- [feature] Unified collision environment used (#54)
- [feature] publish cuboids with size (#59)
- [feature] hideRobot(): use new .hide member of DisplayRobotState msg (#56)
- [feature] Use first trajectory point as start state for visualization (#49)
- [feature] exposing the publishers to the user (#48)
- [feature] Highlight selected links in publishRobotState() + improved collision visualization (#45)
- [fix] Update to Noetic and fix various warnings (#79)
- [fix] Fix Eigen alignment (#63)
- [fix] missing end effector markers because clear (#51)
- [fix] Remove #attempts from setFromIK (#43)
- [documentation] Update README.md (#69)
- [documentation] update doc of hideRobot() (#64)
- [maint] add soname version (#74)
- [maint] Replace tf_conversions with tf2's toMsg / fromMsg (#66)
- [maint] fix clang-tidy issue (#68)
- [maint] Cleanup (#65) * Replace robot_model and robot_state namespaces by moveit::core * Fix clang-tidy issues * Remove deprecated function
- [maint] Bump required cmake version (#62)
- [maint] moveit.rosinstall: use master branch for all deps (#57)
- [maint] drop melodic + kinetic support for master branch (#58)
- [maint] Fix Travis config + issues (#47)
- [maint] Change 'MoveIt!' to MoveIt
- Contributors: Bjar Ne, Dave Coleman, Henning Kayser, Jafar Abdi, Jens P, Mark Moll, Michael Görner, Mike Lautman, Robert Haschke, Tyler Weaver
- Use LOGNAME for named logging (#42)
- Eigen::Affine3d -> Eigen::Isometry3d (#39)
- Contributors: Dave Coleman
- Adding trigger call to animations when batch_publishing_enabled_ is enabled (#36)
- Contributors: Mike Lautman
- Add Markdown ROS Buildfarm badges for Melodic
- Fixing melodic branch with tf2 updates (#34)
- Additional visualization (#31) * adding a visualization for publishing a box with width, height, and depth * adding additional publishCollisionCuboid method overloads * changing x,y,z to width, depth, height
- Fixup CMakeLists and package.xml (#30)
- Triggering UPDATE_GEOMETRY is sufficient, dont spinOnce - triggering UPDATE_SCENE leads to sending a full planning scene including all meshes. For all use-cases in this lib UPDATE_GEOMETRY is sufficient and sends only diffs - calling ros::spinOnce() in random places messes up the event queue (e.g. joint state updates being processed in gui thread instead of the async spinner thread)
- Fix API compatibility by providing a default empty list of end-effector joints
- Allow setting joint values for end-effector marker currently end-effector markers are based on the default robot state (ie all zero), this allows passing a vector of doubles for all active joint in the end-effector group Passing a new set of joint values will invalidate the cache but for our use-case this is neglectible and could be optimized later
- Moved boost::shared_ptr to std for tf2
- Converted to use tf2 moveit interfaces
- Fix broken CI for Melodic
- Fix Continuous Integration
- Contributors: Dave Coleman, Ian McMahon, Mike Lautman, Simon Schmeisser
- Apply current MoveIt clang-format
- Various improvements needed while finishing planning thesis
- Fix greater than/less than issue in clearance check
- Ability to specify clearance for random state
- Small threading fixes
- imarker: Fix setToRandomState() imarker: Switch to std::makeshared
- Improve console output
- Contributors: Dave Coleman, Mike Lautman
- Change error message to warning
- Make planning scene monitor publicly exposed
- Remove label from imarkers
- Ability to move a collision object without removing it first
- IMarkerRobotState: update imarkers location when setting robot state
- IMarkerRobotState: Added setRobotState()
- IMarkerRobotState: Renamed function publishRobotState()
- MoveItVisualTools: renamed variable to psm_
- Expose verbose collision checking
- Contributors: Dave Coleman
- New publishTrajectoryPath() functions
- New publishTrajectoryLine() functions
- getRobotState() return by reference
- Trajectory path has smaller vertices
- IMarkerRobotState: added isStateValid()
- Contributors: Dave Coleman
- Added publishState() to imarker_robot_state
- New publishTrajectoryLine() function that automatically chooses end effectors to visualize
- New collision table function that takes z input
- Fixed callbacks for multiple EEFs
- Allow for two end effectors
- Ability to use two end effectors for interactive markers
- Make ik solving at any end effector link, not just end of kinematic chain
- Better debugging for collision
- Only save when mouse up
- Fix API for changes in rviz_visual_tools
- Allow collision walls to have variable z location
- Make applyVirtualJointTransform() static
- Make checkForVirtualJoint() static
- IMarkerRobotState remove offset capability
- IMarkerRobotState remove imarker box control
- Switched travis to MoveIt CI
- Added new IMarker Robot control method
- Cleaned up code base: catkin lint, roslint
- Fixed bug in planning scene triggering
- Optimize planning scene updates to only update GEOMETRY
- Fix xacro
- Upgrade to Eigen3 per ROS Kinetic requirements
- New publishRobotState() function
- Fix Eigen bugs
- Removed deprecated code
- Converted to C++11
- Optional blocking publisher calls
- Added getter for getRobotRootState()
- Contributors: Dave Coleman
- Re-factored and fixed visual tools demo!
- Fixes for catkin lint
- Fixes for roslint
- Removed deprecated function call
- Remove deprecated test
- New root_robot_state utilization
- Ablity to move a RobotState's root frame permenatly around in the scene
- Better publishCollisionWall() function
- Deprecated old publishTrajectoryLine() functions - removed clear_all_markers argument
- New publishTrajectoryPath() variant
- Rename namespace of RobotState
- Made INFO into DEBUG output
- New publishTrajectoryLine function
- Switched publishTrajectoryLine to use cylinders instead of lines
- New showJointLimits() function for console debugging a robot state
- Fix publishTrajectoryPath() bug
- Default blocking time for trajectory if not parameterized
- Publish workspace parameters was incorrectly creating a collision object
- Contributors: Dave Coleman
- Updated README
- Better comment
- Contributors: Dave Coleman
- Removed stray debug output
- Improved debugging output for the hideRobot() feature and virtual_joints
- Contributors: Dave Coleman
- Renamed test to demo
- New publishTrajectoryLine() function
- Fix travis
- Deprecated loadEEMarker() that uses string
- Formatted code
- Switched from MOVEIT deprecated to RVIZ_VISUAL_TOOLS deprecated
- Fixed shared_robot_state to initialize correctly every time
- Switched to using name_ variables
- Add error checks to publishTrajectoryLine
- Added ability for publishTrajectoryLine to clear all previous markers
- Contributors: Dave Coleman
- Updated README
- Temp fix missing variable
- Contributors: Dave Coleman
- catkin lint cleanup
- Fix travis
- Contributors: Dave Coleman
- Release 3.0
- Added travis support
- fix the how to link a demo img
- Updated link to Doxygen API description
- Formatting and better debug output
- Fix hide robot bug
- Remove incompatible humanoid function
- Default color when publishing collision meshes
- Added error check for bad value
- API change for removal of shape_tools
- New publish trajectory line function
- Remove slash from topic name
- Removed mute functionality
- Improved loading efficiency
- publishContactPoints accepts a color
- Change topics to default when opening Rviz
- New publishCollisionMesh() function
- Changed publishCollisionMesh() API
- Renamed publishCollisionRectangle to publishCollisionCuboid()
- Updated rviz_visual_tools API
- New publishMesh from ROS msg function
- publishRobotState() for a RobotStateMsg now allows color
- publishTrajectoryPath() for a ROS msg now requires a RobotState
- New method for attaching collision objects that does not require a publisher
- Specify scene name and cleanup logging
- Fixed error checking for hideRobot() function
- loadTrajectoryPub() allows custom topic
- New publishTrajectoryPoints() function
- New publishContactPoints function
- New publishTrajectoryPath() function
- New getRobotModel() function
- New ability to visualize IK solutions with arbitrary virtual joint
- API Broken: ability to have different end effectors for different arms, auto EE marker loading
- Publish collision meshes
- Added check for virtual joint
- Fixed which arrow gets published
- Publish fixed link arrows to show footstep locations
- Ability to specify robot_state_topic without loading the publisher
- Contributors: Dave Coleman, Daiki Maekawa, simonschmeisser
- Code cleanup
- Improved naming
- Joint model bug fix
- Improved speed of sending collision objects to Rviz Added Manual planning scene update mode Ability to apply colors to all collision objects (YAY) API: removed removeAllCollisionObjectsPS function Removed loadPlanningPub() function Removed publishRemoveAllCollisionObjects() function
- Added backwards compatibile loadCollisionSceneFromFile()
- New publishCollisionRectangle function API: Changed loadCollisionSceneFromFile() to accept a pose instead of x,y
- Fix for renamed function
- New publishWorkspaceParameters() function
- Added ability to publish robot states with color
- Fixed install method
- Merge pull request #5 from robomakery/feature/fix-collision-objects-test
- Fixes for missing declarations in collision_objects_test.cpp
- Refactored how collision ojects are published Created new collision objects test and roslaunch file Optimized header file Removed loadCollisionPub() function Fixed publishCollisionFloor Added publishCollisionRectangle
