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Apparently the Wasm JS API and WebGPU both poke directly at ArrayBuffer internals. That does not seem entirely ideal.
Perhaps this can be something you can pass to "create an ArrayBuffer" or perhaps it should be a separate operation.
The text was updated successfully, but these errors were encountered:
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What is the issue with the Web IDL Standard?
Apparently the Wasm JS API and WebGPU both poke directly at ArrayBuffer internals. That does not seem entirely ideal.
Perhaps this can be something you can pass to "create an ArrayBuffer" or perhaps it should be a separate operation.
The text was updated successfully, but these errors were encountered: