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Describe the bug
Once a second camera is added with render texture, the horizontal line bug appears. This has been done in the main scene in the examples. I don't think this is related to #456 since render texture wasn't mentioned.
Screenshots / video
This is what the horizon line artifact looks like.
These are components of the duplicated camera. Once the "ScreenProjectorRT" render texture is added, the line appears.
Log
There are no warnings or errors
Versions
In Unity 2020.1.5f1, using HDRP 8.2.0, Crest Ocean System HDRP 4.5.0
To Reproduce
-You can reproduce this by duplicating the DemoCamera in the main scene in examples.
-Change duplicated camera output target display to Display 2 and Depth to 1
-Create and add render texture to duplicated camera's Target Texture.
-Remove Cam Controller and Lerp Cam scripts from duplicated camera
-Press play
-Go underwater add see the horizontal line
Describe the bug
Once a second camera is added with render texture, the horizontal line bug appears. This has been done in the main scene in the examples. I don't think this is related to #456 since render texture wasn't mentioned.
Screenshots / video
This is what the horizon line artifact looks like.
These are components of the duplicated camera. Once the "ScreenProjectorRT" render texture is added, the line appears.
Log
There are no warnings or errors
Versions
In Unity 2020.1.5f1, using HDRP 8.2.0, Crest Ocean System HDRP 4.5.0
To Reproduce
-You can reproduce this by duplicating the DemoCamera in the main scene in examples.
-Change duplicated camera output target display to Display 2 and Depth to 1
-Create and add render texture to duplicated camera's Target Texture.
-Remove Cam Controller and Lerp Cam scripts from duplicated camera
-Press play
-Go underwater add see the horizontal line
Platform
Hardware
Processor: intel core i5-6600k
gpu: nvidia geforce gtx 1080
Additional context
none
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