() {
+ this.infoDiv = constants.infoDiv;
+
+ this.x = {};
+ this.x.id = 'x';
+ this.x.textBase = 'x-value: ';
+
+ this.y = {};
+ this.y.id = 'y';
+ this.y.textBase = 'y-value: ';
+
+ this.boxplotGridPlaceholders = [
+ resources.GetString('lower_outlier'),
+ resources.GetString('min'),
+ resources.GetString('25'),
+ resources.GetString('50'),
+ resources.GetString('75'),
+ resources.GetString('max'),
+ resources.GetString('upper_outlier'),
+ ];
+ }
+
+ toggleTextMode() {
+ if (constants.textMode == 'off') {
+ constants.textMode = 'terse';
+ } else if (constants.textMode == 'terse') {
+ constants.textMode = 'verbose';
+ } else if (constants.textMode == 'verbose') {
+ constants.textMode = 'off';
+ }
+
+ this.announceText(
+ '<span aria-hidden="true">Text mode:</span> ' + constants.textMode
+ );
+ }
+
+ toggleBrailleMode(onoff) {
+ if (constants.chartType == 'point') {
+ this.announceText('Braille is not supported in point layer.');
+ return;
+ }
+ if (typeof onoff === 'undefined') {
+ if (typeof constants.brailleMode === 'undefined') {
+ constants.brailleMode = 'off';
+ onoff = constants.brailleMode == 'on';
+ } else {
+ // switch on/off
+ if (constants.brailleMode == 'on') {
+ onoff = 'off';
+ } else {
+ onoff = 'on';
+ }
+ constants.brailleMode = onoff;
+ }
+ }
+ if (onoff == 'on') {
+ if (constants.chartType == 'box') {
+ // braille mode is on before any plot is selected
+ if (
+ constants.plotOrientation != 'vert' &&
+ position.x == -1 &&
+ position.y == plot.plotData.length
+ ) {
+ position.x += 1;
+ position.y -= 1;
+ } else if (
+ constants.plotOrientation == 'vert' &&
+ position.x == 0 &&
+ position.y == plot.plotData[0].length - 1
+ ) {
+ // do nothing; don't think there's any problem
+ }
+ }
+
+ constants.brailleMode = 'on';
+ document
+ .getElementById(constants.braille_container_id)
+ .classList.remove('hidden');
+ constants.brailleInput.focus();
+ constants.brailleInput.setSelectionRange(position.x, position.x);
+
+ this.SetBraille();
+
+ if (constants.chartType == 'heat') {
+ let pos = position.y * (plot.num_cols + 1) + position.x;
+ constants.brailleInput.setSelectionRange(pos, pos);
+ }
+
+ // braille mode is on before navigation of chart
+ // very important to make sure braille works properly
+ if (position.x == -1 && position.y == -1) {
+ constants.brailleInput.setSelectionRange(0, 0);
+ }
+ } else {
+ constants.brailleMode = 'off';
+ document
+ .getElementById(constants.braille_container_id)
+ .classList.add('hidden');
+
+ if (constants.review_container) {
+ if (!constants.review_container.classList.contains('hidden')) {
+ constants.review.focus();
+ } else {
+ constants.chart.focus();
+ }
+ } else {
+ constants.chart.focus();
+ }
+ }
+
+ this.announceText('Braille ' + constants.brailleMode);
+ }
+
+ toggleSonificationMode() {
+ if (singleMaidr.type == 'point' || singleMaidr.type.includes('point')) {
+ if (constants.sonifMode == 'off') {
+ constants.sonifMode = 'on';
+ this.announceText(resources.GetString('son_sep'));
+ } else if (constants.sonifMode == 'on') {
+ constants.sonifMode = 'same';
+ this.announceText(resources.GetString('son_same'));
+ } else if (constants.sonifMode == 'same') {
+ constants.sonifMode = 'off';
+ this.announceText(resources.GetString('son_off'));
+ }
+ } else {
+ if (constants.sonifMode == 'off') {
+ constants.sonifMode = 'on';
+ this.announceText(resources.GetString('son_on'));
+ } else {
+ constants.sonifMode = 'off';
+ this.announceText(resources.GetString('son_off'));
+ }
+ }
+ }
+
+ changeChartLayer(updown = 'down') {
+ // get possible chart types, where we are, and move between them
+ let chartTypes = maidr.type;
+ if (Array.isArray(chartTypes)) {
+ let currentIndex = chartTypes.indexOf(constants.chartType);
+ if (updown == 'down') {
+ if (currentIndex == 0) {
+ //constants.chartType = chartTypes[chartTypes.length - 1];
+ } else {
+ constants.chartType = chartTypes[currentIndex - 1];
+ this.announceText('Switched to ' + constants.chartType); // todo: connect this to a resource file so it can be localized
+ }
+ } else {
+ if (currentIndex == chartTypes.length - 1) {
+ //constants.chartType = chartTypes[0];
+ } else {
+ constants.chartType = chartTypes[currentIndex + 1];
+ this.announceText('Switched to ' + constants.chartType); // todo: connect this to a resource file so it can be localized
