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App.h
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#pragma once
#include "pch.h"
#include "DeviceResources.h"
#include "win-appMain.h"
namespace win_app
{
// Main entry point for our app. Connects the app with the Windows shell and handles application lifecycle events.
ref class App sealed : public Windows::ApplicationModel::Core::IFrameworkView
{
public:
App();
// IFrameworkView Methods.
virtual void Initialize(Windows::ApplicationModel::Core::CoreApplicationView^ applicationView);
virtual void SetWindow(Windows::UI::Core::CoreWindow^ window);
virtual void Load(Platform::String^ entryPoint);
virtual void Run();
virtual void Uninitialize();
protected:
// Application lifecycle event handlers.
void OnActivated(Windows::ApplicationModel::Core::CoreApplicationView^ applicationView, Windows::ApplicationModel::Activation::IActivatedEventArgs^ args);
void OnSuspending(Platform::Object^ sender, Windows::ApplicationModel::SuspendingEventArgs^ args);
void OnResuming(Platform::Object^ sender, Platform::Object^ args);
// Window event handlers.
#if !(WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP)
void OnWindowSizeChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::WindowSizeChangedEventArgs^ args);
#endif
void OnVisibilityChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::VisibilityChangedEventArgs^ args);
void OnWindowClosed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::CoreWindowEventArgs^ args);
// DisplayInformation event handlers.
#if !(WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP)
void OnDpiChanged(Windows::Graphics::Display::DisplayInformation^ sender, Platform::Object^ args);
void OnOrientationChanged(Windows::Graphics::Display::DisplayInformation^ sender, Platform::Object^ args);
#endif
void OnDisplayContentsInvalidated(Windows::Graphics::Display::DisplayInformation^ sender, Platform::Object^ args);
private:
std::shared_ptr<DX::DeviceResources> m_deviceResources;
std::unique_ptr<win_appMain> m_main;
bool m_windowClosed;
bool m_windowVisible;
};
}
ref class Direct3DApplicationSource sealed : Windows::ApplicationModel::Core::IFrameworkViewSource
{
public:
virtual Windows::ApplicationModel::Core::IFrameworkView^ CreateView();
};