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CHANGELOG.rst

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Changelog for package moveit_visual_tools

3.6.0 (2020-10-09)

  • [feature] Unified collision environment used (#54)
  • [feature] publish cuboids with size (#59)
  • [feature] hideRobot(): use new .hide member of DisplayRobotState msg (#56)
  • [feature] Use first trajectory point as start state for visualization (#49)
  • [feature] exposing the publishers to the user (#48)
  • [feature] Highlight selected links in publishRobotState() + improved collision visualization (#45)
  • [fix] Update to Noetic and fix various warnings (#79)
  • [fix] Fix Eigen alignment (#63)
  • [fix] missing end effector markers because clear (#51)
  • [fix] Remove #attempts from setFromIK (#43)
  • [documentation] Update README.md (#69)
  • [documentation] update doc of hideRobot() (#64)
  • [maint] add soname version (#74)
  • [maint] Replace tf_conversions with tf2's toMsg / fromMsg (#66)
  • [maint] fix clang-tidy issue (#68)
  • [maint] Cleanup (#65) * Replace robot_model and robot_state namespaces by moveit::core * Fix clang-tidy issues * Remove deprecated function
  • [maint] Bump required cmake version (#62)
  • [maint] moveit.rosinstall: use master branch for all deps (#57)
  • [maint] drop melodic + kinetic support for master branch (#58)
  • [maint] Fix Travis config + issues (#47)
  • [maint] Change 'MoveIt!' to MoveIt
  • Contributors: Bjar Ne, Dave Coleman, Henning Kayser, Jafar Abdi, Jens P, Mark Moll, Michael Görner, Mike Lautman, Robert Haschke, Tyler Weaver

3.5.2 (2018-12-10)

  • Use LOGNAME for named logging (#42)
  • Eigen::Affine3d -> Eigen::Isometry3d (#39)
  • Contributors: Dave Coleman

3.5.1 (2018-11-14)

  • Adding trigger call to animations when batch_publishing_enabled_ is enabled (#36)
  • Contributors: Mike Lautman

3.5.0 (2018-09-05)

  • Add Markdown ROS Buildfarm badges for Melodic
  • Fixing melodic branch with tf2 updates (#34)
  • Additional visualization (#31) * adding a visualization for publishing a box with width, height, and depth * adding additional publishCollisionCuboid method overloads * changing x,y,z to width, depth, height
  • Fixup CMakeLists and package.xml (#30)
  • Triggering UPDATE_GEOMETRY is sufficient, dont spinOnce - triggering UPDATE_SCENE leads to sending a full planning scene including all meshes. For all use-cases in this lib UPDATE_GEOMETRY is sufficient and sends only diffs - calling ros::spinOnce() in random places messes up the event queue (e.g. joint state updates being processed in gui thread instead of the async spinner thread)
  • Fix API compatibility by providing a default empty list of end-effector joints
  • Allow setting joint values for end-effector marker currently end-effector markers are based on the default robot state (ie all zero), this allows passing a vector of doubles for all active joint in the end-effector group Passing a new set of joint values will invalidate the cache but for our use-case this is neglectible and could be optimized later
  • Moved boost::shared_ptr to std for tf2
  • Converted to use tf2 moveit interfaces
  • Fix broken CI for Melodic
  • Fix Continuous Integration
  • Contributors: Dave Coleman, Ian McMahon, Mike Lautman, Simon Schmeisser

3.4.0 (2017-12-27)

  • Apply current MoveIt clang-format
  • Various improvements needed while finishing planning thesis
  • Fix greater than/less than issue in clearance check
  • Ability to specify clearance for random state
  • Small threading fixes
  • imarker: Fix setToRandomState() imarker: Switch to std::makeshared
  • Improve console output
  • Contributors: Dave Coleman, Mike Lautman

3.3.0 (2017-06-20)

  • Change error message to warning
  • Make planning scene monitor publicly exposed
  • Remove label from imarkers
  • Ability to move a collision object without removing it first
  • IMarkerRobotState: update imarkers location when setting robot state
  • IMarkerRobotState: Added setRobotState()
  • IMarkerRobotState: Renamed function publishRobotState()
  • MoveItVisualTools: renamed variable to psm_
  • Expose verbose collision checking
  • Contributors: Dave Coleman

3.2.1 (2016-11-02)

  • New publishTrajectoryPath() functions
  • New publishTrajectoryLine() functions
  • getRobotState() return by reference
  • Trajectory path has smaller vertices
  • IMarkerRobotState: added isStateValid()
  • Contributors: Dave Coleman

3.2.0 (2016-10-20)