+ }
+ }
+ }
+
+ // update position relative to where we were on the previous layer
+ // newX = oldX * newLen / oldLen
+ if (constants.chartType == 'point') {
+ position.x = Math.round(
+ ((plot.x.length - 1) * positionL1.x) / (plot.curvePoints.length - 1)
+ );
+ } else if (constants.chartType == 'smooth') {
+ // reverse math of the above
+ positionL1.x = Math.round(
+ ((plot.curvePoints.length - 1) * position.x) / (plot.x.length - 1)
+ );
+ }
+ }
+
+ announceText(txt) {
+ constants.announceContainer.innerHTML = txt;
+ }
+
+ UpdateBraillePos() {
+ if (
+ constants.chartType == 'bar' ||
+ constants.chartType == 'hist' ||
+ constants.chartType == 'line'
+ ) {
+ constants.brailleInput.setSelectionRange(position.x, position.x);
+ } else if (
+ constants.chartType == 'stacked_bar' ||
+ constants.chartType == 'stacked_normalized_bar' ||
+ constants.chartType == 'dodged_bar'
+ ) {
+ // if we're not on the top y position
+ let pos = null;
+ if (position.y < plot.plotData[0].length - 1) {
+ pos = position.x;
+ } else {
+ pos = position.x * (plot.fill.length + 1) + position.y;
+ }
+ constants.brailleInput.setSelectionRange(pos, pos);
+ } else if (constants.chartType == 'heat') {
+ let pos = position.y * (plot.num_cols + 1) + position.x;
+ constants.brailleInput.setSelectionRange(pos, pos);
+ } else if (constants.chartType == 'box') {
+ // on box we extend characters a lot and have blanks, so we go to our type
+ let sectionPos =
+ constants.plotOrientation == 'vert' ? position.y : position.x;
+ let targetLabel = this.boxplotGridPlaceholders[sectionPos];
+ let haveTargetLabel = false;
+ let adjustedPos = 0;
+ if (constants.brailleData) {
+ for (let i = 0; i < constants.brailleData.length; i++) {
+ if (constants.brailleData[i].type != 'blank') {
+ if (
+ resources.GetString(constants.brailleData[i].type) == targetLabel
+ ) {
+ haveTargetLabel = true;
+ break;
+ }
+ }
+ adjustedPos += constants.brailleData[i].numChars;
+ }
+ } else {
+ throw 'Braille data not set up, cannot move cursor in braille, sorry.';
+ }
+ // but sometimes we don't have our targetLabel, go to the start
+ // future todo: look for nearby label and go to the nearby side of that
+ if (!haveTargetLabel) {
+ adjustedPos = 0;
+ }
+
+ constants.brailleInput.setSelectionRange(adjustedPos, adjustedPos);
+ } else if (
+ singleMaidr.type == 'point' ||
+ singleMaidr.type.includes('point')
+ ) {
+ constants.brailleInput.setSelectionRange(positionL1.x, positionL1.x);
+ }
+ }
+
+ displayValues() {
+ // we build an html text string to output to both visual users and aria live based on what chart we're on, our position, and the mode
+ // note: we do this all as one string rather than changing individual element IDs so that aria-live receives a single update
+
+ let output = '';
+ let verboseText = '';
+ let reviewText = '';
+ if (constants.chartType == 'bar') {
+ // {legend x} is {colname x}, {legend y} is {value y}
+ if (plot.plotLegend.x.length > 0 && plot.columnLabels[position.x]) {
+ verboseText =
+ plot.plotLegend.x + ' is ' + plot.columnLabels[position.x] + ', ';
+ }
+ if (plot.plotData[position.x]) {
+ verboseText += plot.plotLegend.y + ' is ' + plot.plotData[position.x];
+ }
+ if (constants.textMode == 'off') {
+ // do nothing :D
+ } else if (constants.textMode == 'terse') {
+ // {colname} {value}
+ output +=
+ '<p>' +
+ plot.columnLabels[position.x] +
+ ' ' +
+ plot.plotData[position.x] +
+ '</p>\n';
+ } else if (constants.textMode == 'verbose') {
+ output += '<p>' + verboseText + '</p>\n';
+ }
+ } else if (constants.chartType == 'heat') {
+ // col name and value
+ if (constants.navigation == 1) {
+ verboseText +=
+ plot.x_group_label +
+ ' ' +
+ plot.x_labels[position.x] +
+ ', ' +
+ plot.y_group_label +
+ ' ' +
+ plot.y_labels[position.y] +
+ ', ' +
+ plot.fill +
+ ' is ';
+ // if (constants.hasRect) {
+ verboseText += plot.plotData[2][position.y][position.x];
+ // }
+ } else {
+ verboseText +=
+ plot.y_group_label +
+ ' ' +
+ plot.y_labels[position.y] +
+ ', ' +
+ plot.x_group_label +
+ ' ' +
+ plot.x_labels[position.x] +
+ ', ' +
+ plot.fill +
+ ' is ';
+ // if (constants.hasRect) {
+ verboseText += plot.plotData[2][position.y][position.x];
+ // }
+ }
+ // terse and verbose alternate between columns and rows
+ if (constants.textMode == 'off') {
