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I want to update this branch to UE4 4.19 ,do you have any suggestion? #2
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i used VS 2015, i think it's stable for custom build now 😄 |
I have find the problem where it is. ` // Second, default based on what's installed, test for 2015 first
`
So I have change the order of these function ,like this
` |
By the way, in your branch,it has lost some files of Flex because of the gitignore file.Maybe you can add it. |
i don't see any missing flex files yet, can you show me?? |
The flex editor lost a icon file. |
Any update to make this in UE4.19??? |
so excited about getting this to UE4.20 |
hope to simplify how waveworks implement into 4.20!
…On Thu, Aug 23, 2018 at 11:22 PM Bojan ***@***.***> wrote:
so excited about getting this to UE4.20
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I find a problem with UE4 4.18 that when creating a new C++ project.It can not open visual studio 2017 .So I want to update this branch to UE4 4.19.Can you tell me how did you merge this branch to UE4 4.18?Thanks very much
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