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exultmenu.h
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exultmenu.h
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/*
* Copyright (C) 2001-2022 The Exult Team
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef EXULTMENU_H
#define EXULTMENU_H
#include "game.h"
#include "palette.h"
#include <memory>
class BaseGameInfo;
class Font;
class Game_window;
class Image_buffer8;
class MenuList;
class ModManager;
class Mouse;
class Shape_frame;
class ExultMenu {
private:
std::shared_ptr<Font> font;
std::shared_ptr<Font> fonton;
std::shared_ptr<Font> navfont;
std::shared_ptr<Font> navfonton;
Game_window* gwin;
Image_buffer8* ibuf;
Vga_file exult_flx;
// Palette pal;
int centerx, centery;
int pagesize;
void calc_win();
Mouse* menu_mouse;
std::unique_ptr<MenuList> create_main_menu(int first = 0);
std::unique_ptr<MenuList> create_mods_menu(
ModManager* selgame, int first = 0);
BaseGameInfo* show_mods_menu(ModManager* selgame);
public:
ExultMenu(Game_window* gw);
BaseGameInfo* run();
void setup();
};
#endif // EXULTMENU_H