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fnames.h
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fnames.h
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/*
* fnames.h - Names of data files for Exult.
*
* Copyright (C) 1999 Jeffrey S. Freedman
* Copyright (C) 2000-2022 The Exult Team
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef FNAMES_H
#define FNAMES_H 1
// This will get prepended with different things at runtime
// depending on the OS
#define USER_CONFIGURATION_FILE "exult.cfg"
// without that define utils.cc errors with a "use of undeclared identifier
// EXULT_DATADIR"
#if (defined(MACOSX) || defined(__IPHONEOS__)) && !defined(EXULT_DATADIR)
# define EXULT_DATADIR "data"
#endif
/*
* Here are the files we use:
*/
#define GAMEDAT "<GAMEDAT>/"
#define SHAPES_VGA "<STATIC>/shapes.vga"
#define PATCH_SHAPES "<PATCH>/shapes.vga"
#define FACES_VGA "<STATIC>/faces.vga"
#define PATCH_FACES "<PATCH>/faces.vga"
#define GUMPS_VGA "<STATIC>/gumps.vga"
#define PATCH_GUMPS "<PATCH>/gumps.vga"
#define FONTS_VGA "<STATIC>/fonts.vga"
#define PATCH_FONTS "<PATCH>/fonts.vga"
#define SPRITES_VGA "<STATIC>/sprites.vga"
#define PATCH_SPRITES "<PATCH>/sprites.vga"
#define MAINSHP_FLX "<STATIC>/mainshp.flx"
#define U7MAINSHP_FLX "<ULTIMA7_STATIC>/mainshp.flx"
#define PATCH_MAINSHP "<PATCH>/mainshp.flx"
#define ENDSHAPE_FLX "<STATIC>/endshape.flx"
#define PATCH_ENDSHAPE "<PATCH>/endshape.flx"
#define SHPDIMS "<STATIC>/shpdims.dat"
#define PATCH_SHPDIMS "<PATCH>/shpdims.dat"
#define TFA "<STATIC>/tfa.dat"
#define PATCH_TFA "<PATCH>/tfa.dat"
#define WGTVOL "<STATIC>/wgtvol.dat"
#define PATCH_WGTVOL "<PATCH>/wgtvol.dat"
#define U7CHUNKS "<STATIC>/u7chunks"
#define PATCH_U7CHUNKS "<PATCH>/u7chunks"
#define U7MAP "<STATIC>/u7map"
#define PATCH_U7MAP "<PATCH>/u7map"
#define TEXT_FLX "<STATIC>/text.flx"
#define PATCH_TEXT "<PATCH>/text.flx"
#define PATCH_EXULTMSG "<PATCH>/exultmsg.txt"
#define U7IFIX "<STATIC>/u7ifix"
#define PATCH_U7IFIX "<PATCH>/u7ifix"
#define U7IREG "<GAMEDAT>/u7ireg"
#define MULTIMAP_DIR "/map"
#define PALETTES_FLX "<STATIC>/palettes.flx"
#define PATCH_PALETTES "<PATCH>/palettes.flx"
#define INTRO_DAT "<STATIC>/intro.dat"
#define PATCH_INTRO "<PATCH>/intro.dat"
#define INTROPAL_DAT "<STATIC>/intropal.dat"
#define PATCH_INTROPAL "<PATCH>/intropal.dat"
#define U7NBUF_DAT "<GAMEDAT>/u7nbuf.dat"
#define NPC_DAT "<GAMEDAT>/npc.dat"
#define MONSNPCS "<GAMEDAT>/monsnpcs.dat"
#define USEDAT "<GAMEDAT>/usecode.dat"
#define USEVARS "<GAMEDAT>/usecode.var"
#define FLAGINIT "<GAMEDAT>/flaginit"
#define GWINDAT "<GAMEDAT>/gamewin.dat"
#define GSCHEDULE "<GAMEDAT>/schedule.dat"
#define SCHEDULE_DAT "<STATIC>/schedule.dat"
#define SHPDIMS_DAT "<STATIC>/shpdims.dat"
#define INITGAME "<STATIC>/initgame.dat"
#define PATCH_INITGAME "<PATCH>/initgame.dat"
#define USECODE "<STATIC>/usecode"
#define PATCH_USECODE "<PATCH>/usecode"
#define POINTERS "<STATIC>/pointers.shp"
#define PATCH_POINTERS "<PATCH>/pointers.shp"
#define MAINMUS "<STATIC>/mt32mus.dat"
#define MAINMUS_AD "<STATIC>/adlibmus.dat"
#define INTROMUS "<STATIC>/intrordm.dat"
#define INTROMUS_AD "<STATIC>/introadm.dat"
#define XMIDI_AD "<STATIC>/xmidi.ad"
#define XMIDI_MT "<STATIC>/xmidi.mt"
#define U7SPEECH "<STATIC>/u7speech.spc"
#define SISPEECH "<STATIC>/sispeech.spc"
#define PATCH_U7SPEECH "<PATCH>/u7speech.spc"
#define PATCH_SISPEECH "<PATCH>/sispeech.spc"
#define XFORMTBL "<STATIC>/xform.tbl"
#define PATCH_XFORMS "<PATCH>/xform.tbl"
#define BLENDS "<STATIC>/blends.dat"
#define PATCH_BLENDS "<PATCH>/blends.dat"
#define MONSTERS "<STATIC>/monsters.dat"