- Contributors: Dave Coleman, Dylan Vaughn
- Fix for upstream change of RvizVisualTools
- Set animation speed of grasps
- Fix publishing end effector
- New publishCollisionObjectMsg() function
- New getSharedRobotState() accessor function
- Consolidated publish marker functions
- Fixed loadEEMarker() to be called more than once
- Contributors: Dave Coleman
- Updated README
- API Upgrade Notes
- Renamed to have 'MoveIt' prefix in class and file name, moved base functionality to rviz_visual_tools
- Added new publishSphere function and publish_sphere test script
- Created better test script
- Better static_id handling for publishText
- Added mainpage for API docs
- Enabled colors
- Improved integer random num generation
- New publishSpheres functions
- Contributors: Dave Coleman
- Added new getRandColor() function
- Added TRANSLUCENT color
- Added two new publishSphere() functions
- New convertPointToPose function
- Reduced sleep timer for starting all publishers from 0.5 seconds to 0.2 seconds
- Removed stacktrace tool because already exists in moveit_core
- New publishText function that allows custom scale and id number be passed in
- Removed deprecated getEEParentLink() function
- Added new scale sizes
- Added new processCollisionObvMsg()
- Added new setPlanningSceneMonitor()
- Deprecated removeAllColisionObejcts()
- Created new removeAllCollisionObjectsPS()
- Added new publishCollisionFloor()
- Added new loadCollisionSceneFromFile()
- New color purple
- Added new setBaseFrame() function
- Contributors: Dave Coleman
- Renamed base_link to base_frame
- Added new getBaseFrame() function
- Deprecated getBaseLink() function
- Contributors: Dave Coleman
- Added XXLarge size
- Added global_scale feature
- Added hideRobot() functionality
- Added removeAllCollisionObjects from planning scene monitor
- Added publishCollisionSceneFromFile function
- Formatting
- Contributors: Dave Coleman
- Bug fixes
- Fixed convertPoint32ToPose
- Added scale to publishText
- New publishPolygon, publishMarker, convertPose, convertPointToPose, and convertPoint32 functions
- New deleteAllMarkers, publishPath, publishSpheres, and convertPoseToPoint functions
- Added getCollisionWall
- Made lines darker
- Added reset marker feature
- Namespaces for publishSphere
- New publishTrajectory function
- Merging features from OMPL viewer
- Refactored functions, new robot_model intialization
- Added more rand functions and made them static
- Added graph_msgs generated messages dependence so it waits for it to be compiled
- Updated README
- Contributors: Dave Coleman, Sammy Pfeiffer
- Updated README
- Indigo support
- Fix for strict cppcheck and g++ warnings/errors
- Compatibilty fix for Eigen package in ROS Indigo
- Fix uninitialized
- Fix functions with no return statement and other cppcheck errors
- Contributors: Bence Magyar, Dave Coleman, Jordi Pages
- Enabled dual arm manipulation
- Removed notions of a global planning group, ee group name, or ee parent link.
- Changed functionality of loadEEMarker
- Added new print function
- Made getPlanningSceneMonitor() private function
- Renamed loadPathPub()
- Added tool for visualizing unmangled stack trace
- Created function for publishing non-animated grasps
- Created new publishGraph function. Renamed publishCollisionTree to publishCollisionGraph
- Created functions for loading publishers with a delay
- Removed old method of removing all collision objects
- Created better testing functionality
- Changed return type from void to bool for many functions
- Changed way trajectory is timed
- Created new publishIKSolutions() function for grasp poses, etc
- Added new MoveIt robot state functionality
- Added visualize grasp functionality
- Removed unnecessary run dependencies
- Updated README
- Improved header comments are re-ordered functions into groups
- Started to create new trajectory point publisher
- Added getBaseLink function
- Added dependency on graph_msgs
- Added new collision cylinder functionality
- Created example code in README
- Renamed visualization to visual keyword
- Updated README
- Split moveit_visual_tools from its original usage within block_grasp_generator package