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lang.json
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lang.json
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{
"recover": "[1]回复体力[2]点",
"sklAbsorb": "[0]发起 [吸血攻击]",
"sklAccumulate": "[0]开始 [聚气]",
"sklAccumulated": "[1]攻击力上升",
"sklAccumulateCancel": "[1]的[聚气]被打消了",
"sklAssassinate1": "[0][1] [潜行]",
"sklAssassinate2": "[0]发动 [背刺]",
"dodge": "[0] [回避]",
"sklAssassinateFailed": "[0]的[潜行]被识破",
"sklBerserkEnd": "[1]从[狂暴]中解除",
"sklBerserkAttack": "[0]发起[狂暴攻击]",
"sklBerserkHit": "[1]进入[狂暴]状态",
"sklBerserk": "[0]使用 [狂暴术]",
"sklCharge": "[0]开始 [蓄力]",
"sklChargeCancel": "[1]的[蓄力]被中止了",
"sklCharmEnd": "[1]从[魅惑]中解除",
"sklCharm": "[0]使用 [魅惑]",
"sklCharmHit": "[1]被[魅惑]了",
"sklClone": "[0]使用 [分身]",
"sklCloned": "出现一个新的[1]",
"sklCritical": "[0]发动 [会心一击]",
"sklCurseDamage": "[诅咒]使伤害加倍",
"sklCurseEnd": "[1]从[诅咒]中解除",
"sklCurseHit": "[1]被[诅咒]了",
"sklCurse": "[0]使用 [诅咒]",
"sklDisperse": "[0]使用 [净化]",
"sklExchange": "[0]使用 [生命之轮]",
"sklExchanged": "[1]的体力值与[0]互换",
"sklFire": "[0]使用 [火球术]",
"sklHalf": "[0]使用 [瘟疫]",
"sklHalfDamage": "[1]体力减少[2]%",
"sklHasteEnd": "[1]从[疾走]中解除",
"sklHaste": "[0]使用 [加速术]",
"sklHasteHit": "[1]进入[疾走]状态",
"sklHeal": "[0]使用 [治愈魔法]",
"sklIceEnd": "[1]从[冰冻]中解除",
"sklIceHit": "[1]被[冰冻]了",
"sklIce": "[0]使用 [冰冻术]",
"sklIron": "[0]发动 [铁壁]",
"sklIrond": "[0]防御力大幅上升",
"sklIronCancel": "[1]的[铁壁]被打消了",
"sklIronEnd": "[0]从[铁壁]中解除",
"sklPoisonDamage": "[1][毒性发作]",
"sklPoisonEnd": "[1]从[中毒]中解除",
"sklPoisonHit": "[1][中毒]",
"sklPoison": "[0] [投毒]",
"sklQuake": "[0]使用 [地裂术]",
"SklRapid": "[0]发起攻击",
"SklRapidNext": "[0] [连击]",
"sklRevive": "[0]使用 [苏生术]",
"sklRevived": "[1][复活]了",
"sklPossess": "[0]使用[附体]",
"sklShadow": "[0]使用 [幻术]",
"sklShadowName": "幻影",
"sklShadowed": "召唤出[1]",
"sklSlowEnd": "[1]从[迟缓]中解除",
"sklSlow": "[0]使用 [减速术]",
"sklSlowHit": "[1]进入[迟缓]状态",
"sklExplode": "[0]使用[自爆]",
"sklSummon": "[0]使用 [血祭]",
"sklSummonName": "使魔",
"sklSummoned": "召唤出[1]",
"sklThunder": "[0]使用 [雷击术]",
"sklThunderEnd": "[0][回避]了攻击",
"benchmarking": "实力评估[2]%",
"benchmarkRatio": "》 胜率: [2]%",
"benchmarkScore": "实力评分 [2]",
"benchmarkSkill": "频率 [2]",
"searchInvalid": "错误,目前最多支持8000人搜索",
"searchStart": "x",
"searchEnd": "y",
"searchFailed": "但是一无所获",
"bossName_aokiji": "青雉",
"sklAokijiDefend": "[0][吸收]所有冰冻伤害",
"sklAokijiIceAge": "[0]使用[冰河时代]",
"bossName_conan": "柯南",
"sklConanKillUnknown": "[0]在一间密室中发现了一具无名尸体",
"sklConanThinking": "[0]正在进行推理",
"sklConanThinkingFinish": "[0]推理完毕",
"sklConanThinkingFinish2": "真相只有一个",
"sklConanThinkingFinish3": "凶手就是你",
"sklConanKillLast": "[1]",