+ // do nothing :D
+ } else if (constants.textMode == 'terse') {
+ // value only
+ if (constants.navigation == 1) {
+ // column navigation
+ output +=
+ '<p>' +
+ plot.x_labels[position.x] +
+ ', ' +
+ plot.plotData[2][position.y][position.x] +
+ '</p>\n';
+ } else {
+ // row navigation
+ output +=
+ '<p>' +
+ plot.y_labels[position.y] +
+ ', ' +
+ plot.plotData[2][position.y][position.x] +
+ '</p>\n';
+ }
+ } else if (constants.textMode == 'verbose') {
+ output += '<p>' + verboseText + '</p>\n';
+ }
+ } else if (constants.chartType == 'box') {
+ // setup
+ let val = 0;
+ let numPoints = 1;
+ let isOutlier = false;
+ let plotPos =
+ constants.plotOrientation == 'vert' ? position.x : position.y;
+ let sectionKey = plot.GetSectionKey(
+ constants.plotOrientation == 'vert' ? position.y : position.x
+ );
+ let textTerse = '';
+ let textVerbose = '';
+
+ if (sectionKey == 'lower_outlier' || sectionKey == 'upper_outlier') {
+ isOutlier = true;
+ }
+ if (plot.plotData[plotPos][sectionKey] == null) {
+ val = '';
+ if (isOutlier) numPoints = 0;
+ } else if (isOutlier) {
+ val = plot.plotData[plotPos][sectionKey].join(', ');
+ numPoints = plot.plotData[plotPos][sectionKey].length;
+ } else {
+ val = plot.plotData[plotPos][sectionKey];
+ }
+
+ // set output
+
+ // group label for verbose
+ if (constants.navigation) {
+ if (plot.x_group_label) textVerbose += plot.x_group_label;
+ } else if (!constants.navigation) {
+ if (plot.y_group_label) textVerbose += plot.y_group_label;
+ }
+ // and axes label
+ if (constants.navigation) {
+ if (plot.x_labels[plotPos]) {
+ textVerbose += ' is ';
+ textTerse += plot.x_labels[plotPos] + ', ';
+ textVerbose += plot.x_labels[plotPos] + ', ';
+ } else {
+ textVerbose += ', ';
+ }
+ } else if (!constants.navigation) {
+ if (plot.y_labels[plotPos]) {
+ textVerbose += ' is ';
+ textTerse += plot.y_labels[plotPos] + ', ';
+ textVerbose += plot.y_labels[plotPos] + ', ';
+ } else {
+ textVerbose += ', ';
+ }
+ }
+ // outliers
+ if (isOutlier) {
+ textTerse += numPoints + ' ';
+ textVerbose += numPoints + ' ';
+ }
+ // label
+ textVerbose += resources.GetString(sectionKey);
+ if (numPoints == 1) textVerbose += ' is ';
+ else {
+ textVerbose += 's ';
+ if (numPoints > 1) textVerbose += ' are ';
+ }
+ if (
+ isOutlier ||
+ (constants.navigation && constants.plotOrientation == 'horz') ||
+ (!constants.navigation && constants.plotOrientation == 'vert')
+ ) {
+ textTerse += resources.GetString(sectionKey);
+
+ // grammar
+ if (numPoints != 1) {
+ textTerse += 's';
+ }
+ textTerse += ' ';
+ }
+ // val
+ if (plot.plotData[plotPos][sectionKey] != null && !isOutlier) {
+ textTerse += 'empty';
+ textVerbose += 'empty';
+ } else {
+ textTerse += val;
+ textVerbose += val;
+ }
+
+ verboseText = textVerbose; // yeah it's an extra var, who cares
+ if (constants.textMode == 'verbose')
+ output = '<p>' + textVerbose + '</p>\n';
+ else if (constants.textMode == 'terse')
+ output = '<p>' + textTerse + '</p>\n';
+ } else if (
+ singleMaidr.type == 'point' ||
+ singleMaidr.type.includes('point')
+ ) {
+ if (constants.chartType == 'point') {
+ // point layer
+ verboseText +=
+ plot.x_group_label +
+ ' ' +
+ plot.x[position.x] +
+ ', ' +
+ plot.y_group_label +
+ ' [' +
+ plot.y[position.x].join(', ') +
+ ']';
+
+ if (constants.textMode == 'off') {
+ // do nothing
+ } else if (constants.textMode == 'terse') {
+ output +=
+ '<p>' +
+ plot.x[position.x] +
+ ', ' +
+ '[' +
+ plot.y[position.x].join(', ') +
+ ']' +
+ '</p>\n';
+ } else if (constants.textMode == 'verbose') {
+ // set from verboseText
+ }
+ } else if (constants.chartType == 'smooth') {
+ // best fit smooth layer
+ verboseText +=
+ plot.x_group_label +
+ ' ' +
+ plot.curveX[positionL1.x] +
+ ', ' +
+ plot.y_group_label +
+ ' ' +
+ plot.curvePoints[positionL1.x]; // verbose mode: x and y values
+
+ if (constants.textMode == 'off') {
+ // do nothing
+ } else if (constants.textMode == 'terse') {
+ // terse mode: gradient trend
+ // output += '<p>' + plot.gradient[positionL1.x] + '<p>\n';
+
+ // display absolute gradient of the graph
+ output += '<p>' + plot.curvePoints[positionL1.x] + '<p>\n';
+ } else if (constants.textMode == 'verbose') {
+ // set from verboseText
+ }
+ }
+ if (constants.textMode == 'verbose')
+ output = '<p>' + verboseText + '</p>\n';
+ } else if (constants.chartType == 'hist') {
+ if (constants.textMode == 'terse') {
+ // terse: {x}, {y}
+ output =
+ '<p>' +
+ plot.plotData[position.x].x +
+ ', ' +
+ plot.plotData[position.x].y +
+ '</p>\n';
+ } else if (constants.textMode == 'verbose') {
+ // verbose: {xlabel} is xmin through xmax, {ylabel} is y
+ output = '<p>';
+ if (plot.legendX) {
+ output = plot.legendX + ' is ';
+ }
+ output += plot.plotData[position.x].xmin;
+ output += ' through ' + plot.plotData[position.x].xmax + ', ';
+ if (plot.legendY) {
+ output += plot.legendY + ' is ';
+ }
+ output += plot.plotData[position.x].y;
+ }
+ } else if (constants.chartType == 'line') {
+ // line layer
+ verboseText +=
+ plot.x_group_label +
+ ' is ' +
+ plot.pointValuesX[position.x] +
+ ', ' +
+ plot.y_group_label +
+ ' is ' +
+ plot.pointValuesY[position.x];
+
+ if (constants.textMode == 'off') {
+ // do nothing
+ } else if (constants.textMode == 'terse') {
+ output +=
+ '<p>' +
+ plot.pointValuesX[position.x] +
+ ', ' +
+ plot.pointValuesY[position.x] +
+ '</p>\n';
+ } else if (constants.textMode == 'verbose') {
+ // set from verboseText
+ output += '<p>' + verboseText + '</p>\n';
+ }
+ } else if (
+ constants.chartType == 'stacked_bar' ||
+ constants.chartType == 'stacked_normalized_bar' ||
+ constants.chartType == 'dodged_bar'
+ ) {
+ // {legend x} is {colname x}, {legend y} is {colname y}, value is {plotData[x][y]}
+ verboseText += plot.plotLegend.x + ' is ' + plot.level[position.x] + ', ';
+ verboseText += plot.plotLegend.y + ' is ' + plot.fill[position.y] + ', ';
+ verboseText += 'value is ' + plot.plotData[position.x][position.y];
+
+ if (constants.textMode == 'off') {
+ // do nothing
+ } else if (constants.textMode == 'terse') {
+ // navigation == 1 ? {colname x} : {colname y} is {plotData[x][y]}
+ if (constants.navigation == 1) {
+ output +=
+ '<p>' +
+ plot.level[position.x] +
+ ' is ' +
+ plot.plotData[position.x][position.y] +
+ '</p>\n';
+ } else {
+ output +=
+ '<p>' +
+ plot.fill[position.y] +
+ ' is ' +
+ plot.plotData[position.x][position.y] +
+ '</p>\n';
+ }
+ } else {
+ output += '<p>' + verboseText + '</p>\n';
+ }
+ }
+
+ if (constants.infoDiv) constants.infoDiv.innerHTML = output;
+ if (constants.review) {
+ if (output.length > 0) {
+ constants.review.value = output.replace(/<[^>]*>?/gm, '');
+ } else {
+ constants.review.value = verboseText;
+ }
+ }
+ }
+
+ displayInfo(textType, textValue) {
+ if (textType) {
+ if (textValue) {
+ if (constants.textMode == 'terse') {
+ constants.infoDiv.innerHTML = '<p>' + textValue + '<p>';
+ } else if (constants.textMode == 'verbose') {
+ let capsTextType =
+ textType.charAt(0).toUpperCase() + textType.slice(1);
+ constants.infoDiv.innerHTML =
+ '<p>' + capsTextType + ' is ' + textValue + '<p>';
+ }
+ } else {
+ let aOrAn = ['a', 'e', 'i', 'o', 'u'].includes(textType.charAt(0))
+ ? 'an'
+ : 'a';
+
+ constants.infoDiv.innerHTML =
+ '<p>Plot does not have ' + aOrAn + ' ' + textType + '<p>';
+ }
+ }
+ }
+
+ SetBraille() {
+ let brailleArray = [];
+
+ if (constants.chartType == 'heat') {
+ let range = (constants.maxY - constants.minY) / 3;
+ let low = constants.minY + range;
+ let medium = low + range;
+ let high = medium + range;
+ for (let i = 0; i < plot.y_coord.length; i++) {
+ for (let j = 0; j < plot.x_coord.length; j++) {
+ if (plot.values[i][j] == 0) {
+ brailleArray.push('⠀');
+ } else if (plot.values[i][j] <= low) {
+ brailleArray.push('⠤');
+ } else if (plot.values[i][j] <= medium) {
+ brailleArray.push('⠒');
+ } else {
+ brailleArray.push('⠉');
+ }
+ }
+ brailleArray.push('⠳');
+ }
+ } else if (
+ constants.chartType == 'stacked_bar' ||
+ constants.chartType == 'stacked_normalized_bar' ||
+ constants.chartType == 'dodged_bar'
+ ) {
+ // if we're not on the top y position, display just this level, using local min max
+ if (position.y < plot.plotData[0].length - 1) {
+ let localMin = null;
+ let localMax = null;
+ for (let i = 0; i < plot.plotData.length; i++) {
+ if (i == 0) {
+ localMin = plot.plotData[i][position.y];
+ localMax = plot.plotData[i][position.y];
+ } else {
+ if (plot.plotData[i][position.y] < localMin) {
+ localMin = plot.plotData[i][position.y];
+ }
+ if (plot.plotData[i][position.y] > localMax) {
+ localMax = plot.plotData[i][position.y];
+ }
+ }
+ }
+ let range = (localMax - localMin) / 4;
