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Copy pathEPF2-chunks-diff.txt
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EPF2-chunks-diff.txt
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diff NTR-CY9Ev00-chunks/0000002f.lua NTR-CY9Pv00-chunks/0000002f.lua
81,83d80
< L2_2("mazeDoors", 1)
< L2_2 = _util
< L2_2 = L2_2.SetVar
85,108d81
< L2_2 = _util
< L2_2 = L2_2.GetVar
< L2_2 = L2_2("GiftShopItems")
< if L2_2 ~= 4 then
< L2_2 = _util
< L2_2 = L2_2.SetVar
< L2_2("GiftShopItems", 0)
< L2_2 = _util
< L2_2 = L2_2.SetExitLocked
< L2_2(_id.M8_UGDoortoBoiler, true)
< L2_2 = _util
< L2_2 = L2_2.AddObjective
< L2_2(_text.M8_OBJ4)
< L2_2 = _util
< L2_2 = L2_2.SetNextRoom
< L2_2(126)
< else
< L2_2 = _util
< L2_2 = L2_2.SetNextRoom
< L2_2(127)
< end
< L2_2 = _util
< L2_2 = L2_2.SetVar
< L2_2("mazeDoors", 0)
116c89
< if _util.GetMinigameOutput1() == 1 then
---
> if _util.GetMinigameOutput1() == 1 and false == false then
127,128d99
< else
< _util.SetNextRoom(80)
diff NTR-CY9Ev00-chunks/0000007b.lua NTR-CY9Pv00-chunks/0000007b.lua
82d81
< _util.PlaySFX(197)
84a84,86
> if 0 + 1 == 60 then
> _util.PlaySFX(197)
> end
diff NTR-CY9Ev00-chunks/00000093.lua NTR-CY9Pv00-chunks/00000093.lua
65a66
> _util.SetCursorPos(442, 119)
diff NTR-CY9Ev00-chunks/000000f3.lua NTR-CY9Pv00-chunks/000000f3.lua
81,83d80
< L2_2("mazeDoors", 1)
< L2_2 = _util
< L2_2 = L2_2.SetVar
85,108d81
< L2_2 = _util
< L2_2 = L2_2.GetVar
< L2_2 = L2_2("GiftShopItems")
< if L2_2 ~= 4 then
< L2_2 = _util
< L2_2 = L2_2.SetVar
< L2_2("GiftShopItems", 0)
< L2_2 = _util
< L2_2 = L2_2.SetExitLocked
< L2_2(_id.M8_UGDoortoBoiler, true)
< L2_2 = _util
< L2_2 = L2_2.AddObjective
< L2_2(_text.M8_OBJ4)
< L2_2 = _util
< L2_2 = L2_2.SetNextRoom
< L2_2(126)
< else
< L2_2 = _util
< L2_2 = L2_2.SetNextRoom
< L2_2(127)
< end
< L2_2 = _util
< L2_2 = L2_2.SetVar
< L2_2("mazeDoors", 0)
116c89
< if _util.GetMinigameOutput1() == 1 then
---
> if _util.GetMinigameOutput1() == 1 and false == false then
127,128d99
< else
< _util.SetNextRoom(80)
diff NTR-CY9Ev00-chunks/000001e8.lua NTR-CY9Pv00-chunks/000001e8.lua
112,114d111
< L5_5 = _util
< L5_5 = L5_5.SetVar
< L5_5("M6BlastSnow", 0)
132,135d128
< _util.SetCursorPos(157, 72)
< repeat
< scriptWait()
< until not _util.IsAnimPlaying(_util.GetSelf())
147a141,142
> L5_5 = scriptPlay
> L5_5(L4_4)
149,160c144,145
< L5_5 = L5_5.GetVar
< L5_5 = L5_5("M6BlastSnow")
< if L5_5 == 0 then
< L5_5 = _util
< L5_5 = L5_5.SetVar
< L5_5("M5BlastSnow", 1)
< L5_5 = scriptPlay
< L5_5(L4_4)
< L5_5 = _util
< L5_5 = L5_5.SetVar
< L5_5("EscapedFromCave", 1)
< end
---
> L5_5 = L5_5.SetVar
> L5_5("EscapedFromCave", 1)