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This should reduce code duplication in the Calculator classes significantly (eliminating bindUniforms and potentially bindInputTexture).
bindUniforms
bindInputTexture
//Bind shader shader.bind(); ... //Set uniforms shader.uniforms.M = M_out; shader.uniforms.N = N_out; shader.uniforms.pad = pad_out;
from gl-shader
shader.uniforms.texture = texture.bind()
from gl-texture2d
Other potentially useful classes:
The text was updated successfully, but these errors were encountered:
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This should reduce code duplication in the Calculator classes significantly (eliminating
bindUniforms
and potentiallybindInputTexture
).from gl-shader
from gl-texture2d
Other potentially useful classes:
The text was updated successfully, but these errors were encountered: