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Render history #149
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Render history #149
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Add Gomoku Game
Add Tic-Tac-Toe game
It seems the support variable is a long not a float
Convert support variable to float
Co-authored-by: ahainaut <[email protected]>
Add PER support
update PER support
IS weights for prioritized replay
…play Prioritized replay and fix target value
Co-authored-by: ahainaut <[email protected]>
* Update trainer.py
…ner-duvaud#104) Updated strings passted to SummaryWriter.add_scalar removing spaces and replacing with underscores. Fixes werner-duvaud#92.
…d#105) Added a small sub-routine that scans for previously saved models. These can be loaded by simply selecting the menu option instead of providing the full path. The menu is presented in reverse chronological order and the final option "Specify paths manually" preserves the ability to provide a full path for the checkpoint and replay buffer as was done previously.
because player[i-1] got reward[i] in GameHistory
…sign_in_compute_target_value fix reward sign in compute_target_value()
…ple_n_games_at_one_time_in_get_batch sample N games at one time in replay_buffer
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Provides a way to store the rendered history for visualization in jupyter notebooks. If this looks reasonable to you i can clean it up for other games