  • Added publishState() to imarker_robot_state
  • New publishTrajectoryLine() function that automatically chooses end effectors to visualize
  • New collision table function that takes z input
  • Fixed callbacks for multiple EEFs
  • Allow for two end effectors
  • Ability to use two end effectors for interactive markers
  • Make ik solving at any end effector link, not just end of kinematic chain
  • Better debugging for collision
  • Only save when mouse up
  • Fix API for changes in rviz_visual_tools
  • Allow collision walls to have variable z location
  • Make applyVirtualJointTransform() static
  • Make checkForVirtualJoint() static
  • IMarkerRobotState remove offset capability
  • IMarkerRobotState remove imarker box control
  • Switched travis to MoveIt CI
  • Added new IMarker Robot control method
  • Cleaned up code base: catkin lint, roslint
  • Fixed bug in planning scene triggering
  • Optimize planning scene updates to only update GEOMETRY
  • Fix xacro
  • Upgrade to Eigen3 per ROS Kinetic requirements
  • New publishRobotState() function
  • Fix Eigen bugs
  • Removed deprecated code
  • Converted to C++11
  • Optional blocking publisher calls
  • Added getter for getRobotRootState()
  • Contributors: Dave Coleman

3.1.0 (2016-04-28)

  • Re-factored and fixed visual tools demo!
  • Fixes for catkin lint
  • Fixes for roslint
  • Removed deprecated function call
  • Remove deprecated test
  • New root_robot_state utilization
  • Ablity to move a RobotState's root frame permenatly around in the scene
  • Better publishCollisionWall() function
  • Deprecated old publishTrajectoryLine() functions - removed clear_all_markers argument
  • New publishTrajectoryPath() variant
  • Rename namespace of RobotState
  • Made INFO into DEBUG output
  • New publishTrajectoryLine function
  • Switched publishTrajectoryLine to use cylinders instead of lines
  • New showJointLimits() function for console debugging a robot state
  • Fix publishTrajectoryPath() bug
  • Default blocking time for trajectory if not parameterized
  • Publish workspace parameters was incorrectly creating a collision object
  • Contributors: Dave Coleman

3.0.5 (2016-02-09)

  • Updated README
  • Better comment
  • Contributors: Dave Coleman

3.0.4 (2016-01-12)

  • Removed stray debug output
  • Improved debugging output for the hideRobot() feature and virtual_joints
  • Contributors: Dave Coleman

3.0.3 (2016-01-10)

  • Renamed test to demo
  • New publishTrajectoryLine() function
  • Fix travis
  • Deprecated loadEEMarker() that uses string
  • Formatted code
  • Switched from MOVEIT deprecated to RVIZ_VISUAL_TOOLS deprecated
  • Fixed shared_robot_state to initialize correctly every time
  • Switched to using name_ variables
  • Add error checks to publishTrajectoryLine
  • Added ability for publishTrajectoryLine to clear all previous markers
  • Contributors: Dave Coleman

3.0.2 (2015-12-27)

  • Updated README
  • Temp fix missing variable
  • Contributors: Dave Coleman

3.0.1 (2015-12-05)

  • catkin lint cleanup
  • Fix travis
  • Contributors: Dave Coleman

3.0.0 (2015-12-02)

  • Release 3.0
  • Added travis support
  • fix the how to link a demo img
  • Updated link to Doxygen API description
  • Formatting and better debug output
  • Fix hide robot bug
  • Remove incompatible humanoid function
  • Default color when publishing collision meshes
  • Added error check for bad value
  • API change for removal of shape_tools
  • New publish trajectory line function
  • Remove slash from topic name
  • Removed mute functionality
  • Improved loading efficiency
  • publishContactPoints accepts a color
  • Change topics to default when opening Rviz
  • New publishCollisionMesh() function
  • Changed publishCollisionMesh() API
  • Renamed publishCollisionRectangle to publishCollisionCuboid()
  • Updated rviz_visual_tools API
  • New publishMesh from ROS msg function
  • publishRobotState() for a RobotStateMsg now allows color
  • publishTrajectoryPath() for a ROS msg now requires a RobotState
  • New method for attaching collision objects that does not require a publisher
  • Specify scene name and cleanup logging
  • Fixed error checking for hideRobot() function
  • loadTrajectoryPub() allows custom topic
  • New publishTrajectoryPoints() function
  • New publishContactPoints function
  • New publishTrajectoryPath() function
  • New getRobotModel() function
  • New ability to visualize IK solutions with arbitrary virtual joint
  • API Broken: ability to have different end effectors for different arms, auto EE marker loading
  • Publish collision meshes
  • Added check for virtual joint
  • Fixed which arrow gets published
  • Publish fixed link arrows to show footstep locations
  • Ability to specify robot_state_topic without loading the publisher
  • Contributors: Dave Coleman, Daiki Maekawa, simonschmeisser

2.2.0 (2015-01-07)

  • Code cleanup
  • Improved naming
  • Joint model bug fix
  • Improved speed of sending collision objects to Rviz Added Manual planning scene update mode Ability to apply colors to all collision objects (YAY) API: removed removeAllCollisionObjectsPS function Removed loadPlanningPub() function Removed publishRemoveAllCollisionObjects() function
  • Added backwards compatibile loadCollisionSceneFromFile()
  • New publishCollisionRectangle function API: Changed loadCollisionSceneFromFile() to accept a pose instead of x,y
  • Fix for renamed function
  • New publishWorkspaceParameters() function
  • Added ability to publish robot states with color
  • Fixed install method
  • Merge pull request #5 from robomakery/feature/fix-collision-objects-test
  • Fixes for missing declarations in collision_objects_test.cpp
  • Refactored how collision ojects are published Created new collision objects test and roslaunch file Optimized header file Removed loadCollisionPub() function Fixed publishCollisionFloor Added publishCollisionRectangle
  • Contributors: Dave Coleman, Dylan Vaughn

