This library is a part of Unrust, a pure rust native/wasm game engine. This library provides a native/wasm compatibility layer for following components :
- OpenGL API
When used in conjonction with uni-app, on native target, it provides an OpenGL 3.2+ or OpenGLES 2.0+ Core Profile context. On web target, it provides a WebGL 2.0 context where available, else a WebGL 1.0 context.
This project is under heavily development, all api are very unstable until version 0.2
[dependencies]
uni-app="0.1.*"
uni-gl="0.1.*"
extern crate uni_app;
extern crate uni_gl;
fn main() {
// create the game window (native) or canvas (web)
let app = uni_app::App::new(uni_app::AppConfig {
size: (800, 600),
title: "my game".to_owned(),
vsync: true,
show_cursor: true,
headless: false,
resizable: true,
fullscreen: false,
});
// retrieve the opengl context
let gl = uni_gl::WebGLRenderingContext::new(app.canvas());
// start game loop
app.run(move |_app: &mut uni_app::App| {
// do some openGL stuff
gl.clear_color(0.0, 0.0, 1.0, 1.0);
gl.clear(uni_gl::BufferBit::Color);
});
}
When targetting wasm32-unknown-unknown
, stdweb currently requires Rust nightly.
cargo install --force cargo-web # installs web sub command
rustup override set nightly
rustup target install wasm32-unknown-unknown
cargo web start --example basic --release
Native compilation works with current stable Rust (1.28)
rustup override set stable
cargo run --example basic --release
Licensed under either of
- Apache License, Version 2.0, (LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0)
- MIT license (LICENSE-MIT or http://opensource.org/licenses/MIT)
at your option.
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.