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rs-grabcuts.cpp
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rs-grabcuts.cpp
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// License: Apache 2.0. See LICENSE file in root directory.
// Copyright(c) 2017 Intel Corporation. All Rights Reserved.
#include <librealsense2/rs.hpp> // Include RealSense Cross Platform API
#include <opencv2/opencv.hpp> // Include OpenCV API
#include "../cv-helpers.hpp" // Helper functions for conversions between RealSense and OpenCV
int main(int argc, char * argv[]) try
{
using namespace cv;
using namespace rs2;
// Define colorizer and align processing-blocks
colorizer colorize;
align align_to(RS2_STREAM_COLOR);
// Start the camera
pipeline pipe;
pipe.start();
const auto window_name = "Display Image";
namedWindow(window_name, WINDOW_AUTOSIZE);
// We are using StructuringElement for erode / dilate operations
auto gen_element = [](int erosion_size)
{
return getStructuringElement(MORPH_RECT,
Size(erosion_size + 1, erosion_size + 1),
Point(erosion_size, erosion_size));
};
const int erosion_size = 3;
auto erode_less = gen_element(erosion_size);
auto erode_more = gen_element(erosion_size * 2);
// The following operation is taking grayscale image,
// performs threashold on it, closes small holes and erodes the white area
auto create_mask_from_depth = [&](Mat& depth, int thresh, ThresholdTypes type)
{
threshold(depth, depth, thresh, 255, type);
dilate(depth, depth, erode_less);
erode(depth, depth, erode_more);
};
// Skips some frames to allow for auto-exposure stabilization
for (int i = 0; i < 10; i++) pipe.wait_for_frames();
while (waitKey(1) < 0 && cvGetWindowHandle(window_name))
{
frameset data = pipe.wait_for_frames();
// Make sure the frameset is spatialy aligned
// (each pixel in depth image corresponds to the same pixel in the color image)
frameset aligned_set = align_to.process(data);
frame depth = aligned_set.get_depth_frame();
auto color_mat = frame_to_mat(aligned_set.get_color_frame());
// Colorize depth image with white being near and black being far
// This will take advantage of histogram equalization done by the colorizer
colorize.set_option(RS2_OPTION_COLOR_SCHEME, 2);
frame bw_depth = depth.apply_filter(colorize);
// Generate "near" mask image:
auto near = frame_to_mat(bw_depth);
cvtColor(near, near, CV_BGR2GRAY);
// Take just values within range [180-255]
// These will roughly correspond to near objects due to histogram equalization
create_mask_from_depth(near, 180, THRESH_BINARY);
// Generate "far" mask image:
auto far = frame_to_mat(bw_depth);
cvtColor(far, far, CV_BGR2GRAY);
far.setTo(255, far == 0); // Note: 0 value does not indicate pixel near the camera, and requires special attention
create_mask_from_depth(far, 100, THRESH_BINARY_INV);
// GrabCut algorithm needs a mask with every pixel marked as either:
// BGD, FGB, PR_BGD, PR_FGB
Mat mask;
mask.create(near.size(), CV_8UC1);
mask.setTo(Scalar::all(GC_BGD)); // Set "background" as default guess
mask.setTo(GC_PR_BGD, far == 0); // Relax this to "probably background" for pixels outside "far" region
mask.setTo(GC_FGD, near == 255); // Set pixels within the "near" region to "foreground"
// Run Grab-Cut algorithm:
Mat bgModel, fgModel;
grabCut(color_mat, mask, Rect(), bgModel, fgModel, 1, GC_INIT_WITH_MASK);
// Extract foreground pixels based on refined mask from the algorithm
Mat3b foreground = Mat3b::zeros(color_mat.rows, color_mat.cols);
color_mat.copyTo(foreground, (mask == GC_FGD) | (mask == GC_PR_FGD));
imshow(window_name, foreground);
}
return EXIT_SUCCESS;
}
catch (const rs2::error & e)
{
std::cerr << "RealSense error calling " << e.get_failed_function() << "(" << e.get_failed_args() << "):\n " << e.what() << std::endl;
return EXIT_FAILURE;
}
catch (const std::exception& e)
{
std::cerr << e.what() << std::endl;
return EXIT_FAILURE;
}