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I've currently on owo-lib on a project because my project is using Accessories which has the lib embedded so it's in my project too while I'm working with Accessories.
My project relies heavily on the day night cycle and during trying to test my mod, owo defaulting the day/night cycle without any warning or to my knowledge, was causing me a lot of issues because it was causing me to believe that my mod was at fault.
My project in question I would test if my stuff was working by sleeping, but with the daynight cycle frozen, it was not working. Finally figured it out when I realised it was being set to false on world creation, and reverse searched it and saw owo doing this
Now this is my own opinion, but I usually create a lot of new worlds to make sure everything works okay, and having to basically opt back into a minecraft vanilla feature in my own dev environment is really annoying, and it caused me to waste 3-4 hours over a period of a couple days trying to hunt for what I was doing wrong. And I know if this is causing me an issue, it will probably cause others confusion or an issue at some point.
My only request is please make this an opt-in feature within the lib. Just something like in main mod constructor you can have Owo.freezeCyclesOnCreation() and it sets a boolean to true which lets these gamerules be set to default when the world is created. I can explain more but please consider this issue and suggestion
The text was updated successfully, but these errors were encountered:
ZestyBlaze
changed the title
Please make the gamerule sets opt-in
Please make the gamerule cycle overrides an opt-in system
Nov 15, 2024
I've currently on owo-lib on a project because my project is using Accessories which has the lib embedded so it's in my project too while I'm working with Accessories.
My project relies heavily on the day night cycle and during trying to test my mod, owo defaulting the day/night cycle without any warning or to my knowledge, was causing me a lot of issues because it was causing me to believe that my mod was at fault.
My project in question I would test if my stuff was working by sleeping, but with the daynight cycle frozen, it was not working. Finally figured it out when I realised it was being set to false on world creation, and reverse searched it and saw owo doing this
Now this is my own opinion, but I usually create a lot of new worlds to make sure everything works okay, and having to basically opt back into a minecraft vanilla feature in my own dev environment is really annoying, and it caused me to waste 3-4 hours over a period of a couple days trying to hunt for what I was doing wrong. And I know if this is causing me an issue, it will probably cause others confusion or an issue at some point.
My only request is please make this an opt-in feature within the lib. Just something like in main mod constructor you can have
Owo.freezeCyclesOnCreation()
and it sets a boolean to true which lets these gamerules be set to default when the world is created. I can explain more but please consider this issue and suggestionThe text was updated successfully, but these errors were encountered: