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Yes, it should be possible. The host sends/receives ping messages from/to clients. If this message is sent with random delays, or sometimes not sent at all, it might possibly cause this behaviour, but the gameplay will also possibly start to suffer because basro is using those ping values to calculate how many frames the physics engine has to run on each render cycle. I will try this sometime later. |
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This is possible? Like to simulate a red bar, max ping and these things.
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