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Dota2SceneSwitcher.cpp
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Dota2SceneSwitcher.cpp
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#include <windows.h>
#include <fstream>
#include <iostream>
using namespace std;
/* Declare Windows procedure */
LRESULT CALLBACK WindowProcedure (HWND, UINT, WPARAM, LPARAM);
/* Make the class name into a global variable */
char szClassName[ ] = "Dota2 Scene Switcher";
HANDLE thread;
HANDLE timer;
HANDLE stopReq;
DWORD timeToSleep;
bool bKillThread;
string filename;
static DWORD WINAPI ThreadProc(LPVOID pParam){
LARGE_INTEGER dueTime;
if((timer = CreateWaitableTimer(NULL, FALSE, NULL)) == NULL)
return 999;
dueTime.QuadPart=0;
SetWaitableTimer(timer, &dueTime, timeToSleep, NULL, NULL, FALSE);
HANDLE handles[] = { timer, stopReq };
while(!bKillThread)
{
ifstream ifs(filename.c_str(), fstream::in);
if (ifs.is_open()) {
string game_state;
for (string line; getline(ifs, line);) {
std::size_t found = line.find("C:Gamerules: entering state");
if (found != std::string::npos) {
std::size_t begin = line.find("'") + 1;
std::size_t end = line.find("'", begin);
game_state = line.substr(begin, end - begin);
}
}
string title = "Dota2 Scene Switcher - ";
title.append( game_state );
SetWindowText((HWND)pParam, title.c_str());
std::cout << game_state << std::endl;
ifs.close();
} else {
std::cout << "Was unable to open the file!" << std::endl;
}
WaitForMultipleObjects(2, handles, FALSE, INFINITE);
}
CloseHandle(timer);
return 0;
}
int WINAPI WinMain (HINSTANCE hThisInstance,
HINSTANCE hPrevInstance,
LPSTR lpszArgument,
int nFunsterStil)
{
filename = lpszArgument;
if( filename.empty() ) {
MessageBox( NULL,
"Logfile not specified, using default:\n\nC:\\Program Files (x86)\\Steam\\steamapps\\common\\dota 2 beta\\dota\\dota2_console.txt",
"Dota 2 Scene Switcher",
MB_ICONWARNING );
filename = "C:\\Program Files (x86)\\Steam\\steamapps\\common\\dota 2 beta\\dota\\dota2_console.txt";
}
int result;
do {
ifstream ifs(filename.c_str(), fstream::in);
if (!ifs.is_open()) {
result = MessageBox( NULL,
"Unable to locate the console logfile\nPlease make sure you have set con_logfile variable into your autoexec.cfg inside dota2 folder\nIf you already did it, just open dota2 one time to make sure that dota create the logfile!",
"Dota 2 Scene Switcher",
MB_ICONERROR | MB_RETRYCANCEL );
} else {
break;
}
if( result == IDCANCEL ) {
return 99;
}
} while( result == IDRETRY );
HWND hwnd; /* This is the handle for our window */
MSG messages; /* Here messages to the application are saved */
WNDCLASSEX wincl; /* Data structure for the windowclass */
/* The Window structure */
wincl.hInstance = hThisInstance;
wincl.lpszClassName = szClassName;
wincl.lpfnWndProc = WindowProcedure; /* This function is called by windows */
wincl.style = CS_DBLCLKS; /* Catch double-clicks */
wincl.cbSize = sizeof (WNDCLASSEX);
/* Use default icon and mouse-pointer */
wincl.hIcon = LoadIcon (NULL, IDI_APPLICATION);
wincl.hIconSm = LoadIcon (NULL, IDI_APPLICATION);
wincl.hCursor = LoadCursor (NULL, IDC_ARROW);
wincl.lpszMenuName = NULL; /* No menu */
wincl.cbClsExtra = 0; /* No extra bytes after the window class */
wincl.cbWndExtra = 0; /* structure or the window instance */
/* Use Windows's default color as the background of the window */
wincl.hbrBackground = (HBRUSH) COLOR_BACKGROUND;