"sklConanKill": "[0]在一间密室中发现了[1]的尸体",
"bossName_covid": "新冠病毒",
"sklCovidDamage": "[1][肺炎]发作",
"sklCovidICU": "[1]在重症监护室无法行动",
"sklCovidStayHome": "[1]在家中自我隔离",
"sklCovidInfect": "[0]和[1]近距离接触",
"sklCovidPrevent": "但[1]没被感染",
"sklAttack": "[0]发起攻击",
"sklCovidMutate": "[1]所感染的病毒发生变异",
"sklCovidHit": "[1]感染了[新冠病毒]",
"bossName_ikaruga": "斑鸠",
"sklIkarugaDefend": "[0][吸收]所有奇数伤害",
"sklIkarugaAttack": "[0]使用[能量释放]",
"bossName_lazy": "懒癌",
"sklLazyDamage": "[1][懒癌]发作",
"sklLazySkipTurn1": "[0]打开了[Steam]",
"sklLazySkipTurn2": "[0]打开了[守望先锋]",
"sklLazySkipTurn3": "[0]打开了[文明6]",
"sklLazySkipTurn4": "[0]打开了[英雄联盟]",
"sklLazySkipTurn5": "[0]打开了[微博]",
"sklLazySkipTurn6": "[0]打开了[朋友圈]",
"sklLazySkipTurn0": "这回合什么也没做",
"sklLazyHit": "[1]感染了[懒癌]",
"bossName_mario": "马里奥",
"bossMarioGrow10": "[0]得到[蘑菇]",
"bossMarioGrow11": "[0]攻击力上升",
"bossMarioGrow20": "[0]得到[火焰花]",
"bossMarioGrow21": "[0]学会[火球术]",
"bossMarioGrow30": "[0]得到[奖命蘑菇]",
"bossMarioLife": "[0]还剩[2]条命",
"bossMarioRevive": "[0]满血复活",
"bossName_mosquito": "蚊",
"bossName_saitama": "一拳超人",
"saitamaHungry": "[0]觉得有点饿",
"saitamaLeave": "[0]离开了战场",
"bossName_slime": "史莱姆",
"sklSlimeSpawn": "[0][分裂]",
"sklSlimeSpawned": "分成了[0] 和 [1]",
"bossName_sonic": "索尼克",
"bossName_yuri": "尤里",
"sklYuriControl": "[0]使用[心灵控制]",
"endMessage": "z 你已经玩了[0]局了",
"continueGame": "继续游戏",
"navigationLink": "navigation.html",
"errorMaxPlayer": "错误,目前最多支持1000人PK",
"errorMinPlayer": "错误,请至少输入两行名字",
"welcome": " ",
"welcome2": " ",
"winnerName": "胜者",
"score": "得分",
"killedCount": "击杀",
"killerName": "致命一击",
"loserName": "败者",
"returnTitle": "返回",
"shareTitle": "分享",
"helpTitle": "帮助",
"HP": "",
"detail": " [] [] [] [] [] [] [] x",
"inputTitle": "名字竞技场测号用语言包",
"inputPlaceholder": "",
"startFight": "开 始",
"closeTitle": "关闭",
"fastTitle": "快进",
"challengeLabel": "挑战Boss",
"selectBossHint": "选择Boss",
"win": "[2]获得胜利",
"minionDie": "[1]消失了",
"damage": "[1]受到[2]点伤害",
"die": "[1]被击倒了",
"sklMagicAttack": "[0]发起攻击",
"sklCounter": "[0]发起 [反击]",
"defend": "[0] [防御]",
"sklMerge": "[0][1] [吞噬]",
"sklMerged": "[0]属性上升",
"sklProtect": "[0][1] [守护]",
"sklReflect": "[0]使用 [伤害反弹]",
"sklReraise": "[0]使用 [护身符]",
"sklUpgrade": "[0]做出 [垂死]",
"sklUpgraded": "[0]所有属性上升",
"sklUpgradeCancel": "[1]的[垂死]属性被打消",
"sklZombieName": "丧尸",
"sklZombie": "[0] [召唤亡灵]",
"sklZombied": "[2]变成了[1]",
"weaponDeathNoteAtk": "[0]在[死亡笔记]写下[1]的名字",
"weaponRModifierUse": "[0]使用[属性修改器]",
"weaponS11_0": "[0]在促销日[购买]了武器",
"weaponS11_1": "但是并没有什么用",
"weaponS11_2": "增加了[2]点",
"weaponS11Done1": "[0]信用卡刷爆",
"weaponS11Done3": "[0]砍下了自己的左手",
"weaponS11Done2": "[0]砍下了自己的右手"
}