Mac Compiling Issue #4859
Replies: 6 comments
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Seems to be compiling fine for me (and in Xcode cloud). That said, both are using Sequoia. What errors are you seeing? |
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This might be a git-lfs thing.......running traces now show that it's just slow and could be a me issue - which is actually ideal. I'm going to let this bake and see if it fixes my issue......would explain a lot..... |
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Okay - no still an issue after I let git-lfs run o the dependency directory for like.....30 minutes. How can I tell if I have the exact version XCode as the nightlies in order to see if I can use the dependency directory correctly? Otherwise I'll re-step through building all the dependencies on my own. |
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It sounds like your xLights/macOS is out of date. Do a "git submodule update --init" in the root xLights directory to make sure all the submodules get updated. |
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I think you're right.......i keep forgetting it's like 3 different projects to keep updating. I think I'm off and kicking again. |
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@dkulp are you getting compliation errors on mac using Metal? I've had to for OpenGL to get it to compile.
XCode 16.0
Macbook Pro M1 Max
Sonoma 14.6.1
Additionally, are my submodules messed up with FFMpeg, or is there something else more systemic.
Thanks!
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