+ let low = localMin + range;
+ let medium = low + range;
+ let medium_high = medium + range;
+ for (let i = 0; i < plot.plotData.length; i++) {
+ if (plot.plotData[i][position.y] == 0) {
+ brailleArray.push('⠀');
+ } else if (plot.plotData[i][position.y] <= low) {
+ brailleArray.push('⣀');
+ } else if (plot.plotData[i][position.y] <= medium) {
+ brailleArray.push('⠤');
+ } else if (plot.plotData[i][position.y] <= medium_high) {
+ brailleArray.push('⠒');
+ } else {
+ brailleArray.push('⠉');
+ }
+ }
+ } else {
+ // all mode, do braille similar to heatmap, with all data and seperator
+ for (let i = 0; i < plot.plotData.length; i++) {
+ let range = (constants.maxY - constants.minY) / 4;
+ let low = constants.minY + range;
+ let medium = low + range;
+ let medium_high = medium + range;
+ for (let j = 0; j < plot.plotData[i].length; j++) {
+ if (plot.plotData[i][j] == 0) {
+ brailleArray.push('⠀');
+ } else if (plot.plotData[i][j] <= low) {
+ brailleArray.push('⣀');
+ } else if (plot.plotData[i][j] <= medium) {
+ brailleArray.push('⠤');
+ } else if (plot.plotData[i][j] <= medium_high) {
+ brailleArray.push('⠒');
+ } else {
+ brailleArray.push('⠉');
+ }
+ }
+ brailleArray.push('⠳');
+ }
+ }
+ } else if (constants.chartType == 'bar') {
+ let range = (constants.maxY - constants.minY) / 4;
+ let low = constants.minY + range;
+ let medium = low + range;
+ let medium_high = medium + range;
+ for (let i = 0; i < plot.plotData.length; i++) {
+ if (plot.plotData[i] <= low) {
+ brailleArray.push('⣀');
+ } else if (plot.plotData[i] <= medium) {
+ brailleArray.push('⠤');
+ } else if (plot.plotData[i] <= medium_high) {
+ brailleArray.push('⠒');
+ } else {
+ brailleArray.push('⠉');
+ }
+ }
+ } else if (constants.chartType == 'smooth') {
+ let range = (plot.curveMaxY - plot.curveMinY) / 4;
+ let low = plot.curveMinY + range;
+ let medium = low + range;
+ let medium_high = medium + range;
+ let high = medium_high + range;
+ for (let i = 0; i < plot.curvePoints.length; i++) {
+ if (plot.curvePoints[i] <= low) {
+ brailleArray.push('⣀');
+ } else if (plot.curvePoints[i] <= medium) {
+ brailleArray.push('⠤');
+ } else if (plot.curvePoints[i] <= medium_high) {
+ brailleArray.push('⠒');
+ } else if (plot.curvePoints[i] <= high) {
+ brailleArray.push('⠉');
+ }
+ }
+ } else if (constants.chartType == 'hist') {
+ let range = (constants.maxY - constants.minY) / 4;
+ let low = constants.minY + range;
+ let medium = low + range;
+ let medium_high = medium + range;
+ for (let i = 0; i < plot.plotData.length; i++) {
+ if (plot.plotData[i].y <= low) {
+ brailleArray.push('⣀');
+ } else if (plot.plotData[i].y <= medium) {
+ brailleArray.push('⠤');
+ } else if (plot.plotData[i].y <= medium_high) {
+ brailleArray.push('⠒');
+ } else {
+ brailleArray.push('⠉');
+ }
+ }
+ } else if (constants.chartType == 'box' && position.y > -1) {
+ // Idea here is to use different braille characters to physically represent the box
+ // if sections are longer or shorter we'll add more characters
+ // example: outlier, small space, long min, med 25/50/75, short max: ⠂ ⠒⠒⠒⠒⠒⠒⠿⠸⠿⠒
+ //
+ // So, we get weighted lengths of each section (or gaps between outliers, etc),
+ // and then create the appropriate number of characters
+ // Full explanation on readme
+ //
+ // This is messy and long (250 lines). If anyone wants to improve, be my guest
+
+ // Some init stuff
+ let plotPos;
+ let globalMin;
+ let globalMax;
+ let numSections = plot.sections.length;
+ if (constants.plotOrientation == 'vert') {
+ plotPos = position.x;
+ globalMin = constants.minY;
+ globalMax = constants.maxY;
+ } else {
+ plotPos = position.y;
+ globalMin = constants.minX;
+ globalMax = constants.maxX;
+ }
+
+ // We convert main plot data to array of values and types, including min and max, and seperating outliers and removing nulls
+ let valData = [];
+ valData.push({ type: 'global_min', value: globalMin });
+ for (let i = 0; i < numSections; i++) {
+ let sectionKey = plot.sections[i];
+ let point = plot.plotData[plotPos][sectionKey];
+ let charData = {};
+
+ if (point != null) {
+ if (sectionKey == 'lower_outlier' || sectionKey == 'upper_outlier') {
+ for (let j = 0; j < point.length; j++) {
+ charData = {
+ type: sectionKey,
+ value: point[j],
+ };
+ valData.push(charData);
+ }
+ } else {
