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common.js
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common.js
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var moment = require('moment');
var timez = require('moment-timezone');
var _ = require('underscore');
var suncalc = require('suncalc');
var request = require('request');
var timers = {};
////////////////////////////
// MESSAGE/RULES PROCESSING
////////////////////////////
exports.processMessage = function(packet){
// process rules that are contingent on msg events and update the DB model
// just ignore packets of devices that are not in our DB
if(DB.devices[packet.group]){
var oldLevel = DB.devices[packet.group].level;
updateDeviceData(packet.group,packet.level);
// info packets come from a bootstrap operation, we dont want to process rules for them
if(packet.type!='info'){
processRules(packet.group,DB.devices[packet.group]);
}
// TODO: not sure how to accomplish this without knowing that the status event was driven by a button press (is sourceunit == 1 what I am after?)
// kill any timers that might be running for this group if we got a manual state change
//if (packet.level > 0 && packet.sourceunit > 1) {
// killTimer(packet.group);
//}
// only notify the UI of stuff that is not hidden and it is a new level
if(DB.devices[packet.group].visible && oldLevel!=packet.level){
var sendMsg = {type:"update_status",group:packet.group,level:parseInt(packet.level),name:DB.devices[packet.group].name,location:DB.devices[packet.group].location};
console.log('sending');
console.log(sendMsg);
var realtimepacket = sendMsg;
IO.emit('statusStream', realtimepacket);
}
}
}
exports.doCommands = function(cmdArray,level) {
console.log(cmdArray);
processCommands(cmdArray,level);
}
function updateDeviceData(group, level){
// record the timestamp of this level change and update the current level
console.log('updating data for group '+group);
DB.devices[group].lastchange = moment().unix();
DB.devices[group].level = level;
}
function processCommands(cmdArray,level) {
// how many commands are we looping over?
var i = 0;
// define the delayed loop function
function delayedLoop() {
var waitTillNextCommand = 0;
var command = cmdArray[i];
if(command.type=='lighting') {
processLightingCommand(command,level);
}
else if(command.type == 'delay') {
waitTillNextCommand = command.delay;
}
else if(command.type == 'url') {
processUrlCommand(command);
}
else if(command.type == 'email') {
// TODO: email someone
}
else if(command.type == 'sms') {
// TODO: send sms
}
else if(command.type == 'rule') {
// TODO: enable/disable a rule
}
else if(command.type == 'task') {
// TODO: enable/disable a task
}
else if(command.type == 'scene') {
// TODO: trigger a scene
}
else {
console.log('Did not recognize command:');
console.log(command);
}
// if the end of the array has been reached, stop
if(++i == cmdArray.length) {
return;
}
// recursively call the delayed loop function with a delay
setTimeout(delayedLoop, 1000 * waitTillNextCommand);
}
// kick off these commands one at a time
delayedLoop();
}
function processRules(id,device) {
// first off we need to extract some values so we can process the expression
var dd = timez().tz(CONFIG.location.timezone);
var times = suncalc.getTimes(dd,CONFIG.location.latitude,CONFIG.location.longitude);
// variables we can use in our expressions
var time = timez().tz(CONFIG.location.timezone).format('HH:mm'); // the current time
var sunset = timez(times.sunset).tz(CONFIG.location.timezone).format('HH:mm'); // sun starts to set
var dusk = timez(times.dusk).tz(CONFIG.location.timezone).format('HH:mm'); // sun has fully set and it is starting to get dark
var sunrise = timez(times.sunrise).tz(CONFIG.location.timezone).format('HH:mm'); // sun has started to rise
var dawn = timez(times.dawn).tz(CONFIG.location.timezone).format('HH:mm'); // sun has not risen but it is starting to get light
var group = id; // group address of the group that triggered the rules engine
var level = device.level; // this is the level of the group that triggered the rules engine, the rules say this is 0-100
console.log('---------------START PROCESSING RULES---------------');
console.log('rule vars: ' + time + ' ' + sunset + ' ' + dusk + ' ' + dawn + ' ' + sunrise + ' ' + group + ' ' + level);
_.each(DB.rules,function(rule,ind){
// only process enabled rules
if(rule.enabled){
if(eval(rule.expression)) {
console.log('----------- BINGO --------------')
console.log(rule);
var therules = rule.commands;
processCommands(therules,level);
}
}
if(DB.rules.length==ind+1){
console.log('---------------DONE PROCESSING RULES---------------');
}
})
}
function processUrlCommand(command) {
request(command.url, function (error, response, body) {
if (error) {
console.log('got back an error when calling '+command.url+': '+error.message);
} else if (response.statusCode != 200) {
console.log('got back an error when calling '+command.url+': '+response.statusCode);
}
});
}
function processLightingCommand(command,level) {
// only need to adjust the actual lighting level (which we will cast to 0-100) if it is not at the level the scene says it needs to be
var changeto = parseInt(command.level);
var cmdtext = 'ramp';
if(changeto!=DB.devices[command.group].level){
// they might have a command passed from a rule, and want to use the level from the group that triggered the rule (useful for syncing)
if(command.level == 'level') {
changeto = level;
}
if(changeto==100){
cmdtext = 'on';
}
else if (changeto==0) {
cmdtext = 'off';
}
// if they want to fade up slowly
if(command.delay) {
cmdtext = 'ramp';
}
sendLightingCommand(command.group,cmdtext,changeto,command.delay,DB.devices[command.group].vendor);
}
// TIMERS SUPPORT
if(command.timeout > 0 && command.level > 0){
// if there is already a timer running, lets clear it and start it up again
killTimer(command.group);
console.log('TIMER: will turn off group '+command.group+' in '+command.timeout+' seconds')
timers[command.group] = setTimeout(function(){
sendLightingCommand(command.group,'off',0,0,DB.devices[command.group].vendor);
}, command.timeout*1000);
}
function sendLightingCommand(device,command,level,delay,vendor){
if(vendor=='cbus'){
var cmd = CBUS.cmdString(device,command,level,delay);
console.log('DEBUG!!!!');
console.log(cmd);
CBUS.write(cmd);
}
// TODO: integration with other vendors here?
}
}
function killTimer(group) {
if(timers[group]) {
console.log('Killing TIMER: '+group);
clearTimeout(timers[group]);
}
}
////////////////////////////
// OTHER METHODS
////////////////////////////
// we store devices funky natively for speed reasons, this converts to an array that devs will like better
exports.deviceObjToArray = function(devices){
//console.log(devices);
var groups = _.keys(devices);
var returnval = [];
_.each(groups,function(group){
var obj = {group:group};
obj.level = parseInt(devices[group].level);
obj.name = devices[group].name;
obj.location = devices[group].location;
obj.lastchange = devices[group].lastchange;
obj.type = devices[group].type;
obj.vendor = devices[group].vendor;
// only pop it on the list if it is visible
if(devices[group].visible){
returnval.push(obj);
}
});
return returnval;
}