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Ultra Low latency Broadcast with Fanout

(glass-glass latency less than 300ms). Examples include auctions. Live audio, video and data is sent to thousands (or even millions) of recipients. Limited interactivity may be supported, such as capturing audio/video from auction bidders. Both the media - sender and receivers may be behind a NAT. Peer-to-peer relays may be used to improve + sender and receivers may be behind a NAT. Peer-to-peer relays are used to improve scalability, with ingestion, distribution and fanout utilizing RTP.