+ charData = {
+ type: sectionKey,
+ value: point,
+ };
+ valData.push(charData);
+ }
+ }
+ }
+ valData.push({ type: 'global_max', value: globalMax });
+
+ // Then we convert to lengths and types
+ // We assign lengths based on the difference between each point, and assign blanks if this comes before or after an outlier
+ let lenData = [];
+ let isBeforeMid = true;
+ for (let i = 0; i < valData.length; i++) {
+ let diff;
+ // we compare inwardly, and midpoint is len 0
+ if (isBeforeMid) {
+ diff = Math.abs(valData[i + 1].value - valData[i].value);
+ } else {
+ diff = Math.abs(valData[i].value - valData[i - 1].value);
+ }
+
+ if (
+ valData[i].type == 'global_min' ||
+ valData[i].type == 'global_max'
+ ) {
+ lenData.push({ type: 'blank', length: diff });
+ } else if (valData[i].type == 'lower_outlier') {
+ // add diff as space, as well as a 0 len outlier point
+ // add blank last, as the earlier point is covered by global_min
+ lenData.push({ type: valData[i].type, length: 0 });
+ lenData.push({ type: 'blank', length: diff });
+ } else if (valData[i].type == 'upper_outlier') {
+ // add diff as space, as well as a 0 len outlier point, but reverse order from lower_outlier obvs
+ lenData.push({ type: 'blank', length: diff });
+ lenData.push({ type: valData[i].type, length: 0 });
+ } else if (valData[i].type == 'q2') {
+ // change calc method after midpoint, as we want spacing to go outward from center (and so center has no length)
+ isBeforeMid = false;
+ lenData.push({ type: valData[i].type, length: 0 });
+ } else {
+ // normal points
+ lenData.push({ type: valData[i].type, length: diff });
+ }
+ }
+
+ // We create a set of braille characters based on the lengths
+
+ // Method:
+ // We normalize the lengths of each characters needed length
+ // by the total number of characters we have availble
+ // (including offset from characters requiring 1 character).
+ // Then apply the appropriate number of characters to each
+
+ // A few exceptions:
+ // exception: each must have min 1 character (not blanks or length 0)
+ // exception: for 25/75 and min/max, if they aren't exactly equal, assign different num characters
+ // exception: center is always 456 123
+
+ // Step 1, sorta init.
+ // We prepopulate each non null section with a single character, and log for character offset
+ let locMin = -1;
+ let locQ1 = -1;
+ let locQ3 = -1;
+ let locMax = -1;
+ let numAllocatedChars = 0; // counter for number of characters we've already assigned
+ for (let i = 0; i < lenData.length; i++) {
+ if (
+ lenData[i].type != 'blank' &&
+ (lenData[i].length > 0 ||
+ lenData[i].type == 'lower_outlier' ||
+ lenData[i].type == 'upper_outlier')
+ ) {
+ lenData[i].numChars = 1;
+ numAllocatedChars++;
+ } else {
+ lenData[i].numChars = 0;
+ }
+
+ // store 25/75 min/max locations so we can check them later more easily
+ if (lenData[i].type == 'min' && lenData[i].length > 0) locMin = i;
+ if (lenData[i].type == 'max' && lenData[i].length > 0) locMax = i;
+ if (lenData[i].type == 'q1') locQ1 = i;
+ if (lenData[i].type == 'q3') locQ3 = i;
+
+ // 50 gets 2 characters by default
+ if (lenData[i].type == 'q2') {
+ lenData[i].numChars = 2;
+ numAllocatedChars++; // we just ++ here as we already ++'d above
+ }
+ }
+
+ // make sure rules are set for pairs (q1 / q3, min / max)
+ // if they're equal length, we don't need to do anything as they already each have 1 character
+ // if they're not equal length, we need to add 1 character to the longer one
+ if (locMin > -1 && locMax > -1) {
+ // we do it this way as we don't always have both min and max
+
+ if (lenData[locMin].length != lenData[locMax].length) {
+ if (lenData[locMin].length > lenData[locMax].length) {
+ lenData[locMin].numChars++;
+ numAllocatedChars++;
+ } else {
+ lenData[locMax].numChars++;
+ numAllocatedChars++;
+ }
+ }
+ }
+ // same for q1/q3
+ if (lenData[locQ1].length != lenData[locQ3].length) {
+ if (lenData[locQ1].length > lenData[locQ3].length) {
+ lenData[locQ1].numChars++;
+ numAllocatedChars++;
+ } else {
+ lenData[locQ3].numChars++;
+ numAllocatedChars++;
+ }
+ }
+
+ // Step 2: normalize and allocate remaining characters and add to our main braille array
+ let charsAvailable = constants.brailleDisplayLength - numAllocatedChars;
+ let allocateCharacters = this.AllocateCharacters(lenData, charsAvailable);
