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Setup.sh
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Setup.sh
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#!/bin/bash
# Copyright Epic Games, Inc. All Rights Reserved.
set -e
cd "`dirname "$0"`"
if [ ! -f Engine/Binaries/DotNET/GitDependencies.exe ]; then
echo "GitSetup ERROR: This script does not appear to be located \
in the root UE4 directory and must be run from there."
exit 1
fi
if [ "$(uname)" = "Darwin" ]; then
# Setup the git hooks
if [ -d .git/hooks ]; then
echo "Registering git hooks... (this will override existing ones!)"
rm -f .git/hooks/post-checkout
rm -f .git/hooks/post-merge
ln -s ../../Engine/Build/BatchFiles/Mac/GitDependenciesHook.sh .git/hooks/post-checkout
ln -s ../../Engine/Build/BatchFiles/Mac/GitDependenciesHook.sh .git/hooks/post-merge
fi
# Get the dependencies for the first time
Engine/Build/BatchFiles/Mac/GitDependencies.sh --prompt $@
else
# Setup the git hooks
if [ -d .git/hooks ]; then
echo "Registering git hooks... (this will override existing ones!)"
echo \#!/bin/sh >.git/hooks/post-checkout
echo Engine/Build/BatchFiles/Linux/GitDependencies.sh >>.git/hooks/post-checkout
chmod +x .git/hooks/post-checkout
echo \#!/bin/sh >.git/hooks/post-merge
echo Engine/Build/BatchFiles/Linux/GitDependencies.sh >>.git/hooks/post-merge
chmod +x .git/hooks/post-merge
fi
# Get the dependencies for the first time
Engine/Build/BatchFiles/Linux/GitDependencies.sh --prompt $@
echo Register the engine installation...
if [ -f Engine/Binaries/Linux/UnrealVersionSelector-Linux-Shipping ]; then
pushd Engine/Binaries/Linux > /dev/null
./UnrealVersionSelector-Linux-Shipping -register > /dev/null &
popd > /dev/null
fi
pushd Engine/Build/BatchFiles/Linux > /dev/null
./Setup.sh "$@"
popd > /dev/null
fi