2.1.0 (2014-10-31)

  • Fix for upstream change of RvizVisualTools
  • Set animation speed of grasps
  • Fix publishing end effector
  • New publishCollisionObjectMsg() function
  • New getSharedRobotState() accessor function
  • Consolidated publish marker functions
  • Fixed loadEEMarker() to be called more than once
  • Contributors: Dave Coleman

2.0.0 (2014-10-27)

  • Updated README
  • API Upgrade Notes
  • Renamed to have 'MoveIt' prefix in class and file name, moved base functionality to rviz_visual_tools
  • Added new publishSphere function and publish_sphere test script
  • Created better test script
  • Better static_id handling for publishText
  • Added mainpage for API docs
  • Enabled colors
  • Improved integer random num generation
  • New publishSpheres functions
  • Contributors: Dave Coleman

1.3.0 (2014-09-17)

  • Added new getRandColor() function
  • Added TRANSLUCENT color
  • Added two new publishSphere() functions
  • New convertPointToPose function
  • Reduced sleep timer for starting all publishers from 0.5 seconds to 0.2 seconds
  • Removed stacktrace tool because already exists in moveit_core
  • New publishText function that allows custom scale and id number be passed in
  • Removed deprecated getEEParentLink() function
  • Added new scale sizes
  • Added new processCollisionObvMsg()
  • Added new setPlanningSceneMonitor()
  • Deprecated removeAllColisionObejcts()
  • Created new removeAllCollisionObjectsPS()
  • Added new publishCollisionFloor()
  • Added new loadCollisionSceneFromFile()
  • New color purple
  • Added new setBaseFrame() function
  • Contributors: Dave Coleman

1.2.1 (2014-08-11)

  • Renamed base_link to base_frame
  • Added new getBaseFrame() function
  • Deprecated getBaseLink() function
  • Contributors: Dave Coleman

1.2.0 (2014-08-08)

  • Added XXLarge size
  • Added global_scale feature
  • Added hideRobot() functionality
  • Added removeAllCollisionObjects from planning scene monitor
  • Added publishCollisionSceneFromFile function
  • Formatting
  • Contributors: Dave Coleman

1.1.0 (2014-07-31)

  • Bug fixes
  • Fixed convertPoint32ToPose
  • Added scale to publishText
  • New publishPolygon, publishMarker, convertPose, convertPointToPose, and convertPoint32 functions
  • New deleteAllMarkers, publishPath, publishSpheres, and convertPoseToPoint functions
  • Added getCollisionWall
  • Made lines darker
  • Added reset marker feature
  • Namespaces for publishSphere
  • New publishTrajectory function
  • Merging features from OMPL viewer
  • Refactored functions, new robot_model intialization
  • Added more rand functions and made them static
  • Added graph_msgs generated messages dependence so it waits for it to be compiled
  • Updated README
  • Contributors: Dave Coleman, Sammy Pfeiffer

1.0.1 (2014-05-30)

  • Updated README
  • Indigo support
  • Fix for strict cppcheck and g++ warnings/errors
  • Compatibilty fix for Eigen package in ROS Indigo
  • Fix uninitialized
  • Fix functions with no return statement and other cppcheck errors
  • Contributors: Bence Magyar, Dave Coleman, Jordi Pages

1.0.0 (2014-05-05)

  • Enabled dual arm manipulation
  • Removed notions of a global planning group, ee group name, or ee parent link.
  • Changed functionality of loadEEMarker
  • Added new print function
  • Made getPlanningSceneMonitor() private function
  • Renamed loadPathPub()
  • Added tool for visualizing unmangled stack trace
  • Created function for publishing non-animated grasps
  • Created new publishGraph function. Renamed publishCollisionTree to publishCollisionGraph
  • Created functions for loading publishers with a delay
  • Removed old method of removing all collision objects
  • Created better testing functionality
  • Changed return type from void to bool for many functions
  • Changed way trajectory is timed
  • Created new publishIKSolutions() function for grasp poses, etc
  • Added new MoveIt robot state functionality
  • Added visualize grasp functionality
  • Removed unnecessary run dependencies
  • Updated README

0.2.0 (2014-04-11)

  • Improved header comments are re-ordered functions into groups
  • Started to create new trajectory point publisher
  • Added getBaseLink function
  • Added dependency on graph_msgs
  • Added new collision cylinder functionality
  • Created example code in README
  • Renamed visualization to visual keyword
  • Updated README

0.1.0 (2014-04-04)

  • Split moveit_visual_tools from its original usage within block_grasp_generator package