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In my development environment, the log shows that there is not enough memory, which leads to the inability to load an excessively large audio file (about 8MB or more). This should be because the debug version runs in "applet mode". I'm not sure if it's the same "applet mode" when calling ONScripter through ONSBrowser.
The current startup mode can't solve the problem of loading large files for the time being. Maybe you can try to put the game into the romfs of ONScripter.
As far as I know, there are few self-made programs that use NRO to call NRO to run, and there is a lack of this information, so I can not quickly determine and solve this problem.
Perhaps the best way is to include a simple and practical GUI in "ONScripter". If I have time to continue my research in the future, I will try to fix this big problem or refactor the GUI.
You can also compress the audio file, although it's just a temporary way to play 😂
The audio in Tsukihime doesn't loop properly.
Tested on 2.0.2.
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