/* Register the window class, and if it fails quit the program */
if (!RegisterClassEx (&wincl))
return 0;
/* The class is registered, let's create the program*/
hwnd = CreateWindowEx (
0, /* Extended possibilites for variation */
szClassName, /* Classname */
"Dota2 Scene Switcher", /* Title Text */
WS_OVERLAPPED | WS_SYSMENU, /* default window */
CW_USEDEFAULT, /* Windows decides the position */
CW_USEDEFAULT, /* where the window ends up on the screen */
544, /* The programs width */
175, /* and height in pixels */
HWND_DESKTOP, /* The window is a child-window to desktop */
NULL, /* No menu */
hThisInstance, /* Program Instance handler */
NULL /* No Window Creation data */
);
/* Make the window visible on the screen */
ShowWindow (hwnd, nFunsterStil);
HWND hwndLabel1;
HWND hwndLabel2;
HWND hwndLabel3;
//code inside WINAPI WinMain() function
hwndLabel1 = CreateWindow("STATIC","www.facebook.com/w0lv3r1nix", WS_VISIBLE | WS_CHILD | SS_RIGHT,10,100,500,35,hwnd,NULL,hThisInstance,NULL);
hwndLabel2 = CreateWindow("STATIC","www.youtube.com/w0lv3r1nix", WS_VISIBLE | WS_CHILD | SS_RIGHT,10,60,500,35,hwnd,NULL,hThisInstance,NULL);
hwndLabel3 = CreateWindow("STATIC","www.twitch.tv/w0lv3r1nix", WS_VISIBLE | WS_CHILD | SS_RIGHT,10,20,500,35,hwnd,NULL,hThisInstance,NULL);
HFONT hFont, hNewFont;
LOGFONT lf;
HDC hDC;
hFont = (HFONT)SendMessage(hwndLabel1, WM_GETFONT, 0, 0);
if(hDC = GetDC(hwndLabel1))
{
if (hFont == NULL)
{
hFont = (HFONT) GetStockObject(SYSTEM_FONT);
GetObject(hFont, sizeof(LOGFONT),&lf);
lf.lfQuality = DEFAULT_QUALITY;
lf.lfWidth = 0;
}
else
GetObject(hFont, sizeof(LOGFONT),&lf);
int dpi = GetDeviceCaps(hDC, LOGPIXELSY);
lf.lfHeight = -MulDiv(30, dpi, dpi);
hNewFont = CreateFontIndirect(&lf);
SendMessage(hwndLabel1, WM_SETFONT, (WPARAM)hNewFont, MAKELPARAM(TRUE,0));
SendMessage(hwndLabel2, WM_SETFONT, (WPARAM)hNewFont, MAKELPARAM(TRUE,0));
SendMessage(hwndLabel3, WM_SETFONT, (WPARAM)hNewFont, MAKELPARAM(TRUE,0));
ReleaseDC(hwndLabel1, hDC);
}
timeToSleep = 300;
thread = 0;
timer = 0;
bKillThread = true;
if(!thread) {
bKillThread = false;
thread = CreateThread(NULL, 0, ThreadProc, (LPVOID)hwnd, 0, NULL);
}
/* Run the message loop. It will run until GetMessage() returns 0 */
while (GetMessage (&messages, NULL, 0, 0))
{
/* Translate virtual-key messages into character messages */
TranslateMessage(&messages);
/* Send message to WindowProcedure */
DispatchMessage(&messages);
}
/* The program return-value is 0 - The value that PostQuitMessage() gave */
return messages.wParam;
}
/* This function is called by the Windows function DispatchMessage() */
LRESULT CALLBACK WindowProcedure (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message) /* handle the messages */
{
case WM_DESTROY:
if(thread) {
bKillThread = true;
DWORD retv;
MSG msg;
HANDLE handles[] = {thread};
SetEvent(stopReq);
//process messages while waiting for the thread to complete, otherwise the thread will be locked forever
while((retv = MsgWaitForMultipleObjects(1, handles, FALSE, INFINITE, QS_ALLINPUT)) != WAIT_FAILED)
{
if(retv == WAIT_OBJECT_0)
break;
else if(retv == WAIT_OBJECT_0+1)
while(PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
ResetEvent(stopReq);
if(thread)
{
CloseHandle(thread);
thread = 0;
}
}
PostQuitMessage (0); /* send a WM_QUIT to the message queue */
break;
default: /* for messages that we don't deal with */
return DefWindowProc (hwnd, message, wParam, lParam);
}
return 0;
}