+ // apply allocation
+ let brailleData = lenData;
+ for (let i = 0; i < allocateCharacters.length; i++) {
+ if (allocateCharacters[i]) {
+ brailleData[i].numChars += allocateCharacters[i];
+ }
+ }
+
+ constants.brailleData = brailleData;
+ if (constants.debugLevel > 5) {
+ console.log('plotData[i]', plot.plotData[plotPos]);
+ console.log('valData', valData);
+ console.log('lenData', lenData);
+ console.log('brailleData', brailleData);
+ }
+
+ // convert to braille characters
+ for (let i = 0; i < brailleData.length; i++) {
+ for (let j = 0; j < brailleData[i].numChars; j++) {
+ let brailleChar = '⠀'; // blank
+ if (brailleData[i].type == 'min' || brailleData[i].type == 'max') {
+ brailleChar = '⠒';
+ } else if (
+ brailleData[i].type == 'q1' ||
+ brailleData[i].type == 'q3'
+ ) {
+ brailleChar = '⠿';
+ } else if (brailleData[i].type == 'q2') {
+ if (j == 0) {
+ brailleChar = '⠸';
+ } else {
+ brailleChar = '⠇';
+ }
+ } else if (
+ brailleData[i].type == 'lower_outlier' ||
+ brailleData[i].type == 'upper_outlier'
+ ) {
+ brailleChar = '⠂';
+ }
+ brailleArray.push(brailleChar);
+ }
+ }
+ } else if (constants.chartType == 'line') {
+ // TODO
+ // ⠑
+ let range = (constants.maxY - constants.minY) / 4;
+ let low = constants.minY + range;
+ let medium = low + range;
+ let medium_high = medium + range;
+ let high = medium_high + range;
+
+ for (let i = 0; i < plot.pointValuesY.length; i++) {
+ if (
+ plot.pointValuesY[i] <= low &&
+ i - 1 >= 0 &&
+ plot.pointValuesY[i - 1] > low
+ ) {
+ // move from higher ranges to low
+ if (plot.pointValuesY[i - 1] <= medium) {
+ // move away from medium range
+ brailleArray.push('⢄');
+ } else if (plot.pointValuesY[i - 1] <= medium_high) {
+ // move away from medium high range
+ brailleArray.push('⢆');
+ } else if (plot.pointValuesY[i - 1] > medium_high) {
+ // move away from high range
+ brailleArray.push('⢇');
+ }
+ } else if (plot.pointValuesY[i] <= low) {
+ // in the low range
+ brailleArray.push('⣀');
+ } else if (i - 1 >= 0 && plot.pointValuesY[i - 1] <= low) {
+ // move from low to higher ranges
+ if (plot.pointValuesY[i] <= medium) {
+ // move to medium range
+ brailleArray.push('⡠');
+ } else if (plot.pointValuesY[i] <= medium_high) {
+ // move to medium high range
+ brailleArray.push('⡰');
+ } else if (plot.pointValuesY[i] > medium_high) {
+ // move to high range
+ brailleArray.push('⡸');
+ }
+ } else if (
+ plot.pointValuesY[i] <= medium &&
+ i - 1 >= 0 &&
+ plot.pointValuesY[i - 1] > medium
+ ) {
+ if (plot.pointValuesY[i - 1] <= medium_high) {
+ // move away from medium high range to medium
+ brailleArray.push('⠢');
+ } else if (plot.pointValuesY[i - 1] > medium_high) {
+ // move away from high range
+ brailleArray.push('⠣');
+ }
+ } else if (plot.pointValuesY[i] <= medium) {
+ brailleArray.push('⠤');
+ } else if (i - 1 >= 0 && plot.pointValuesY[i - 1] <= medium) {
+ // move from medium to higher ranges
+ if (plot.pointValuesY[i] <= medium_high) {
+ // move to medium high range
+ brailleArray.push('⠔');
+ } else if (plot.pointValuesY[i] > medium_high) {
+ // move to high range
+ brailleArray.push('⠜');
+ }
+ } else if (
+ plot.pointValuesY[i] <= medium_high &&
+ i - 1 >= 0 &&
+ plot.pointValuesY[i - 1] > medium_high
+ ) {
+ // move away from high range to medium high
+ brailleArray.push('⠑');
+ } else if (plot.pointValuesY[i] <= medium_high) {
+ brailleArray.push('⠒');
+ } else if (i - 1 >= 0 && plot.pointValuesY[i - 1] <= medium_high) {
+ // move from medium high to high range
+ brailleArray.push('⠊');
+ } else if (plot.pointValuesY[i] <= high) {
+ brailleArray.push('⠉');
+ }
+ }
+ }
+
+ constants.brailleInput.value = brailleArray.join('');
+
+ constants.brailleInput.value = brailleArray.join('');
+ if (constants.debugLevel > 5) {
+ console.log('braille:', constants.brailleInput.value);
+ }
+
+ this.UpdateBraillePos();
+ }
+
+ CharLenImpact(charData) {
+ return charData.length / charData.numChars;
+ }
+
+ /**
+ * This function allocates a total number of characters among an array of lengths,
+ * proportionally to each length.
+ *
+ * @param {Array} arr - The array of objects containing lengths, type, and current numChars. Each length should be a positive number.
+ * @param {number} charsToAllocate - The total number of characters to be allocated.