#define PATCH_MONSTERS "<PATCH>/monsters.dat"
#define EQUIP "<STATIC>/equip.dat"
#define PATCH_EQUIP "<PATCH>/equip.dat"
#define READY "<STATIC>/ready.dat"
#define PATCH_READY "<PATCH>/ready.dat"
#define WIHH "<STATIC>/wihh.dat"
#define PATCH_WIHH "<PATCH>/wihh.dat"
#define IDENTITY "<GAMEDAT>/identity"
#define ENDGAME "<STATIC>/endgame.dat"
#define PATCH_ENDGAME "<PATCH>/endgame.dat"
#define ENDSCORE_XMI "<STATIC>/endscore.xmi"
#define PATCH_ENDSCORE "<PATCH>/endscore.xmi"
#define MIDITMPFILE "u7midi"
#define MIDISFXFILE "u7sfx"
#define SAVENAME "<SAVEGAME>/exult%02d%s.sav"
#define SAVENAME2 "<SAVEGAME>/exult*%s.sav"
#define INTROSND "<STATIC>/introsnd.dat"
#define PATCH_INTROSND "<PATCH>/introsnd.dat"
#define PATCH_ARMOR "<PATCH>/armor.dat"
#define ARMOR "<STATIC>/armor.dat"
#define WEAPONS "<STATIC>/weapons.dat"
#define PATCH_WEAPONS "<PATCH>/weapons.dat"
#define AMMO "<STATIC>/ammo.dat"
#define PATCH_AMMO "<PATCH>/ammo.dat"
#define PAPERDOL "<STATIC>/paperdol.vga"
#define PATCH_PAPERDOL "<PATCH>/paperdol.vga"
#define OCCLUDE "<STATIC>/occlude.dat"
#define PATCH_OCCLUDE "<PATCH>/occlude.dat"
#define CONTAINER "<STATIC>/container.dat"
#define PATCH_CONTAINER "<PATCH>/container.dat"
#define PATCH_ENDFONT "<PATCH>/endfont.shp"
#define GSCRNSHOT "<GAMEDAT>/scrnshot.shp"
#define GSAVEINFO "<GAMEDAT>/saveinfo.dat"
#define GEXULTVER "<GAMEDAT>/exult.ver"
#define GNEWGAMEVER "<GAMEDAT>/newgame.ver"
#define KEYRINGDAT "<GAMEDAT>/keyring.dat"
#define NOTEBOOKXML "<GAMEDAT>/notebook.xml"
#define TEXTMSGS "<STATIC>/textmsg.txt"
#define PATCH_TEXTMSGS "<PATCH>/textmsg.txt"
#define PATCH_MINIMAPS "<PATCH>/minimaps.vga"
#define R_SINTRO "<STATIC>/r_sintro.xmi"
#define A_SINTRO "<STATIC>/a_sintro.xmi"
#define R_SEND "<STATIC>/r_send.xmi"
#define A_SEND "<STATIC>/a_send.xmi"
#define U7VOICE_FLX "<STATIC>/u7voice.flx"
#define MAINMENU_TIM "<STATIC>/mainmenu.tim"
#define INTRO_TIM "<STATIC>/u7intro.tim"
#define EXULT_FLX "<DATA>/exult.flx"
#define EXULT_BG_FLX "<DATA>/exult_bg.flx"
#define EXULT_SI_FLX "<DATA>/exult_si.flx"
#define EXULT_GAM_FLX "<DATA>/exult_%s.flx"
#define BUNDLE_EXULT_FLX "<BUNDLE>/exult.flx"
#define BUNDLE_EXULT_BG_FLX "<BUNDLE>/exult_bg.flx"
#define BUNDLE_EXULT_SI_FLX "<BUNDLE>/exult_si.flx"
#define BUNDLE_EXULT_GAM_FLX "<BUNDLE>/exult_%s.flx"
#define AUTONOTES "autonotes.txt"
#define PATCH_AUTONOTES "<PATCH>/autonotes.txt"
#define PATCH_KEYS "<PATCH>/patchkeys.txt"
#define EXULT_SERVER "<GAMEDAT>/exultserver"
#define NUM_FONTS (20)
// U7 game names in "exult.cfg":
#define CFG_BG_NAME "blackgate"
#define CFG_BG_DE_NAME "schwarzepforte"
#define CFG_BG_ES_NAME "puertanegra"
#define CFG_BG_FR_NAME "portenoire"
#define CFG_FOV_NAME "forgeofvirtue"
#define CFG_SI_NAME "serpentisle"
#define CFG_SI_ES_NAME "islaserpiente"
#define CFG_SS_NAME "silverseed"
#define CFG_SIB_NAME "serpentbeta"
// U7 game titles in "exult.cfg":
#define CFG_BG_TITLE "ULTIMA VII\nTHE BLACK GATE"
#define CFG_BG_DE_TITLE "ULTIMA VII\nDIE SCHWARZE PFORTE"
#define CFG_BG_ES_TITLE "ULTIMA VII\nLA PUERTA NEGRA"
#define CFG_BG_FR_TITLE "ULTIMA VII\nLA PORTE NOIRE"
#define CFG_FOV_TITLE "ULTIMA VII\nTHE FORGE OF VIRTUE"
#define CFG_SI_TITLE "ULTIMA VII PART 2\nSERPENT ISLE"
#define CFG_SI_ES_TITLE "ULTIMA VII PART 2\nLA ISLA SERPIENTE"
#define CFG_SS_TITLE "ULTIMA VII PART 2\nTHE SILVER SEED"
#define CFG_SIB_TITLE "ULTIMA VII PART 2\nSERPENT ISLE BETA"
// Exult SFX Packages:
#define SFX_ROLAND_BG "sqsfxbg.flx"
#define SFX_ROLAND_SI "sqsfxsi.flx"
#define SFX_BLASTER_BG "jmsfx.flx"
#define SFX_BLASTER_SI "jmsisfx.flx"
#define SFX_MIDIFILE "midisfx.flx"
#endif