+ *
+ * The function first calculates the sum of all lengths in the array. Then, it
+ * iterates over the array and calculates an initial allocation for each length,
+ * rounded to the nearest integer, based on its proportion of the total length.
+ *
+ * If the sum of these initial allocations is not equal to the total number of
+ * characters due to rounding errors, the function makes adjustments to the allocations.
+ *
+ * The adjustments are made in a loop that continues until the difference between
+ * the total number of characters and the sum of the allocations is zero, or until
+ * the loop has run a maximum number of iterations equal to the length of the array.
+ *
+ * In each iteration of the loop, the function calculates a rounding adjustment for
+ * each length, again based on its proportion of the total length, and adds this
+ * adjustment to the length's allocation.
+ *
+ * If there's still a difference after the maximum number of iterations, the function
+ * falls back to a simpler method of distributing the difference: it sorts the lengths
+ * by their allocations and adds or subtracts 1 from each length in this order until
+ * the difference is zero.
+ *
+ * The function returns an array of the final allocations.
+ *
+ * @returns {Array} The array of allocations.
+ */
+ AllocateCharacters(arr, charsToAllocate) {
+ // init
+ let allocation = [];
+ let sumLen = 0;
+ for (let i = 0; i < arr.length; i++) {
+ sumLen += arr[i].length;
+ }
+ let notAllowed = ['lower_outlier', 'upper_outlier', '50']; // these types only have the 1 char they were assigned above
+
+ // main allocation
+ for (let i = 0; i < arr.length; i++) {
+ if (!notAllowed.includes(arr[i].type)) {
+ allocation[i] = Math.round((arr[i].length / sumLen) * charsToAllocate);
+ }
+ }
+
+ // main allocation is not perfect, so we need to adjust
+ let allocatedSum = allocation.reduce((a, b) => a + b, 0);
+ let difference = charsToAllocate - allocatedSum;
+
+ // If there's a rounding error, add/subtract characters proportionally
+ let maxIterations = arr.length; // inf loop handler :D
+ while (difference !== 0 && maxIterations > 0) {
+ // (same method as above)
+ for (let i = 0; i < arr.length; i++) {
+ if (!notAllowed.includes(arr[i].type)) {
+ allocation[i] += Math.round((arr[i].length / sumLen) * difference);
+ }
+ }
+ allocatedSum = allocation.reduce((a, b) => a + b, 0);
+ difference = charsToAllocate - allocatedSum;
+
+ maxIterations--;
+ }
+
+ // if there's still a rounding error after max iterations, fuck it, just distribute it evenly
+ if (difference !== 0) {
+ // create an array of indices sorted low to high based on current allocations
+ let indices = [];
+ for (let i = 0; i < arr.length; i++) {
+ indices.push(i);
+ }
+ indices.sort((a, b) => allocation[a] - allocation[b]);
+
+ // if we need to add or remove characters, do so from the beginning
+ let plusminus = -1; // add or remove?
+ if (difference > 0) {
+ plusminus = 1;
+ }
+ let i = 0;
+ let maxIterations = indices.length * 3; // run it for a while just in case
+ while (difference > 0 && maxIterations > 0) {
+ allocation[indices[i]] += plusminus;
+ difference += -plusminus;
+
+ i += 1;
+ // loop back to start if we end
+ if (i >= indices.length) {
+ i = 0;
+ }
+
+ maxIterations += -1;
+ }
+ }
+
+ return allocation;
+ }
+}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
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@@ -0,0 +1,1830 @@
+
+
+
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@@ -0,0 +1,1830 @@
+
+
+
\ No newline at end of file
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@@ -0,0 +1,1830 @@
+
+
+
\ No newline at end of file
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+
+
+
\ No newline at end of file
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@@ -0,0 +1,1835 @@
+
+
+
\ No newline at end of file
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@@ -0,0 +1,1831 @@
+
+
+
\ No newline at end of file
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@@ -0,0 +1,1830 @@
+
+
+
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--- /dev/null
+++ b/docs/fonts/OpenSans-SemiboldItalic-webfont.svg
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+/*global document */
+(function() {
+ var source = document.getElementsByClassName('prettyprint source linenums');
+ var i = 0;
+ var lineNumber = 0;
+ var lineId;
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+ anchorHash = document.location.hash.substring(1);
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diff --git a/docs/scripts/prettify/Apache-License-2.0.txt b/docs/scripts/prettify/Apache-License-2.0.txt
new file mode 100644
index 00000000..d6456956
--- /dev/null
+++ b/docs/scripts/prettify/Apache-License-2.0.txt
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+
+ Apache License
+ Version 2.0, January 2004
+ http://www.apache.org/licenses/
+
+ TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
+
+ 1. Definitions.
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diff --git a/docs/scripts/prettify/lang-css.js b/docs/scripts/prettify/lang-css.js
new file mode 100644
index 00000000..041e1f59
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diff --git a/docs/scripts/prettify/prettify.js b/docs/scripts/prettify/prettify.js
new file mode 100644
index 00000000..eef5ad7e
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## -- Attaching core tidyverse packages ------------------------ tidyverse 2.0.0 --
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-## v lubridate 1.9.2 v tidyr 1.3.0
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-## -- Conflicts ------------------------------------------ tidyverse_conflicts() --
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-## x dplyr::lag() masks stats::lag()
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